Putrid Imp card art
Live Play Data

Putrid Imp

{B} · Creature — Zombie Imp · Vintage Masters (VMA)
1%
Live Inclusion
Times Brought
202
Decks Running
86
Median Cast Turn
5
Drawn → Played
69%
Format

First-cast turn

n=37
19%
T1
16%
T2
3%
T3
8%
T4
5%
T5
41%
T6-9
8%
T10+
Median 5 P25 2 · P75 8 · max 14
On curve 19% (7 / 37 cast on T1) Cast same turn as drawn 59%

The "good card" funnel

202 brought · 84 players
Brought to game
202
Ever drawn
54
Reached battlefield
37
Still on board at game end
23

Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -12.6pp

Players who cast this card win 32% of the time (n=32) , vs 28% when it never left the library (n=108).

When players drew this card but left it in hand, they won 55% (n=16).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.1pp; 95% confidence interval -12.6pp to +20.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

67 instances
34.3%
Battlefield
38.8%
Graveyard
11.9%
Exile
14.9%
Hand

Commanders that played this card

in tracked games
Card text
Putrid Imp card

Putrid Imp

{B}
Creature — Zombie Imp
Discard a card: This creature gains flying until end of turn. Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and can't block.
1 / 1
Vintage Masters (VMA) · Common · Illustrated by Wayne England

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.