auto_awesome
#18 in Black Commander Staples
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Creature — Zombie Imp
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Vintage Masters (VMA)
Live Play Data
Putrid Imp
1%
Live Inclusion
Times Brought
393
Decks Running
160
Median Cast Turn
5.0
Drawn → Played
70%
Format
First-cast turn
n=74
9%
T1
15%
T2
9%
T3
8%
T4
12%
T5
35%
T6-9
11%
T10+
Median
5.0
P25
3
· P75
7
· max
15
On curve
9%
(7 / 74 cast on T1)
Cast same turn as drawn
51%
The "good card" funnel
393 brought · 154 playersBrought to game
393
Ever drawn
105
Reached battlefield
74
Still on board at game end
45
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.1pp
Players who cast this card win 39% of the time (n=65) , vs 26% when it never left the library (n=222).
When players drew this card but left it in hand, they won 43% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.5pp; 95% confidence interval +1.1pp to +25.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
127 instances3.9%
Library
35.4%
Battlefield
37.8%
Graveyard
9.4%
Exile
Commanders that played this card
in tracked games-
1
Hashaton, Scarab's Fist
48 decks
-
2
Greasefang, Okiba Boss
16 decks
-
3
The Gitrog Monster
12 decks
-
4
Norman Osborn // Green Goblin
10 decks
-
5
Baron Helmut Zemo
7 decks
-
6
K'rrik, Son of Yawgmoth
6 decks
-
7
Oskar, Rubbish Reclaimer
5 decks
-
8
Sefris of the Hidden Ways
4 decks
-
9
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
3 decks
-
10
The Necrobloom
3 decks
Card text
Putrid Imp
Creature — Zombie Imp
Discard a card: This creature gains flying until end of turn.
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and can't block.
1 / 1
Vintage Masters (VMA)
·
Common
·
Illustrated by Wayne England
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.