Gitaxian Probe
80% of drawn Gitaxian Probes are cast before the game ends, and the median first-cast turn lands on turn 5, spread evenly across the whole game arc.
Gitaxian Probe sits in 3% of Commander decks tracked on Playgroup Live, a niche but deliberate slot: players who run it do so for a specific reason, and the data shows they follow through. 80% of drawn copies reach resolution before the game ends, one of the higher draw-to-play rates among cantrips in the dataset.
The card costs zero mana or 2 life, which means the only real question when you draw it is whether the information and the card are worth the life. The cast distribution is nearly flat across turns 1 through 7, suggesting players cast it when it's useful rather than holding it for a specific window. Median first-cast turn is 5. Because it's a sorcery that resolves to the graveyard, stickiness is not a meaningful metric here.
Gitaxian Probe is banned in Legacy, Modern, Pauper, and restricted in Vintage. It remains legal and unrestricted in Commander, where the singleton format and 40-life starting total blunt some of its efficiency. Its presence in the dataset is concentrated in spell-heavy, tempo-oriented commander builds, particularly those that care about storm count, spells-matter triggers, or knowing an opponent's hand before committing to a line.
- 3% of tracked Commander decks include Gitaxian Probe
- 80% of drawn copies are cast before the game ends
- T5 median first-cast turn, with mode on turn 1
- 265 distinct players have brought it to a tracked game, with no single player above 3% of instances
First-cast turn
n=119The "good card" funnel
528 brought · 265 playersOf 528 Gitaxian Probes brought to tracked games, 148 were drawn and 119 of those were cast, a draw-to-play rate of 80% that reflects how rarely players choose to hold a free spell.
Players who cast this card win 33% of the time (n=109) , vs 25% when it never left the library (n=313).
When players drew this card but left it in hand, they won 31% (n=28) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.6pp; 95% confidence interval -0.7pp to +17.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
168 instancesGitaxian Probe is a sorcery, so the graveyard is its expected final destination. The vast majority of resolved copies end there, with only a handful stranded in hand when games end before a player can act.
Commanders that played this card
in tracked games-
1
Vivi Ornitier
39 decks
-
2
Lord of the Nazgûl
20 decks
-
3
Ms. Bumbleflower
18 decks
-
4
Ghyrson Starn, Kelermorph
11 decks
-
5
Urza, Lord High Artificer
9 decks
-
6
Vnwxt, Verbose Host
9 decks
-
7
Krark, the Thumbless
8 decks
-
8
Prismari, the Inspiration
8 decks
-
9
Crystal, Inhuman Princess
7 decks
-
10
Kykar, Wind's Fury
6 decks
Vivi Ornitier accounts for the largest share of decks in the top-commanders list, but the spread across ten different commanders spanning multiple color identities shows the card is not locked to one archetype.