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Part of Reality Fracture
·
Sorcery
·
Reality Fracture (FRA)
Live Play Data
Return to the Light Realms
1%
Live Inclusion
Times Brought
385
Decks Running
173
Median Cast Turn
9
Drawn → Played
42%
Format
First-cast turn
n=33
0%
T1
0%
T2
0%
T3
0%
T4
6%
T5
52%
T6-9
42%
T10+
Median
9
P25
8
· P75
11
· max
21
On curve
58%
(7 / 33 cast on T9)
Cast same turn as drawn
33%
The "good card" funnel
386 brought · 159 playersBrought to game
386
Ever drawn
78
Reached battlefield
33
Still on board at game end
12
≥ +6.8pp
Players who cast this card win 56% of the time (n=31) , vs 31% when it never left the library (n=253).
When players drew this card but left it in hand, they won 23% (n=41).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +25.4pp; 95% confidence interval +6.8pp to +44.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
97 instances3.1%
Library
12.4%
Battlefield
32.0%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Dack Fayden, Helping Hand
50 decks
-
2
Kwia Vigorbloom
18 decks
-
3
Denzilore Fatehold
11 decks
-
4
Jace, Multiverse Architect
10 decks
-
5
Liliana the Faultless
8 decks
-
6
Gishath, Sun's Avatar
7 decks
-
7
Giada, Font of Hope
5 decks
-
8
Tam, the Possibility
5 decks
-
9
Shilgengar, Sire of Famine
4 decks
-
10
Niv-Mizzet, Ghost Counsel
3 decks
Card text
Return to the Light Realms
Sorcery
Return all nonland permanent cards from your graveyard to the battlefield.
Reality Fracture (FRA)
·
Mythic
·
Illustrated by Anna Steinbauer
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.