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Part of Final Fantasy
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#5 in White Commander Staples
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Enchantment — Aura
·
Final Fantasy Commander (FIC)
Live Play Data
Brilliant Wings
1%
Live Inclusion
Times Brought
323
Decks Running
164
Median Cast Turn
6
Drawn → Played
68%
Format
First-cast turn
n=57
2%
T1
2%
T2
12%
T3
12%
T4
21%
T5
40%
T6-9
11%
T10+
Median
6
P25
4
· P75
7
· max
16
On curve
4%
(1 / 57 cast on T2)
Cast same turn as drawn
39%
The "good card" funnel
323 brought · 155 playersBrought to game
323
Ever drawn
84
Reached battlefield
57
Still on board at game end
34
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.6pp
Players who cast this card win 38% of the time (n=50) , vs 27% when it never left the library (n=191).
When players drew this card but left it in hand, they won 25% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.4pp; 95% confidence interval -3.6pp to +24.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
93 instances2.2%
Library
36.6%
Battlefield
33.3%
Graveyard
3.2%
Exile
Commanders that played this card
in tracked games-
1
Light-Paws, Emperor's Voice
27 decks
-
2
Killian, Decisive Mentor
10 decks
-
3
Jin Sakai, Ghost of Tsushima
9 decks
-
4
Eriette of the Charmed Apple
6 decks
-
5
Squall, SeeD Mercenary
6 decks
-
6
Y'shtola, Night's Blessed
4 decks
-
7
Yuna, Hope of Spira
4 decks
-
8
Anti-Venom, Horrifying Healer
3 decks
-
9
Brigone, Soldier of Meletis
3 decks
-
10
Captain America, Team Leader
3 decks
Card text
Brilliant Wings
Enchantment — Aura
Flash
Enchant creature you control
Enchanted creature has flying and hexproof.
Whenever a creature you control enters, you may pay
. If you do, attach this Aura to that creature.
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Erion Makuo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.