collections_bookmark Part of Final Fantasy auto_awesome #3 in White Commander Staples
Brilliant Wings card art
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Brilliant Wings

{1} {W} · Enchantment — Aura · Final Fantasy Commander (FIC)
Times Brought
261
Decks Running
86
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Brilliant Wings card

Brilliant Wings

{1} {W}
Enchantment — Aura
Flash Enchant creature you control Enchanted creature has flying and hexproof. Whenever a creature you control enters, you may pay {1}. If you do, attach this Aura to that creature.
Final Fantasy Commander (FIC) · Rare · Illustrated by Erion Makuo

Final zone distribution

52 instances
3.8%
Library
42.3%
Battlefield
15.4%
Graveyard
1.9%
Exile

The "good card" funnel

261 brought · 79 players
Brought to game
261
Ever drawn
52
Reached battlefield
34
Still on board at game end
22

Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.4pp

Players who cast this card win 30% of the time (n=27) , vs 27% when it never left the library (n=135).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.0pp; 95% confidence interval -7.4pp to +13.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=34
0%
T1
3%
T2
15%
T3
24%
T4
15%
T5
35%
T6-9
9%
T10+
Median 5.0 P25 4 · P75 6 · max 22
On curve 3% (1 / 34 cast on T2) Cast same turn as drawn 39%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.