Thornspire Verge
82% of drawn Thornspire Verge copies reach the battlefield, and once it lands it sticks 92% of the time across 566 tracked multiplayer games.
Thornspire Verge is a Gruul dual land from Duskmourn: House of Horror that taps for Red or Green, with the Green ability gating on controlling a Mountain or Forest. In 566 tracked multiplayer Commander games on Playgroup Live, it sits in 8% of participating decks and converts drawn copies to cast at a rate of 82%.
That draw-to-play figure is high for a land. Players who see Thornspire Verge almost always play it before the game ends, which is consistent with the card entering play early: median first-cast turn is 3.0, and the mode of the distribution falls on turn 2. The gate condition on Green mana is rarely a real obstacle in a deck already running Mountains and Forests, and the data bears that out.
The dataset is spread across 252 distinct players, with the single heaviest contributor accounting for only 4%% of instances. That spread gives the numbers reasonable breadth for a card at this inclusion level. Read the win-rate figures as directional rather than conclusive; the sample is honest but not large enough to claim a definitive edge.
- 8% of tracked multiplayer Commander decks include Thornspire Verge
- 82% of drawn copies reach the battlefield before the game ends
- T3.0 median first-cast turn across tracked games
- 92% battlefield stickiness once the land enters play
- 252 distinct players have brought Thornspire Verge to a tracked game
- 34% normalized win rate in games where Thornspire Verge was played
First-cast turn
n=122The "good card" funnel
587 brought · 252 playersOf 587 Thornspire Verge copies brought to games, 148 were drawn, 122 of those were cast, and the large majority remained on the battlefield at game's end.
Players who cast this card win 34% of the time (n=109) , vs 26% when it never left the library (n=356).
When players drew this card but left it in hand, they won 56% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.8pp; 95% confidence interval -1.6pp to +17.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
161 instancesThe vast majority of Thornspire Verge copies never leave the library, which is expected for any singleton land in a 100-card deck. Among observed instances, the battlefield is by far the most common endpoint, reflecting the card's high play rate once drawn.
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
18 decks
-
2
Bello, Bard of the Brambles
17 decks
-
3
Etali, Primal Conqueror // Etali, Primal Sickness
13 decks
-
4
Kibo, Uktabi Prince
13 decks
-
5
Cloud, Ex-SOLDIER
11 decks
-
6
Wolverine, Best There Is
10 decks
-
7
Atla Palani, Nest Tender
9 decks
-
8
Raph & Mikey, Troublemakers
9 decks
-
9
Zilortha, Strength Incarnate
9 decks
-
10
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
7 decks
The top-commander list is spread across a mix of pure Gruul, Naya, and Temur builds, with no single commander dominating by a wide margin. That breadth reflects Thornspire Verge's usefulness in any deck touching both Red and Green.