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Priest of Titania card art
Live Play Data

Priest of Titania

{1} {G} · Creature — Elf Druid · Modern Horizons 3 (MH3)
4%
Live Inclusion
Times Brought
753
Decks Running
371
Median Cast Turn
4.0
Drawn → Played
84%
Format

84% of drawn Priest of Titania copies are cast before the game ends, and the median first-cast turn lands on turn 4.0, making it one of the more reliably executed mana engines in green Elf builds tracked on Playgroup Live.

Priest of Titania is a 2-mana Elf Druid that taps for one green mana per Elf on the battlefield. It appears in 371 of the 10195 distinct decks tracked on Playgroup Live, an inclusion rate of 4% across the full dataset. That figure reflects its niche identity: Priest is a dedicated Elf-tribal piece, not a generalist ramp spell, so its numbers are concentrated in a specific slice of the meta.

When a copy does reach a player's hand, 84% of those copies are cast before the game ends. Median first cast falls on turn 4.0, consistent with a player who either drew Priest in the opening hand and curved out, or picked it up in the mid-game and deployed it into an established board. The on-curve cast rate of 34% is low, but that mostly reflects draw timing: players cast it as soon as they draw it. The same-turn cast rate of 47% confirms that when Priest arrives, players move quickly.

The commander distribution is broad. 335 distinct players have brought Priest to a tracked game, and no single player accounts for more than 6% of observed instances, which gives the data reasonable spread for a tribal-specific card. Lathril, Blade of the Elves leads the top-commander list, consistent with Priest's home in Black-Green Elf strategies.

At a glance
  • 4% of tracked Commander decks include Priest of Titania
  • 84% of drawn copies are cast before the game ends
  • T4.0 median first-cast turn
  • 47% of drawn-and-cast copies were cast the same turn they were drawn
  • 34% on-curve cast rate, mostly a reflection of late draws rather than deliberate holds
  • 57% battlefield stickiness once resolved

First-cast turn

n=188
9%
T1
26%
T2
10%
T3
16%
T4
11%
T5
27%
T6-9
3%
T10+
Median 4.0 P25 2 · P75 6 · max 14
On curve 34% (48 / 188 cast on T2) Cast same turn as drawn 47%

The "good card" funnel

753 brought · 335 players
Brought to game
753
Ever drawn
224
Reached battlefield
188
Still on board at game end
107
84%

Of 753 Priest of Titania copies brought to tracked games, 224 were drawn, 188 of those were cast, and 57% of resolved copies survived to end of game.

≥ -3.4pp

Players who cast this card win 23% of the time (n=173) , vs 20% when it never left the library (n=461).

When players drew this card but left it in hand, they won 31% (n=30) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +3.1pp; 95% confidence interval -3.4pp to +9.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

233 instances
2.6%
Library
45.9%
Battlefield
27.0%
Graveyard
9.4%
Exile

Most Priest of Titania copies never leave the library, as expected for a singleton in a 100-card deck. Of copies that were observed, the battlefield and graveyard are the two dominant final zones, reflecting both successful deployment and the removal pressure a live mana engine attracts.

Commanders that played this card

in tracked games

The top-commander list is dominated by Elf-tribal and creature-type-matters strategies, with Lathril, Blade of the Elves and Voja, Jaws of the Conclave leading. The spread across 335 unique players means no single archetype distorts the data.

Card text
Priest of Titania card

Priest of Titania

{1} {G}
Creature — Elf Druid
{T}: Add {G} for each Elf on the battlefield.
1 / 1
Modern Horizons 3 (MH3) · Uncommon · Illustrated by Rebecca Guay

Frequently Asked

How often is Priest of Titania drawn in a Commander game?
Across 732 tracked multiplayer games where the card was in the deck, Priest of Titania was drawn 30% of the time. That is broadly normal for a singleton in a 100-card deck. Of 224 drawn copies, 84% were cast before the game ended.
What turn does Priest of Titania usually hit the battlefield?
Median first-cast turn is 4.0, with the distribution clustering around turns 2 and 4. Turn 2 casts come from opening-hand draws on a two-land keep. The broader spread across mid-game turns reflects how often Priest arrives after the player has already established an Elf board, which is often exactly when it provides the most mana.
Does casting Priest of Titania actually improve your win rate?
In 173 tracked participations where Priest reached the battlefield, the normalized win rate was 23%. In 461 participations where it stayed in the library, the rate was 20%. The delta is directional but the confidence interval crosses zero at this sample size, so treat it as an early signal rather than a firm conclusion.
Which commanders most often run Priest of Titania?
Lathril, Blade of the Elves leads the list with the most tracked decks, followed by Voja, Jaws of the Conclave and High Perfect Morcant. The top-commander picture is heavily Elf-tribal or creature-type-matters, which fits Priest's design. A handful of monogreen commanders like Dionus, Elvish Archdruid and Marwyn, the Nurturer also appear, reinforcing that Priest is almost always a tribal build choice.
Is Priest of Titania legal in Commander?
Yes. Priest of Titania is legal in Commander, Duel Commander, Pauper Commander, Oathbreaker, Legacy, Modern, Vintage, and several other formats. It is not legal in Standard, Pioneer, or Alchemy. There are no format bans to be aware of for the formats where it is legal.
How sticky is Priest of Titania once it resolves?
57% of cast Priest of Titania copies remain on the battlefield at end of game. That is lower than many artifacts or enchantments, which makes sense: a 1/1 creature in Commander draws removal when it is tapping for large amounts of mana. The graveyard is the most common final zone for copies that leave play, consistent with targeted removal rather than bounce or exile.