Priest of Titania
84% of drawn Priest of Titania copies are cast before the game ends, and the median first-cast turn lands on turn 4.0, making it one of the more reliably executed mana engines in green Elf builds tracked on Playgroup Live.
Priest of Titania is a 2-mana Elf Druid that taps for one green mana per Elf on the battlefield. It appears in 371 of the 10195 distinct decks tracked on Playgroup Live, an inclusion rate of 4% across the full dataset. That figure reflects its niche identity: Priest is a dedicated Elf-tribal piece, not a generalist ramp spell, so its numbers are concentrated in a specific slice of the meta.
When a copy does reach a player's hand, 84% of those copies are cast before the game ends. Median first cast falls on turn 4.0, consistent with a player who either drew Priest in the opening hand and curved out, or picked it up in the mid-game and deployed it into an established board. The on-curve cast rate of 34% is low, but that mostly reflects draw timing: players cast it as soon as they draw it. The same-turn cast rate of 47% confirms that when Priest arrives, players move quickly.
The commander distribution is broad. 335 distinct players have brought Priest to a tracked game, and no single player accounts for more than 6% of observed instances, which gives the data reasonable spread for a tribal-specific card. Lathril, Blade of the Elves leads the top-commander list, consistent with Priest's home in Black-Green Elf strategies.
- 4% of tracked Commander decks include Priest of Titania
- 84% of drawn copies are cast before the game ends
- T4.0 median first-cast turn
- 47% of drawn-and-cast copies were cast the same turn they were drawn
- 34% on-curve cast rate, mostly a reflection of late draws rather than deliberate holds
- 57% battlefield stickiness once resolved
First-cast turn
n=188The "good card" funnel
753 brought · 335 playersOf 753 Priest of Titania copies brought to tracked games, 224 were drawn, 188 of those were cast, and 57% of resolved copies survived to end of game.
Players who cast this card win 23% of the time (n=173) , vs 20% when it never left the library (n=461).
When players drew this card but left it in hand, they won 31% (n=30) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.1pp; 95% confidence interval -3.4pp to +9.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
233 instancesMost Priest of Titania copies never leave the library, as expected for a singleton in a 100-card deck. Of copies that were observed, the battlefield and graveyard are the two dominant final zones, reflecting both successful deployment and the removal pressure a live mana engine attracts.
Commanders that played this card
in tracked games-
1
Lathril, Blade of the Elves
50 decks
-
2
Thranduil, the Elvenking
40 decks
-
3
Voja, Jaws of the Conclave
32 decks
-
4
High Perfect Morcant
29 decks
-
5
Maralen, Fae Ascendant
23 decks
-
6
Galadriel, Light of Valinor
15 decks
-
7
Dionus, Elvish Archdruid
13 decks
-
8
Marwyn, the Nurturer
12 decks
-
9
Freyalise, Llanowar's Fury
9 decks
-
10
Raggadragga, Goreguts Boss
9 decks
The top-commander list is dominated by Elf-tribal and creature-type-matters strategies, with Lathril, Blade of the Elves and Voja, Jaws of the Conclave leading. The spread across 335 unique players means no single archetype distorts the data.