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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Three Visits
28%
Live Inclusion
Times Brought
11126
Decks Running
5096
Median Cast Turn
4
Drawn → Played
70%
Format
First-cast turn
n=1871
8%
T1
28%
T2
13%
T3
11%
T4
10%
T5
26%
T6-9
5%
T10+
Median
4
P25
2
· P75
6
· max
17
On curve
36%
(529 / 1871 cast on T2)
Cast same turn as drawn
44%
The "good card" funnel
11128 brought · 2861 playersBrought to game
11128
Ever drawn
2658
Reached battlefield
1871
Still on board at game end
21
≥ +2.1pp
Players who cast this card win 30% of the time (n=1706) , vs 26% when it never left the library (n=7104).
When players drew this card but left it in hand, they won 35% (n=707).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.3pp; 95% confidence interval +2.1pp to +6.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
2975 instances4.3%
Library
0.7%
Battlefield
69.1%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
145 decks
-
2
Tidus, Yuna's Guardian
143 decks
-
3
The Ur-Dragon
100 decks
-
4
Gishath, Sun's Avatar
89 decks
-
5
Rin and Seri, Inseparable
86 decks
-
6
Pantlaza, Sun-Favored
73 decks
-
7
Jodah, the Unifier
63 decks
-
8
The Unbeatable Squirrel Girl
61 decks
-
9
Ms. Bumbleflower
60 decks
-
10
Mister Fantastic
59 decks
Card text
Three Visits
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Eugene Maslovski
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.