Path of Ancestry
Path of Ancestry appears in 30% of tracked Commander decks. When drawn, 73% of copies are played before the game ends, with a median first-play turn of 4.
Path of Ancestry is a tribal staple that earns its slot in roughly 30% of the 4852 Commander decks tracked on Playgroup Live. It appears in 1469 distinct decklists, making it one of the more widely adopted utility lands in the format.
The card's value proposition is twofold: flexible mana that matches any color in your commander's identity, plus incremental scry 1 triggers each time you cast a tribal creature. The stats reflect that utility. 73% of drawn copies reach the battlefield before the game ends, and once in play, 93% survive through end of game. Lands are rarely answered, and Path rewards you every time it does its job.
The commander distribution is notably broad. 834 distinct players have brought this card to a tracked game, and the single heaviest contributor accounts for just 2% of all instances. That spread is a sign of genuine cross-archetype adoption rather than a niche spike. Tribal commanders from two-color aggro builds up to five-color goodstuff decks all show up in the top-commander list.
- 30% of tracked Commander decks run Path of Ancestry
- 73% of drawn copies reach the battlefield before the game ends
- T4 median turn the land first enters play
- 93% of played copies survive through end of game
- 834 distinct players have brought this card to a tracked game
- 70% of drawn copies played on the same turn they were drawn
First-cast turn
n=441The "good card" funnel
2466 brought · 834 playersOf 2466 copies brought to games, 607 were drawn, 441 of those were played, and the large majority remained on the battlefield through end of game.
Players who cast this card win 26% of the time (n=440) , vs 22% when it never left the library (n=1743).
When players drew this card but left it in hand, they won 27% (n=162) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.5pp; 95% confidence interval -0.5pp to +7.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
651 instancesMost copies of Path of Ancestry never leave the library, which is expected for any singleton in a 100-card deck. The cards that do get played show high stickiness, reflecting how rarely lands are targeted for removal.
Commanders that played this card
in tracked games-
1
Killian, Decisive Mentor
39 decks
-
2
Zimone, Infinite Analyst
36 decks
-
3
Y'shtola, Night's Blessed
33 decks
-
4
Dina, Essence Brewer
32 decks
-
5
Rootha, Mastering the Moment
24 decks
-
6
Ashling, the Limitless
23 decks
-
7
Cloud, Ex-SOLDIER
22 decks
-
8
Pantlaza, Sun-Favored
22 decks
-
9
Auntie Ool, Cursewretch
18 decks
-
10
The Ur-Dragon
18 decks
The commander list spans two-color tribal builds to five-color piles, a sign that Path of Ancestry's scry trigger is valued broadly rather than in one narrow archetype.