Path of Ancestry
Path of Ancestry sits in 31% of tracked Commander decks on Playgroup Live. When drawn, 73% of copies reach the battlefield, with a median first-cast turn of 4.0.
Path of Ancestry is one of Commander's most reliable tribal lands, and the numbers reflect that. It appears in 2373 of the 7568 distinct decks that have played a tracked multiplayer game on Playgroup Live, good for an inclusion rate of 31%.
The funnel tells the real story. Of 4196 copies brought to games, 1018 were drawn. Of those drawn copies, 73% made it onto the battlefield, a strong conversion rate for a land that enters tapped. Once it lands, 93% of resolved copies survive through the end of the game, meaning removal is almost never spent on it.
The commander distribution is broad. 1274 distinct players have brought Path of Ancestry to a tracked game, and the single heaviest contributor accounts for just 1% of all instances. This is a well-spread signal, not a one-player artifact. Tribal commanders across every color combination show up in the top lists, confirming that the card's value scales with any creature-type theme rather than a single archetype.
- 31% of tracked Commander decks include Path of Ancestry
- 73% of drawn copies reach the battlefield before the game ends
- T4.0 median first-cast turn across all tracked games
- 93% battlefield stickiness once the land resolves
- 1274 distinct players have brought it to a tracked multiplayer game
- 26% normalized win rate in games where Path of Ancestry was cast
First-cast turn
n=746The "good card" funnel
4196 brought · 1274 playersOf 4196 copies brought to tracked multiplayer games, 1018 were drawn, 746 of those were cast, and the overwhelming majority stayed on the battlefield through end of game, making Path of Ancestry one of the stickiest lands in the format.
Players who cast this card win 26% of the time (n=732) , vs 22% when it never left the library (n=2917).
When players drew this card but left it in hand, they won 28% (n=264) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.4pp; 95% confidence interval +1.3pp to +7.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1104 instancesThe vast majority of Path of Ancestry copies that enter games never leave the library, a structural feature of 100-card singleton decks where most cards stay unseen. Of the copies that did move, battlefield was by far the most common final destination, consistent with its 93% stickiness once cast.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
56 decks
-
2
Killian, Decisive Mentor
50 decks
-
3
Dina, Essence Brewer
49 decks
-
4
Doctor Doom, King of Latveria
45 decks
-
5
Zimone, Infinite Analyst
43 decks
-
6
Pantlaza, Sun-Favored
36 decks
-
7
Captain America, Team Leader
35 decks
-
8
Cloud, Ex-SOLDIER
35 decks
-
9
Rootha, Mastering the Moment
35 decks
-
10
Ashling, the Limitless
34 decks
The top commanders list spans every color combination and multiple creature types, from Humans to Dinosaurs to Villains, reflecting that Path of Ancestry is a tribal-agnostic staple rather than a card tied to any single archetype.