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Oran-Rief, the Vastwood card art
Live Play Data

Oran-Rief, the Vastwood

Land · Secrets of Strixhaven Commander (SOC)
6%
Live Inclusion
Times Brought
796
Decks Running
428
Median Cast Turn
4
Drawn → Played
72%
Format

6% of tracked Commander decks run Oran-Rief, the Vastwood. When drawn, 72% of copies are played before the game ends, with a median first-play turn of 4.

Oran-Rief, the Vastwood appears in 6% of Commander decks tracked on Playgroup Live, spread across 428 of the 7548 distinct decks in the dataset. That is a focused green niche rather than a universal staple, and the commander distribution reflects exactly that: the top homes are creature-token and +1/+1 counter builds.

The play-pattern data is clear. Lands are played almost immediately when drawn: 72% of drawn copies reach the battlefield before the game ends, and 66% of those are played on the same turn they are drawn. Median first-play lands on turn 4, with a notable cluster on turn 1 from opening-hand keeps. Once it resolves, it is extremely durable: 92% stickiness reflects the reality that lands are rarely destroyed in most Commander pods.

The data comes from 360 distinct players, and the single heaviest contributor accounts for a small share of all instances, which gives the numbers reasonable breadth for a green-specific utility land. Read the win-rate signals as directional given the sample sizes involved.

At a glance
  • 6% of tracked Commander decks run Oran-Rief, the Vastwood
  • 72% of drawn copies are played before the game ends
  • T4 median first-play turn across all tracked games
  • 92% battlefield stickiness once the land enters play
  • 360 distinct players have brought this card to a tracked game
  • 66% of drawn copies are played the same turn they are drawn

First-cast turn

n=143
29%
T1
5%
T2
8%
T3
12%
T4
12%
T5
31%
T6-9
3%
T10+
Median 4 P25 1 · P75 6 · max 13
Cast same turn as drawn 66%

The "good card" funnel

796 brought · 360 players
Brought to game
796
Ever drawn
198
Reached battlefield
143
Still on board at game end
131
72%

Of 796 copies brought to games, 198 were drawn and 143 of those were played, a funnel consistent with a singleton land in a 100-card deck.

≥ -4.8pp

Players who cast this card win 27% of the time (n=128) , vs 24% when it never left the library (n=513).

When players drew this card but left it in hand, they won 38% (n=46) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +3.2pp; 95% confidence interval -4.8pp to +11.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

217 instances
2.3%
Library
60.4%
Battlefield
17.5%
Graveyard
5.5%
Exile

Most Oran-Rief copies finish on the battlefield, which is expected for a land: once in play, it faces almost no removal, and 92% stickiness confirms that.

Commanders that played this card

in tracked games

Zimone, Infinite Analyst leads by a wide margin in raw deck count, but the list spans token, counter, and tribal green builds, showing Oran-Rief is a tool for multiple green archetypes rather than one dominant shell.

Card text
Oran-Rief, the Vastwood card

Oran-Rief, the Vastwood

Land
This land enters tapped. {T}: Add {G}. {T}: Put a +1/+1 counter on each green creature that entered this turn.
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Mike Bierek

Frequently Asked

How often is Oran-Rief, the Vastwood drawn in a Commander game?
In 763 tracked multiplayer games where Oran-Rief was in the deck, it was drawn 25% of the time. That is consistent with what you would expect from a singleton in a 100-card deck. Of 198 instances that reached a hand, 72% were played before the game ended.
What turn does Oran-Rief typically enter play?
Median first-play turn is 4. The distribution has a clear early spike: many copies are played on turn 1 as part of an opening hand. The rest spread out across the mid-game. 66% of drawn copies are played on the same turn they arrive in hand, which is typical behavior for a land with no reason to hold.
Which commanders most commonly run Oran-Rief, the Vastwood?
Zimone, Infinite Analyst leads the Playgroup Live data by deck count, followed by Hazel of the Rootbloom, Shroofus Sproutsire, Chatterfang, Squirrel General, and The Unbeatable Squirrel Girl. The common thread is green creature strategies that generate multiple tokens or creatures in a single turn, maximizing the +1/+1 counter ability.
Does playing Oran-Rief actually improve your chances of winning?
Games where Oran-Rief reached the battlefield show a win rate of 27%, compared to 24% in games where it stayed in the library. The delta is a directional positive signal, but both the cast bucket (n=128) and the library bucket (n=513) are within the range where variance matters. Treat this as an early signal rather than a firm conclusion.
Is Oran-Rief, the Vastwood legal in Commander?
Yes. Oran-Rief, the Vastwood is legal in Commander. It is also legal in Legacy, Modern, Vintage, Duel Commander, and Oathbreaker. It is not legal in Standard, Pioneer, Alchemy, Historic, Pauper, or Brawl.
Why does Oran-Rief enter tapped, and is that a meaningful cost?
The enters-tapped downside is the structural tradeoff for a land that produces a mana and a free counter effect on the same permanent. In green creature strategies that curve out aggressively, this cost is most felt on turn 1 or 2. The data shows a median play turn of 4, suggesting many players either keep it for later or simply accept the tempo loss in exchange for the sustained counter generation across a long game.