Oran-Rief, the Vastwood
6% of tracked Commander decks run Oran-Rief, the Vastwood. When drawn, 72% of copies are played before the game ends, with a median first-play turn of 4.
Oran-Rief, the Vastwood appears in 6% of Commander decks tracked on Playgroup Live, spread across 428 of the 7548 distinct decks in the dataset. That is a focused green niche rather than a universal staple, and the commander distribution reflects exactly that: the top homes are creature-token and +1/+1 counter builds.
The play-pattern data is clear. Lands are played almost immediately when drawn: 72% of drawn copies reach the battlefield before the game ends, and 66% of those are played on the same turn they are drawn. Median first-play lands on turn 4, with a notable cluster on turn 1 from opening-hand keeps. Once it resolves, it is extremely durable: 92% stickiness reflects the reality that lands are rarely destroyed in most Commander pods.
The data comes from 360 distinct players, and the single heaviest contributor accounts for a small share of all instances, which gives the numbers reasonable breadth for a green-specific utility land. Read the win-rate signals as directional given the sample sizes involved.
- 6% of tracked Commander decks run Oran-Rief, the Vastwood
- 72% of drawn copies are played before the game ends
- T4 median first-play turn across all tracked games
- 92% battlefield stickiness once the land enters play
- 360 distinct players have brought this card to a tracked game
- 66% of drawn copies are played the same turn they are drawn
First-cast turn
n=143The "good card" funnel
796 brought · 360 playersOf 796 copies brought to games, 198 were drawn and 143 of those were played, a funnel consistent with a singleton land in a 100-card deck.
Players who cast this card win 27% of the time (n=128) , vs 24% when it never left the library (n=513).
When players drew this card but left it in hand, they won 38% (n=46) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.2pp; 95% confidence interval -4.8pp to +11.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
217 instancesMost Oran-Rief copies finish on the battlefield, which is expected for a land: once in play, it faces almost no removal, and 92% stickiness confirms that.
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
78 decks
-
2
Hazel of the Rootbloom
38 decks
-
3
The Unbeatable Squirrel Girl
22 decks
-
4
Shroofus Sproutsire
19 decks
-
5
Chatterfang, Squirrel General
17 decks
-
6
Lathril, Blade of the Elves
10 decks
-
7
High Perfect Morcant
9 decks
-
8
The Astonishing Ant-Man
9 decks
-
9
Chishiro, the Shattered Blade
8 decks
-
10
Ayula, Queen Among Bears
6 decks
Zimone, Infinite Analyst leads by a wide margin in raw deck count, but the list spans token, counter, and tribal green builds, showing Oran-Rief is a tool for multiple green archetypes rather than one dominant shell.