Aetherize
Aetherize sits in 8% of tracked Commander decks and, when drawn, reaches the stack 48% of the time. Median first cast lands on turn 8, deep in the mid-game where combat swings matter most.
Aetherize appears in 747 of the 9424 distinct Commander decks tracked on Playgroup Live, an 8% inclusion rate that reflects its niche role as a defensive blue instant. It is not a staple in every blue deck, but the players who pack it tend to play in creature-heavy metas where a four-mana "reset the attack" is worth a card slot.
The draw-to-play rate of 48% is lower than most efficient interaction, which is consistent with how the card is held: players sit on Aetherize waiting for the right combat, and some games end before that moment arrives. Median first cast is turn 8, with the bulk of casts clustered between turns 7 and 10. That late timing is directional evidence that players treat it as a reactive tool rather than an early tempo play.
The data spans 622 unique players, and no single contributor accounts for more than 26% of tracked instances, suggesting a reasonably broad sample. Treat all win-rate figures here as early-signal rather than conclusive, given the dataset size.
- 8% of tracked Commander decks include Aetherize
- 26% draw rate across deck participations
- 48% of drawn copies reach the stack before the game ends
- T8 median first-cast turn, squarely in the mid-game
- 622 unique players have brought this card to a tracked game
First-cast turn
n=193The "good card" funnel
1516 brought · 622 playersOf 1516 Aetherize copies brought to games, 398 were drawn and 193 of those were cast, with most resolved copies finishing in the graveyard as expected for an instant.
Players who cast this card win 24% of the time (n=177) , vs 23% when it never left the library (n=917).
When players drew this card but left it in hand, they won 30% (n=182) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.8pp; 95% confidence interval -5.6pp to +7.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
446 instancesAetherize is an instant that resolves to the graveyard, so the dominant final zone is the graveyard for cast copies and hand for instances held through end of game. The small battlefield count reflects a handful of copies that were somehow exiled or otherwise redirected.
Commanders that played this card
in tracked games-
1
Hakbal of the Surging Soul
46 decks
-
2
The Swarmlord
32 decks
-
3
Zinnia, Valley's Voice
32 decks
-
4
Y'shtola, Night's Blessed
25 decks
-
5
Eluge, the Shoreless Sea
14 decks
-
6
Jon Irenicus, Shattered One
14 decks
-
7
The Mindskinner
14 decks
-
8
Vnwxt, Verbose Host
14 decks
-
9
Isperia, Supreme Judge
12 decks
-
10
Alela, Cunning Conqueror
10 decks
The commander list is spread across a variety of blue-inclusive strategies, from merfolk token swarms to aristocrat piles, with no single commander holding an overwhelming share of Aetherize decks.