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Part of Duskmourn: House of Horror
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#8 in Orzhov Commander Staples
·
Instant
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Inkshield
2%
Decklist Inclusion
Times Brought
695
Decks Running
392
In Decks
2533
Decklist Inclusion
2%
Format
Card text
Inkshield
Instant
Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
Secrets of Strixhaven Commander (SOC)
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Rare
·
Illustrated by Jarel Threat
Final zone distribution
185 instances1.1%
Library
12.4%
Battlefield
42.7%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Killian, Decisive Mentor
74 decks
-
2
Y'shtola, Night's Blessed
32 decks
-
3
Aminatou, Veil Piercer
23 decks
-
4
Queen Marchesa
23 decks
-
5
Silverquill, the Disputant
20 decks
-
6
Breena, the Demagogue
15 decks
-
7
Marneus Calgar
11 decks
-
8
Teysa Karlov
10 decks
-
9
Kambal, Profiteering Mayor
8 decks
-
10
Eriette of the Charmed Apple
7 decks
The "good card" funnel
696 brought · 353 playersBrought to game
696
Ever drawn
168
Reached battlefield
92
Still on board at game end
23
≥ +12.9pp
Players who cast this card win 50% of the time (n=89) , vs 27% when it never left the library (n=450).
When players drew this card but left it in hand, they won 25% (n=67) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +23.2pp; 95% confidence interval +12.9pp to +33.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=92
0%
T1
0%
T2
1%
T3
0%
T4
4%
T5
52%
T6-9
42%
T10+
Median
9.0
P25
8
· P75
11
· max
16
On curve
5%
(4 / 92 cast on T5)
Cast same turn as drawn
13%
92 of 100 times cast
92%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.