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Inkshield card art
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Inkshield

{3} {W} {B} · Instant · Secrets of Strixhaven Commander (SOC)
Times Brought
421
Decks Running
209
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Inkshield card

Inkshield

{3} {W} {B}
Instant
Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Jarel Threat

Final zone distribution

108 instances
3.7%
Library
7.4%
Battlefield
42.6%
Graveyard
2.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

421 brought · 202 players
Brought to game
421
Ever drawn
101
Reached battlefield
45
Still on board at game end
8
≥ -0.9pp

Players who cast this card win 33% of the time (n=39) , vs 26% when it never left the library (n=246).

When players drew this card but left it in hand, they won 29% (n=47) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +7.2pp; 95% confidence interval -0.9pp to +15.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=45
0%
T1
0%
T2
0%
T3
2%
T4
7%
T5
67%
T6-9
24%
T10+
Median 8 P25 6 · P75 9 · max 15
On curve 9% (3 / 45 cast on T5) Cast same turn as drawn 16%
45 of 100 times cast 45%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.