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Akroma's Will card art
Live Play Data

Akroma's Will

{3} {W} · Instant · The Lost Caverns of Ixalan Commander (LCC)
12%
Live Inclusion
Times Brought
1945
Decks Running
964
Median Cast Turn
8.0
Drawn → Played
58%
Format

48% of games where Akroma's Will resolved ended in a win for the caster, a +22.3 percentage-point lift over games where the card never left the library.

Akroma's Will converts combat into a near-guaranteed winning attack. Across 1782 tracked multiplayer Commander games on Playgroup Live, decks that resolved it won 48% of the time, compared to 26% when the card sat unseen in the library. That +22.3 percentage-point gap is the clearest signal in the dataset.

The card sits in 964 of 7801 tracked decks, an inclusion rate of 12%. Most of those decks contain a commander, so the modal cast is the full both-modes version: flying, vigilance, double strike, lifelink, indestructible, and protection from each color in one shot. Median first cast lands on turn 8.0, squarely in the mid-game swing window.

White creature-based strategies dominate the top-commander list, led by Pantlaza, Sun-Favored and Giada, Font of Hope. The card's color restriction to white keeps it out of many piles, but inside that slice of the format it is a consistent combat finisher rather than a grindy value engine.

At a glance
  • 12% of tracked Commander decks include Akroma's Will
  • 48% win rate in games where Akroma's Will resolved
  • +22.3pp win-rate lift over games where it never left the library
  • T8.0 median turn of first cast
  • 58% of drawn copies were cast before the game ended
  • 722 distinct players have brought this card to a tracked game

First-cast turn

n=246
0%
T1
0%
T2
0%
T3
1%
T4
6%
T5
71%
T6-9
22%
T10+
Median 8.0 P25 7 · P75 9 · max 19
On curve 2% (2 / 246 cast on T4) Cast same turn as drawn 18%

The "good card" funnel

1945 brought · 722 players
Brought to game
1945
Ever drawn
425
Reached battlefield
246
Still on board at game end
75
58%

Of 1945 copies brought to games, 425 were drawn, 246 were cast, and the majority resolved to the graveyard as expected for an instant that ends the game on the spot.

≥ +16.0pp

Players who cast this card win 48% of the time (n=214) , vs 26% when it never left the library (n=1274).

When players drew this card but left it in hand, they won 16% (n=155) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +22.3pp; 95% confidence interval +16.0pp to +28.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

474 instances
2.7%
Library
15.8%
Battlefield
40.5%
Graveyard
6.8%
Exile

Most Akroma's Will copies that were tracked ended in the graveyard after resolving, which is expected for an instant. The small graveyard-to-library ratio confirms the card is being cast rather than sitting idle.

Commanders that played this card

in tracked games

Pantlaza leads with 43 decks, but the list fans out across Naya Dinosaurs, mono-white Angels, Markov vampires, and Kaalia shells, showing Akroma's Will earns its slot in most white creature strategies rather than clustering in a single archetype.

Card text
Akroma's Will card

Akroma's Will

{3} {W}
Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
The Lost Caverns of Ixalan Commander (LCC) · Rare · Illustrated by Antonio José Manzanedo

Frequently Asked

How often is Akroma's Will drawn in a Commander game?
In 1782 tracked multiplayer games where Akroma's Will was in the deck, it was drawn 22% of the time. That is normal territory for a singleton instant in a 100-card deck. Of 425 drawn copies, 58% were cast before the game ended. The remainder mostly reflects games that concluded before the player found a good attack window.
What turn does Akroma's Will usually get cast?
Median first cast is turn 8.0, with the bulk of casts falling between turns 7 and 9. The card's 4-mana cost is not the bottleneck. Players hold it until they have a wide enough board to make the effect backbreaking, so the cast turn tracks board development more than mana availability. On-curve casting at turn 4 is rare in practice.
Does casting Akroma's Will actually improve your win odds?
The directional signal is strong. Decks that resolved Akroma's Will won 48% of tracked games (214 observations), versus 26% when it sat in the library (1274 observations). The +22.3 percentage-point delta has a lower-bound confidence interval above zero, which is unusually clean for a card-level effect at this sample size. Still treat it as a strong directional finding rather than a definitive proof.
Is Akroma's Will legal in Commander?
Yes, Akroma's Will is legal in Commander with no restrictions. It is also legal in Legacy, Vintage, Historic, Timeless, Brawl, Duel Commander, Oathbreaker, and Gladiator. It is not legal in Standard, Pioneer, Modern, Pauper, or Pauper Commander.
Which commanders most often run Akroma's Will?
Pantlaza, Sun-Favored leads the list in the current dataset, followed by Giada, Font of Hope and Gishath, Sun's Avatar. The common thread is white-based creature strategies that attack in the mid-to-late game with a wide or high-power board. The both-modes line requires controlling a commander when you cast it, so commanders that stay on the battlefield reliably get the most value.
How concentrated is this data among a small group of players?
The data is well-spread. 722 distinct players have brought Akroma's Will to a tracked game, and the single heaviest contributor accounts for just 22% of all instances, well below the threshold where one player's preferences would skew the numbers. That breadth supports treating the win-rate signal as a genuine format-wide pattern rather than a small-group artifact.