collections_bookmark
Part of Modern Horizons 3
·
Instant
·
The Lost Caverns of Ixalan Commander (LCC)
Live Play Data
Akroma's Will
12%
Live Inclusion
Times Brought
8140
Decks Running
3210
Median Cast Turn
8.0
Drawn → Played
56%
Format
First-cast turn
n=1016
0%
T1
0%
T2
1%
T3
2%
T4
6%
T5
69%
T6-9
22%
T10+
Median
8.0
P25
6
· P75
9
· max
23
On curve
3%
(17 / 1016 cast on T4)
Cast same turn as drawn
23%
The "good card" funnel
8144 brought · 2184 playersBrought to game
8144
Ever drawn
1810
Reached battlefield
1016
Still on board at game end
309
≥ +19.4pp
Players who cast this card win 47% of the time (n=935) , vs 25% when it never left the library (n=5438).
When players drew this card but left it in hand, they won 17% (n=711).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +22.6pp; 95% confidence interval +19.4pp to +25.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
2010 instances3.6%
Library
15.4%
Battlefield
39.6%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
238 decks
-
2
Giada, Font of Hope
159 decks
-
3
Edgar Markov
84 decks
-
4
Kaalia of the Vast
67 decks
-
5
Gishath, Sun's Avatar
65 decks
-
6
Arcades, the Strategist
59 decks
-
7
Rin and Seri, Inseparable
56 decks
-
8
Satya, Aetherflux Genius
50 decks
-
9
Sonic the Hedgehog
48 decks
-
10
Isshin, Two Heavens as One
44 decks
Card text
Akroma's Will
Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
The Lost Caverns of Ixalan Commander (LCC)
·
Rare
·
Illustrated by Antonio José Manzanedo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.