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Part of Modern Horizons 3
·
Instant
·
The Lost Caverns of Ixalan Commander (LCC)
Card Preview
Akroma's Will
Times Brought
1349
Decks Running
705
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Akroma's Will
Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
The Lost Caverns of Ixalan Commander (LCC)
·
Rare
·
Illustrated by Antonio José Manzanedo
Final zone distribution
241 instances3.7%
Library
22.8%
Battlefield
30.7%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
74 decks
-
2
Giada, Font of Hope
41 decks
-
3
Edgar Markov
24 decks
-
4
Gishath, Sun's Avatar
20 decks
-
5
Rin and Seri, Inseparable
20 decks
-
6
Kaalia of the Vast
15 decks
-
7
Kratos, Stoic Father
14 decks
-
8
Satya, Aetherflux Genius
14 decks
-
9
Sonic the Hedgehog
14 decks
-
10
Isshin, Two Heavens as One
11 decks
The "good card" funnel
1354 brought · 574 playersBrought to game
1354
Ever drawn
227
Reached battlefield
124
Still on board at game end
55
≥ +7.4pp
Players who cast this card win 38% of the time (n=102) , vs 26% when it never left the library (n=852).
When players drew this card but left it in hand, they won 22% (n=79) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +11.8pp; 95% confidence interval +7.4pp to +16.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=124
2%
T1
0%
T2
2%
T3
5%
T4
10%
T5
65%
T6-9
16%
T10+
Median
7.0
P25
6
· P75
9
· max
21
On curve
8%
(6 / 124 cast on T4)
Cast same turn as drawn
23%
1782 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.