bolt
Game Changer
on the MTG Commander Game Changers list
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Part of Commander Masters
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#1 white ramp card
·
Enchantment
·
Commander Masters (CMM)
Live Play Data
Smothering Tithe
20%
Live Inclusion
Times Brought
12986
Decks Running
5112
Median Cast Turn
5.0
Drawn → Played
71%
Format
First-cast turn
n=2266
2%
T1
6%
T2
15%
T3
21%
T4
16%
T5
34%
T6-9
6%
T10+
Median
5.0
P25
4
· P75
7
· max
49
On curve
44%
(484 / 2266 cast on T4)
Cast same turn as drawn
34%
The "good card" funnel
12989 brought · 2740 playersBrought to game
12989
Ever drawn
3204
Reached battlefield
2266
Still on board at game end
1511
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.0pp
Players who cast this card win 34% of the time (n=2060) , vs 25% when it never left the library (n=8212).
When players drew this card but left it in hand, they won 33% (n=852).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.2pp; 95% confidence interval +7.0pp to +11.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
3510 instances3.0%
Library
43.0%
Battlefield
22.5%
Graveyard
7.6%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
163 decks
-
2
Giada, Font of Hope
147 decks
-
3
The Ur-Dragon
124 decks
-
4
Ms. Bumbleflower
113 decks
-
5
Kaalia of the Vast
87 decks
-
6
Mr. House, President and CEO
85 decks
-
7
Marneus Calgar
77 decks
-
8
Grand Arbiter Augustin IV
63 decks
-
9
Atraxa, Praetors' Voice
62 decks
-
10
Edgar Markov
58 decks
Card text
Smothering Tithe
Enchantment
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Commander Masters (CMM)
·
Mythic
·
Illustrated by Mark Behm
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.