Sol Ring card art
Live Play Data

Sol Ring

{1} · Artifact · Marvel Super Heroes Commander (MSC)
85%
Live Inclusion
Times Brought
6986
Decks Running
4128
Median Cast Turn
3.0
Drawn → Played
90%
Format

85% of Commander decks tracked on Playgroup Live include Sol Ring. When drawn, 90% of copies reach the battlefield, with a median first-cast turn of 3.0.

Sol Ring sits in 85% of the 4852 Commander decks that have played a tracked game on Playgroup Live. That figure holds across every archetype and color identity in the dataset. No other card comes close to that breadth.

The draw-to-play rate tells the clearest story: 90% of drawn copies reach the battlefield before the game ends. Median first cast lands on turn 3.0, driven by a large cluster of opening-hand plays on turn 1. Once it resolves, 83% of cast copies survive to the final zone snapshot, a direct measure of how rarely opponents can answer a 1-mana artifact in the early game.

Sol Ring is legal in Commander and PreDH, restricted in Vintage, and banned in Duel Commander, Legacy, and Oathbreaker. Its colorless identity means it fits every deck, which is exactly why 85% inclusion is the floor rather than the ceiling.

At a glance
  • 85% of tracked Commander decks include Sol Ring
  • 90% of drawn copies are cast before the game ends
  • T3.0 median first-cast turn
  • 83% battlefield stickiness once cast
  • 1515 distinct players have brought Sol Ring to a tracked game
  • 28% draw rate per game, consistent with a singleton in a 100-card deck

First-cast turn

n=1746
35%
T1
9%
T2
8%
T3
7%
T4
9%
T5
25%
T6-9
7%
T10+
Median 3.0 P25 1 · P75 6 · max 18
On curve 35% (613 / 1746 cast on T1) Cast same turn as drawn 85%

The "good card" funnel

7031 brought · 1515 players
Brought to game
7031
Ever drawn
1942
Reached battlefield
1746
Still on board at game end
1442
90%

Of 7031 Sol Rings brought to tracked games, 1942 were drawn, 1746 of those were cast, and the large majority remained on the battlefield at end of game.

≥ +6.4pp

Players who cast this card win 31% of the time (n=1741) , vs 23% when it never left the library (n=4707).

When players drew this card but left it in hand, they won 27% (n=187) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +8.6pp; 95% confidence interval +6.4pp to +10.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

2094 instances
2.1%
Library
68.9%
Battlefield
17.0%
Graveyard
4.7%
Exile

Most Sol Rings never leave the library in any given game, a structural feature of 100-card singleton rather than a reflection of the card's power. The 83% stickiness figure covers only the copies that actually resolved.

Commanders that played this card

in tracked games

Sol Ring appears across every color identity in the top commanders list, from mono-white Giada to five-color The Ur-Dragon. No single archetype dominates, which reflects the card's colorless nature.

Frequently Asked

How often is Sol Ring drawn in a Commander game?
Across 2330 tracked multiplayer games where Sol Ring was in a deck, it was drawn 28% of the time. That rate is typical for any singleton in a 100-card deck. Of 1942 instances that reached a player's hand, 90% were cast before the game concluded. The remainder largely reflects games that ended before the card could be played, not a deliberate choice to hold it.
What turn does Sol Ring usually hit the battlefield?
The median first-cast turn is 3.0, but the distribution is bimodal. A large cluster lands on turn 1, drawn in the opening hand and played immediately. The bulk of the remaining casts spread across turns 4 through 8, reflecting copies drawn into the mid-game. The 25th-percentile cast turn is 1 and the 75th is 6, so roughly half of all casts happen in that five-turn window.
Does casting Sol Ring actually correlate with winning?
In 1741 tracked participations where Sol Ring resolved, the normalized win rate was 31%, compared to 23% in participations where it never left the library. That is a +8.6 percentage-point lift. Both sample sizes are well above the threshold for directional confidence, and the lower bound of the confidence interval is positive, so the signal is consistent. It does not prove Sol Ring wins games on its own; it reflects that getting ahead on mana early correlates with better outcomes.
How quickly do players cast Sol Ring after drawing it?
Of 1741 instances tracked from hand to cast, the median delay is 0 turns and 85% were cast on the same turn they were drawn. That is the highest same-turn rate among any card tracked on Playgroup Live with a comparable sample size. Players do not sit on Sol Ring.
Is Sol Ring banned anywhere?
Sol Ring is banned in Duel Commander, Legacy, and Oathbreaker. It is restricted to one copy in Vintage. It is legal and unrestricted in Commander (the multiplayer format) and PreDH. It is not legal in any other current sanctioned format. The Playgroup Live stats on this page cover the multiplayer Commander format unless otherwise noted.
How concentrated is the Sol Ring data across players?
The data is well-spread. 1515 distinct players have brought Sol Ring to a tracked game, and the single heaviest contributor accounts for only 1% of all instances. No single player or playgroup is driving the numbers here, which strengthens the reliability of the aggregate figures.