Sol Ring
Sol Ring sits in 83% of Commander decks tracked on Playgroup Live. When drawn, players cast it 90% of the time, and casting it correlates with a +9.8-point win-rate lift over games where it stays in the library.
Across 879 tracked Commander games on Playgroup Live, Sol Ring appears in 83% of all decks, making it the closest thing to a universal include the format has. That figure comes from 1,419 distinct decks out of 1,702 total tracked.
The most telling number is draw-to-play rate: 90% of drawn Sol Rings are cast before the game ends. Players do not sit on this card. The median hand-to-cast delay is 0 turns, and 83% of instances that were both drawn and cast were played on the same turn they were drawn. Median first-cast turn lands on 4, though 202 of 572 total casts happened on turn 1, reflecting opening-hand keeps. Win rate when cast is 44.6%, compared to 34.8% when it stays in the library. That +9.8-point delta is directional rather than conclusive, but it is consistent across a large sample: 572 cast instances and 1,462 library instances.
Sol Ring is legal and unrestricted in Commander, banned in Duel Commander and Oathbreaker, and restricted in Vintage. Its colorless identity means it fits any deck, which explains why its inclusion rate approaches the format ceiling.
- 83% of tracked Commander decks include Sol Ring
- 90% of drawn Sol Rings are cast before the game ends
- +9.8pt win-rate lift when cast versus when it stays in the library
- T4 median first-cast turn, with 202 of 572 casts landing on turn 1
- 84% battlefield stickiness once Sol Ring resolves
- 83% of cast instances played on the same turn they were drawn
First-cast turn
n=718The "good card" funnel
2775 brought2,111 Sol Rings were brought to games; 591 were drawn; 572 of those were cast, a 90% conversion rate; and 481 were still on the battlefield when the final player won or conceded.
Players who cast this card win 44% of the time (n=718) , vs 35% when it never left the library (n=1956).
Final zone distribution
2775 instances1,462 of 2,111 Sol Rings never left the library, a structural feature of 100-card singleton rather than a reflection on the card's power. Of the instances that did move, 481 were still on the battlefield at game's end.
Top commanders running this card
by deck count-
1
Zimone, Infinite Analyst
45 decks
-
2
Killian, Decisive Mentor
43 decks
-
3
Quintorius, History Chaser
35 decks
-
4
Y'shtola, Night's Blessed
33 decks
-
5
Dina, Essence Brewer
32 decks
-
6
Rootha, Mastering the Moment
29 decks
-
7
Ashling, the Limitless
21 decks
-
8
Galadriel, Light of Valinor
19 decks
-
9
Me, the Immortal
19 decks
-
10
Sauron, the Dark Lord
19 decks
The top commander slot holds 40 decks, but the list spans 10 different commanders across 8 distinct color identities. Sol Ring's spread across the top is wide, which is exactly what you expect from a colorless card with no commander restrictions.
How often is Sol Ring drawn in a Commander game? ▾
Sol Ring was drawn in 28% of deck-participations where it was included. That is slightly above the baseline expectation for a singleton in a 100-card deck, likely because players actively keep opening hands that contain it. Of the 591 instances where it reached a player's hand, 572 were cast, a draw-to-play rate of 90%.
What turn does Sol Ring usually hit the battlefield? ▾
Median first-cast turn is 4, with a mean of 4.16. The distribution is heavily front-loaded: 202 of 572 casts (35%) happened on turn 1, reflecting Sol Ring in the opening hand. The 25th percentile is turn 1 and the 75th is turn 7, so the spread is wide. Late-game draws account for the long tail out to turn 19.
Does casting Sol Ring actually help you win? ▾
In this dataset, win rate when Sol Ring was cast is 44.6% (255 wins in 572 instances), versus 34.8% when it spent the game in the library (509 wins in 1,462 instances). The delta is +9.8 percentage points. Both sample sizes are large enough to treat this as a strong directional signal, though Playgroup Live's dataset is still growing and this should not be read as a controlled experiment.
Is Sol Ring banned anywhere? ▾
Sol Ring is banned in Duel Commander (1v1 French rules), banned in Oathbreaker, banned in Legacy, and restricted to one copy in Vintage. It is fully legal and unrestricted in Commander, which is why nearly every tracked deck runs it. It is not legal in Standard, Pioneer, Modern, or most other constructed formats.
Why do players almost always cast Sol Ring the moment they draw it? ▾
83% of cast instances were played on the same turn they were drawn, and the median hand-to-cast delay is 0 turns. The reason is straightforward: Sol Ring costs one generic mana and produces two colorless mana every turn it untaps. Holding it rarely benefits the caster, because the mana advantage it generates compounds each turn it is in play. There is almost no scenario where waiting is correct.
How sticky is Sol Ring once it hits the battlefield? ▾
Battlefield stickiness is 84%, meaning 84% of cast Sol Rings are still on the battlefield when the game ends. Of 2,111 instances brought to games, 481 ended on the battlefield, 83 went to the graveyard, 36 were exiled, and 1,462 never left the library. The relatively modest exile and graveyard numbers suggest targeted removal for Sol Ring is not common in these pods, consistent with its reputation as a card players accept rather than answer.