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Part of Bloomburrow
·
Instant
·
Bloomburrow (BLB)
Live Play Data
Dawn's Truce
6%
Live Inclusion
Times Brought
2732
Decks Running
1241
Median Cast Turn
7
Drawn → Played
45%
Format
First-cast turn
n=301
1%
T1
2%
T2
0%
T3
2%
T4
10%
T5
70%
T6-9
15%
T10+
Median
7
P25
6
· P75
9
· max
15
On curve
3%
(6 / 301 cast on T2)
Cast same turn as drawn
17%
The "good card" funnel
2734 brought · 962 playersBrought to game
2734
Ever drawn
668
Reached battlefield
301
Still on board at game end
28
≥ +2.9pp
Players who cast this card win 36% of the time (n=283) , vs 27% when it never left the library (n=1748).
When players drew this card but left it in hand, they won 29% (n=327).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.7pp; 95% confidence interval +2.9pp to +14.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
737 instances3.3%
Library
3.8%
Battlefield
44.6%
Graveyard
4.6%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
67 decks
-
2
Kynaios and Tiro of Meletis
33 decks
-
3
Jin Sakai, Ghost of Tsushima
25 decks
-
4
Whtz, the Bibliophile
25 decks
-
5
Cloud, Ex-SOLDIER
24 decks
-
6
Edgar Markov
23 decks
-
7
Giada, Font of Hope
23 decks
-
8
Ekthi, Contaminator Priest
22 decks
-
9
Baylen, the Haymaker
19 decks
-
10
Kaalia of the Vast
17 decks
Card text
Dawn's Truce
Instant
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Bloomburrow (BLB)
·
Rare
·
Illustrated by Justin Gerard
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.