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Dawn's Truce card art
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Dawn's Truce

{1} {W} · Instant · Bloomburrow (BLB)
Times Brought
931
Decks Running
527
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Dawn's Truce card

Dawn's Truce

{1} {W}
Instant
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Bloomburrow (BLB) · Rare · Illustrated by Justin Gerard

Final zone distribution

167 instances
3.0%
Library
5.4%
Battlefield
27.5%
Graveyard
4.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

931 brought · 444 players
Brought to game
931
Ever drawn
155
Reached battlefield
48
Still on board at game end
9
≥ -10.4pp

Players who cast this card win 25% of the time (n=34) , vs 27% when it never left the library (n=587).

When players drew this card but left it in hand, they won 32% (n=88).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.7pp; 95% confidence interval -10.4pp to +7.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=48
4%
T1
0%
T2
0%
T3
6%
T4
8%
T5
56%
T6-9
25%
T10+
Median 7.0 P25 6 · P75 10 · max 14
On curve 4% (0 / 48 cast on T2) Cast same turn as drawn 21%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.