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Part of Bloomburrow
·
Instant
·
Bloomburrow (BLB)
Card Preview
Dawn's Truce
Times Brought
931
Decks Running
527
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Dawn's Truce
Instant
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Bloomburrow (BLB)
·
Rare
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Illustrated by Justin Gerard
Final zone distribution
167 instances3.0%
Library
5.4%
Battlefield
27.5%
Graveyard
4.2%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
28 decks
-
2
Edgar Markov
15 decks
-
3
Mabel, Heir to Cragflame
15 decks
-
4
Jin Sakai, Ghost of Tsushima
14 decks
-
5
Baylen, the Haymaker
13 decks
-
6
Kaalia of the Vast
11 decks
-
7
Kynaios and Tiro of Meletis
10 decks
-
8
Giada, Font of Hope
9 decks
-
9
Pantlaza, Sun-Favored
8 decks
-
10
Anti-Venom, Horrifying Healer
7 decks
The "good card" funnel
931 brought · 444 playersBrought to game
931
Ever drawn
155
Reached battlefield
48
Still on board at game end
9
≥ -10.4pp
Players who cast this card win 25% of the time (n=34) , vs 27% when it never left the library (n=587).
When players drew this card but left it in hand, they won 32% (n=88).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.7pp; 95% confidence interval -10.4pp to +7.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=48
4%
T1
0%
T2
0%
T3
6%
T4
8%
T5
56%
T6-9
25%
T10+
Median
7.0
P25
6
· P75
10
· max
14
On curve
4%
(0 / 48 cast on T2)
Cast same turn as drawn
21%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.