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Part of Commander Legends: Battle for Baldur's Gate
·
Enchantment
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Propaganda
16%
Live Inclusion
Times Brought
6925
Decks Running
3250
Median Cast Turn
5
Drawn → Played
75%
Format
First-cast turn
n=1439
1%
T1
6%
T2
15%
T3
14%
T4
15%
T5
39%
T6-9
10%
T10+
Median
5
P25
4
· P75
8
· max
24
On curve
22%
(220 / 1439 cast on T3)
Cast same turn as drawn
40%
The "good card" funnel
6931 brought · 2237 playersBrought to game
6931
Ever drawn
1922
Reached battlefield
1439
Still on board at game end
1032
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.5pp
Players who cast this card win 30% of the time (n=1317) , vs 21% when it never left the library (n=4133).
When players drew this card but left it in hand, they won 32% (n=427).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.1pp; 95% confidence interval +6.5pp to +11.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
2100 instances3.0%
Library
49.1%
Battlefield
23.6%
Graveyard
5.4%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
344 decks
-
2
Doctor Doom, King of Latveria
238 decks
-
3
Ms. Bumbleflower
65 decks
-
4
Nekusar, the Mindrazer
60 decks
-
5
Grand Arbiter Augustin IV
52 decks
-
6
Jon Irenicus, Shattered One
51 decks
-
7
Kynaios and Tiro of Meletis
51 decks
-
8
Oloro, Ageless Ascetic
50 decks
-
9
Sai, Master Thopterist
45 decks
-
10
Hope Estheim
40 decks
Card text
Propaganda
Enchantment
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Borja Pindado
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.