Chandra's Ignition
51% of games where Chandra's Ignition resolved ended in a win for the caster, a +25.3 percentage-point lift over the baseline, the largest positive signal in our red sorcery dataset.
Chandra's Ignition is a five-mana red sorcery that scales with creature power, and the win-rate data reflects exactly that upside. Across 1051 tracked multiplayer games, decks that resolved it won 51% of the time, compared to 25% for games where the card sat untouched in the library. That +25.3 percentage-point gap is one of the clearest directional signals in our dataset for a non-staple card.
The card sits in 546 of 8485 tracked decks, an inclusion rate of 6%. That puts it firmly in the role of a build-around rather than a generic include: players who put it in their 99 are optimizing around high-power creatures that can weaponize the effect. Median first cast lands on turn 7.0, which lines up with the curve of decks that need a large creature in play before the spell does real work.
59% of drawn copies reached the battlefield before the game ended. The card clusters most heavily around Pantlaza, Sun-Favored, pointing to a Dinosaur-tribal archetype that reliably fields the power needed to make Ignition a board-clear and a finisher in one shot.
- 6% of tracked Commander decks include Chandra's Ignition
- 51% win rate when cast, against a 25% baseline
- +25.3pp win-rate lift over games where the card was never played
- T7.0 median first-cast turn
- 59% of drawn copies were cast before the game ended
- 486 distinct players have brought Chandra's Ignition to a tracked game
First-cast turn
n=166The "good card" funnel
1119 brought · 486 playersOf 1119 copies brought to games, 282 were drawn and 166 of those were cast, a funnel that reflects both the singleton lottery and the need to set up a large creature before firing.
Players who cast this card win 51% of the time (n=153) , vs 25% when it never left the library (n=721).
When players drew this card but left it in hand, they won 20% (n=99) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +25.3pp; 95% confidence interval +17.2pp to +33.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
313 instancesAlmost all Chandra's Ignitions end the game in the graveyard after resolving, as expected for a sorcery. The small handful on the battlefield are tokens or copy effects, not the original card staying in play.
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
63 decks
-
2
Valgavoth, Harrower of Souls
18 decks
-
3
Vivi Ornitier
17 decks
-
4
Indoraptor, the Perfect Hybrid
16 decks
-
5
Sauron, the Dark Lord
16 decks
-
6
Wolverine, Best There Is
16 decks
-
7
Zndrsplt, Eye of Wisdom
15 decks
-
8
Lightning, Army of One
11 decks
-
9
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
10 decks
-
10
Feather, the Redeemed
10 decks
Pantlaza, Sun-Favored dominates the top-commander list by a wide margin, reflecting how naturally high-power Dinosaur bodies enable a one-sided wipe. The remaining commanders are spread across creature-centric red strategies.