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Part of Commander Masters
Card Preview
Mystic Gate
Land
·
Commander Masters (CMM)
2%
Decklist Inclusion
Times Brought
368
Decks Running
193
In Decks
1448
Decklist Inclusion
2%
Format
Final zone distribution
112 instances2.7%
Library
65.2%
Battlefield
11.6%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
13 decks
-
2
Satya, Aetherflux Genius
10 decks
-
3
Commodore Guff
9 decks
-
4
Hope Estheim
8 decks
-
5
Captain America, Living Legend
6 decks
-
6
Grand Arbiter Augustin IV
6 decks
-
7
Kratos, Stoic Father
5 decks
-
8
Brago, King Eternal
4 decks
-
9
Kastral, the Windcrested
4 decks
-
10
Kilo, Apogee Mind
4 decks
The "good card" funnel
371 brought · 175 playersBrought to game
371
Ever drawn
103
Reached battlefield
78
Still on board at game end
73
Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.7pp
Players who cast this card win 30% of the time (n=76) , vs 28% when it never left the library (n=237).
When players drew this card but left it in hand, they won 39% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.0pp; 95% confidence interval -8.7pp to +12.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=78
15%
T1
19%
T2
12%
T3
10%
T4
5%
T5
32%
T6-9
6%
T10+
Median
4.0
P25
2
· P75
7
· max
14
Cast same turn as drawn
56%
78 of 100 times cast
78%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 630,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.