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Part of Commander Masters
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#16 in Azorius Commander Staples
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Live Play Data
Mystic Gate
Land
·
Commander Masters (CMM)
7%
Live Inclusion
Times Brought
1068
Decks Running
519
Median Cast Turn
4.0
Drawn → Played
74%
Format
First-cast turn
n=222
12%
T1
16%
T2
16%
T3
9%
T4
12%
T5
25%
T6-9
9%
T10+
Median
4.0
P25
2
· P75
6
· max
14
Cast same turn as drawn
50%
The "good card" funnel
1071 brought · 456 playersBrought to game
1071
Ever drawn
299
Reached battlefield
222
Still on board at game end
204
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.7pp
Players who cast this card win 29% of the time (n=208) , vs 28% when it never left the library (n=655).
When players drew this card but left it in hand, they won 38% (n=68).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.8pp; 95% confidence interval -5.7pp to +7.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
326 instances3.7%
Library
62.6%
Battlefield
12.6%
Graveyard
4.6%
Exile
Commanders that played this card
in tracked games-
1
Commodore Guff
28 decks
-
2
Y'shtola, Night's Blessed
25 decks
-
3
Satya, Aetherflux Genius
24 decks
-
4
Whtz, the Bibliophile
22 decks
-
5
Hope Estheim
17 decks
-
6
Grand Arbiter Augustin IV
16 decks
-
7
Shorikai, Genesis Engine
12 decks
-
8
Arcades, the Strategist
10 decks
-
9
Kastral, the Windcrested
10 decks
-
10
Mendicant Core, Guidelight
10 decks
Card text
Mystic Gate
Land
Commander Masters (CMM)
·
Rare
·
Illustrated by Fred Fields
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.