Craterhoof Behemoth
57% of multiplayer games where Craterhoof Behemoth resolved ended in a win for the caster, a +32.8 percentage-point lift over decks where it never left the library.
Craterhoof Behemoth converts resolved casts into wins at a rate that stands out even in a format built around explosive finishers. Across 1441 tracked multiplayer Commander games, the Behemoth posted a 57% win rate when cast, against 24% for participations where it never surfaced. That +32.8 percentage-point delta is among the largest we observe for any creature in the dataset, and with 244 cast observations and 904 library observations, the sample is large enough to treat as a strong directional signal.
The card earns its reputation as a creature-deck finisher. Its 8-mana cost means it lands late, with a median first-cast turn of 8 in multiplayer games. Ramp is clearly doing heavy lifting: 68% of casts arrive on or ahead of curve, with the majority cheated in before turn 8 through mana acceleration. Once it resolves, 77% of copies survive to end of game, which is telling for a card that typically closes the game on the spot.
The commander spread is broad. 609 distinct players have brought Craterhoof to a tracked game, and the single heaviest contributor accounts for just 4% of all instances, so the data reflects genuine cross-meta usage rather than one pilot's repeated runs. Token and creature-swarm commanders dominate the top slots, consistent with how the card functions: it scales directly with board width.
- 57% win rate when Craterhoof Behemoth resolves in multiplayer games
- +32.8pp win-rate lift over games where it never leaves the library
- T8 median first-cast turn in multiplayer Commander
- 68% of casts land on or ahead of the 8-mana curve, driven by ramp
- 77% battlefield stickiness once the Behemoth resolves
- 609 distinct players have brought this card to a tracked game
First-cast turn
n=271The "good card" funnel
1541 brought · 609 playersOf 1541 Craterhoof Behemoths brought to multiplayer games, 437 were drawn and 271 of those were cast, with 77% of resolved copies surviving to end of game.
Players who cast this card win 57% of the time (n=244) , vs 24% when it never left the library (n=904).
When players drew this card but left it in hand, they won 24% (n=143) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +32.8pp; 95% confidence interval +26.9pp to +38.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
483 instancesMost Craterhoof Behemoths never leave the library in a given game, the expected result for an 8-mana singleton in a 100-card deck, but the copies that do resolve show one of the strongest win-rate correlations in the dataset.
Commanders that played this card
in tracked games-
1
The Unbeatable Squirrel Girl
35 decks
-
2
Witherbloom, the Balancer
34 decks
-
3
Lathril, Blade of the Elves
26 decks
-
4
The Astonishing Ant-Man
25 decks
-
5
Teval, the Balanced Scale
24 decks
-
6
Chatterfang, Squirrel General
22 decks
-
7
Shroofus Sproutsire
16 decks
-
8
Beorn the Fierce
14 decks
-
9
Helga, Skittish Seer
13 decks
-
10
Aesi, Tyrant of Gyre Strait
12 decks
The commander list skews heavily toward token generators and creature-wide strategies across green and Golgari builds, consistent with a card that scales its power directly off board width.