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Part of Commander Masters
·
Creature — Beast
·
Tarkir: Dragonstorm (TDM)
Live Play Data
Craterhoof Behemoth
8%
Live Inclusion
Times Brought
4667
Decks Running
1930
Median Cast Turn
7
Drawn → Played
61%
Format
First-cast turn
n=733
0%
T1
0%
T2
1%
T3
3%
T4
9%
T5
71%
T6-9
16%
T10+
Median
7
P25
6
· P75
9
· max
17
On curve
70%
(138 / 733 cast on T8)
Cast same turn as drawn
31%
The "good card" funnel
4667 brought · 1443 playersBrought to game
4667
Ever drawn
1202
Reached battlefield
733
Still on board at game end
557
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +25.6pp
Players who cast this card win 55% of the time (n=670) , vs 25% when it never left the library (n=2935).
When players drew this card but left it in hand, they won 21% (n=440).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +29.3pp; 95% confidence interval +25.6pp to +33.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1329 instances3.2%
Library
41.9%
Battlefield
18.4%
Graveyard
4.6%
Exile
Commanders that played this card
in tracked games-
1
Lathril, Blade of the Elves
72 decks
-
2
Witherbloom, the Balancer
68 decks
-
3
The Unbeatable Squirrel Girl
58 decks
-
4
Teval, the Balanced Scale
49 decks
-
5
Beorn the Fierce
44 decks
-
6
Chatterfang, Squirrel General
43 decks
-
7
Shroofus Sproutsire
39 decks
-
8
The Astonishing Ant-Man
38 decks
-
9
Elda, Conjurer of Spectacle
34 decks
-
10
Baylen, the Haymaker
31 decks
Card text
Craterhoof Behemoth
Creature — Beast
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
5 / 5
Tarkir: Dragonstorm (TDM)
·
Mythic
·
Illustrated by Magali Villeneuve
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.