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Craterhoof Behemoth card art
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Craterhoof Behemoth

{5} {G} {G} {G} · Creature — Beast · Tarkir: Dragonstorm (TDM)
Times Brought
2696
Decks Running
1283
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Craterhoof Behemoth card

Craterhoof Behemoth

{5} {G} {G} {G}
Creature — Beast
Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
5 / 5
Tarkir: Dragonstorm (TDM) · Mythic · Illustrated by Magali Villeneuve

Final zone distribution

614 instances
2.8%
Library
45.4%
Battlefield
12.9%
Graveyard
4.4%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

2697 brought · 980 players
Brought to game
2697
Ever drawn
550
Reached battlefield
319
Still on board at game end
279

Once cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +13.1pp

Players who cast this card win 41% of the time (n=252) , vs 25% when it never left the library (n=1562).

When players drew this card but left it in hand, they won 20% (n=184).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +15.7pp; 95% confidence interval +13.1pp to +18.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=319
1%
T1
0%
T2
2%
T3
7%
T4
13%
T5
62%
T6-9
15%
T10+
Median 7 P25 6 · P75 8 · max 23
On curve 76% (41 / 319 cast on T8) Cast same turn as drawn 33%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.