Craterhoof Behemoth
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
45 instancesCommanders that played this card
in tracked games-
1
Witherbloom, the Balancer
8 decks
-
2
High Perfect Morcant
7 decks
-
3
Baylen, the Haymaker
6 decks
-
4
Aesi, Tyrant of Gyre Strait
3 decks
-
5
Choco, Seeker of Paradise
3 decks
-
6
Lathril, Blade of the Elves
3 decks
-
7
Shroofus Sproutsire
3 decks
-
8
Teval, the Balanced Scale
3 decks
-
9
Dionus, Elvish Archdruid
2 decks
-
10
Eladamri, Korvecdal
2 decks
The "good card" funnel
200 brought · 94 playersOnce cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 45% of the time (n=22) , vs 21% when it never left the library (n=139).
When players drew this card but left it in hand, they won 25% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +24.1pp; 95% confidence interval +16.8pp to +31.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22Full analysis unlocks as more games are tracked. Stats refresh nightly.