Command Tower
Command Tower is in 77% of tracked Commander decks on Playgroup Live. When drawn, 84% of copies reach the battlefield, and 93% of those stay there through end of game.
Command Tower sits in 77% of the 8720 distinct Commander decks that have played a tracked game on Playgroup Live, making it the defining land of the format. Across 4538 tracked multiplayer games, it has been brought to the table 12239 times and cast 2755 times.
The draw-to-play figure tells the clearest story: 84% of drawn copies were cast before the game ended. That is among the highest rates we record for any card in the format. Median first cast lands on turn 4, though a large cluster resolves on turn 1 from the opening hand. Once it resolves, Command Tower almost never leaves play: 93% battlefield stickiness is a structural ceiling that only basic lands approach.
The data is well-distributed across 2343 unique players, with the single heaviest contributor accounting for under 1% of all tracked instances. That breadth makes these numbers a reliable cross-section of the Commander-playing population on Playgroup Live rather than a reflection of any one player's habits.
- 77% of tracked Commander decks include Command Tower
- 84% of drawn copies are cast before the game ends
- T4 median first-cast turn across all tracked games
- 93% battlefield stickiness once cast
- 2343 unique players have brought Command Tower to a tracked game
- 12239 total instances brought to a multiplayer game
First-cast turn
n=2755The "good card" funnel
12239 brought · 2343 playersOf 12239 Command Towers brought to multiplayer games, 3286 were drawn, 2755 of those were cast, and 93% of resolved copies stayed on the battlefield through the end of the game.
Players who cast this card win 29% of the time (n=2687) , vs 23% when it never left the library (n=8043).
When players drew this card but left it in hand, they won 29% (n=500) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.7pp; 95% confidence interval +3.9pp to +7.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
3631 instancesThe vast majority of Command Towers that never leave the library reflect how rarely the card is drawn in any single game, not hesitation to play it. Once seen, it almost always resolves and stays.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
93 decks
-
2
The Ur-Dragon
63 decks
-
3
Killian, Decisive Mentor
62 decks
-
4
Ms. Bumbleflower
61 decks
-
5
Dina, Essence Brewer
60 decks
-
6
Cloud, Ex-SOLDIER
58 decks
-
7
Doctor Doom, King of Latveria
58 decks
-
8
Zimone, Infinite Analyst
55 decks
-
9
Pantlaza, Sun-Favored
54 decks
-
10
Ashling, the Limitless
45 decks
The top-commander list spans mono-color through five-color identities, confirming that Command Tower is an auto-include across the full spectrum of the format rather than a staple concentrated in any one archetype.