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Part of Bloomburrow
: Add one mana of any color in your commander's color identity.
Live Play Data
Command Tower
Land
·
Marvel Super Heroes Commander (MSC)
76%
Live Inclusion
Times Brought
44996
Decks Running
21912
Median Cast Turn
3.0
Drawn → Played
84%
Format
First-cast turn
n=9820
26%
T1
14%
T2
11%
T3
8%
T4
8%
T5
26%
T6-9
7%
T10+
Median
3.0
P25
1
· P75
6
· max
27
Cast same turn as drawn
68%
The "good card" funnel
45045 brought · 6674 playersBrought to game
45045
Ever drawn
11630
Reached battlefield
9819
Still on board at game end
9156
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.3pp
Players who cast this card win 29% of the time (n=9009) , vs 23% when it never left the library (n=27845).
When players drew this card but left it in hand, they won 29% (n=1611).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.2pp; 95% confidence interval +5.3pp to +7.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
12944 instances2.6%
Library
70.7%
Battlefield
12.2%
Graveyard
3.8%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
283 decks
-
2
Doctor Doom, King of Latveria
222 decks
-
3
Cloud, Ex-SOLDIER
215 decks
-
4
Ms. Bumbleflower
202 decks
-
5
The Ur-Dragon
198 decks
-
6
Captain America, Team Leader
193 decks
-
7
Sauron, the Dark Lord
174 decks
-
8
Pantlaza, Sun-Favored
167 decks
-
9
Edgar Markov
160 decks
-
10
Valgavoth, Harrower of Souls
151 decks
Card text
Command Tower
Land
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Leon Tukker
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.