Command Tower
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Command Tower
Final zone distribution
7022 instancesCommanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
193 decks
-
2
Doctor Doom, King of Latveria
192 decks
-
3
The Ur-Dragon
189 decks
-
4
Cloud, Ex-SOLDIER
165 decks
-
5
Captain America, Team Leader
161 decks
-
6
Edgar Markov
146 decks
-
7
Pantlaza, Sun-Favored
134 decks
-
8
Sauron, the Dark Lord
126 decks
-
9
Tidus, Yuna's Guardian
121 decks
-
10
T'Challa, the Black Panther
120 decks
The "good card" funnel
29726 brought · 5532 playersOnce cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 26% of the time (n=4611) , vs 24% when it never left the library (n=17036).
When players drew this card but left it in hand, they won 27% (n=587).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.0pp; 95% confidence interval +1.2pp to +2.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.