Command Tower
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Command Tower
Final zone distribution
15980 instancesCommanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
370 decks
-
2
Doctor Doom, King of Latveria
356 decks
-
3
Jace, Multiverse Architect
354 decks
-
4
Cloud, Ex-SOLDIER
329 decks
-
5
The Ur-Dragon
326 decks
-
6
Edgar Markov
294 decks
-
7
Captain America, Team Leader
293 decks
-
8
Pantlaza, Sun-Favored
256 decks
-
9
Sauron, the Dark Lord
255 decks
-
10
Kaalia of the Vast
233 decks
The "good card" funnel
66200 brought · 10036 playersOnce cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 27% of the time (n=12264) , vs 24% when it never left the library (n=44114).
When players drew this card but left it in hand, they won 26% (n=1520).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.6pp; 95% confidence interval +2.1pp to +3.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.