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Part of Commander Masters
·
Instant
·
Commander Masters (CMM)
Live Play Data
Heroic Intervention
34%
Live Inclusion
Times Brought
20053
Decks Running
8329
Median Cast Turn
7.0
Drawn → Played
41%
Format
First-cast turn
n=1812
0%
T1
0%
T2
1%
T3
4%
T4
11%
T5
64%
T6-9
20%
T10+
Median
7.0
P25
6
· P75
9
· max
25
On curve
0%
(2 / 1812 cast on T2)
Cast same turn as drawn
20%
The "good card" funnel
20062 brought · 4187 playersBrought to game
20062
Ever drawn
4403
Reached battlefield
1812
Still on board at game end
208
≥ +6.4pp
Players who cast this card win 33% of the time (n=1660) , vs 25% when it never left the library (n=13206).
When players drew this card but left it in hand, they won 27% (n=2330).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.6pp; 95% confidence interval +6.4pp to +10.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
5036 instances3.5%
Library
4.1%
Battlefield
39.8%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
134 decks
-
2
The Ur-Dragon
120 decks
-
3
Gishath, Sun's Avatar
104 decks
-
4
Jodah, the Unifier
96 decks
-
5
The Wise Mothman
96 decks
-
6
Pantlaza, Sun-Favored
93 decks
-
7
Toph, the First Metalbender
87 decks
-
8
Beorn the Fierce
86 decks
-
9
Rin and Seri, Inseparable
86 decks
-
10
The Unbeatable Squirrel Girl
85 decks
Card text
Heroic Intervention
Instant
Permanents you control gain hexproof and indestructible until end of turn.
Commander Masters (CMM)
·
Rare
·
Illustrated by James Ryman
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.