Foundry Inspector
77% of drawn Foundry Inspectors are cast before the game ends, and decks that resolve it win at a 32% rate vs. 20% when it stays buried, an early signal of real impact in artifact-heavy pods.
Foundry Inspector shows up in 4% of tracked Commander decks on Playgroup Live. That modest headline number reflects its niche identity: it belongs in artifact-dense shells and rarely wanders outside them. Across 1165 tracked games, it has been brought to a pod 1246 times and cast 253 times.
The cast-vs-library win-rate gap is +11.9 percentage points in favor of games where the card resolved. With 240 observations on the cast side and 810 on the library side, this is a directional signal rather than a settled conclusion, but the direction is consistent: getting Foundry Inspector onto the table correlates with winning more often. Median first cast lands on turn 5, one turn ahead of its printed mana cost, which reflects the ramp-heavy artifact decks that run it.
Colorless identity makes Foundry Inspector a clean fit for any artifact commander regardless of color. The top-commander list is anchored by artifact-tribal and artifact-synergy strategies, confirming it is doing exactly the work its oracle text promises.
- 4% of tracked Commander decks include Foundry Inspector
- 77% of drawn copies are cast before the game ends
- T5 median first-cast turn, one ahead of its 3-mana cost
- 56% battlefield stickiness once it resolves
- +11.9pp win-rate lift when cast vs. when it stays in the library
- 516 distinct players have brought it to a tracked game
First-cast turn
n=253The "good card" funnel
1246 brought · 516 playersOf 1246 Foundry Inspectors brought to games, 327 were drawn, 253 of those were cast, and 56% of resolved copies stayed on the battlefield through end of game.
Players who cast this card win 32% of the time (n=240) , vs 20% when it never left the library (n=810).
When players drew this card but left it in hand, they won 16% (n=72) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +11.9pp; 95% confidence interval +5.9pp to +17.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
360 instancesMost Foundry Inspectors never leave the library, a natural result of singleton construction in 100-card decks, but among observed copies the battlefield is the single most common final destination.
Commanders that played this card
in tracked games- 1 Ultron, Artificial Malevolence 26 decks
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2
Mendicant Core, Guidelight
24 decks
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3
Dr. Eggman
22 decks
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4
Shorikai, Genesis Engine
20 decks
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5
Tony Stark // The Invincible Iron Man
20 decks
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6
Ragost, Deft Gastronaut
16 decks
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7
Urza, Lord High Artificer
16 decks
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8
Urtet, Remnant of Memnarch
15 decks
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9
Aloy, Savior of Meridian
14 decks
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10
Imotekh the Stormlord
14 decks
The top-commander list skews heavily artifact-tribal, with Mendicant Core and Tony Stark leading, confirming Foundry Inspector is concentrated in dedicated artifact strategies rather than spread broadly across the meta.