Foundry Inspector
78% of drawn Foundry Inspectors are cast before the game ends, and decks that resolve it win at a 29% rate vs. 20% when it stays buried, an early signal of real impact in artifact-heavy pods.
Foundry Inspector shows up in 3% of tracked Commander decks on Playgroup Live. That modest headline number reflects its niche identity: it belongs in artifact-dense shells and rarely wanders outside them. Across 462 tracked games, it has been brought to a pod 492 times and cast 104 times.
The cast-vs-library win-rate gap is +9.1 percentage points in favor of games where the card resolved. With 104 observations on the cast side and 338 on the library side, this is a directional signal rather than a settled conclusion, but the direction is consistent: getting Foundry Inspector onto the table correlates with winning more often. Median first cast lands on turn 5.0, one turn ahead of its printed mana cost, which reflects the ramp-heavy artifact decks that run it.
Colorless identity makes Foundry Inspector a clean fit for any artifact commander regardless of color. The top-commander list is anchored by artifact-tribal and artifact-synergy strategies, confirming it is doing exactly the work its oracle text promises.
- 3% of tracked Commander decks include Foundry Inspector
- 78% of drawn copies are cast before the game ends
- T5.0 median first-cast turn, one ahead of its 3-mana cost
- 56% battlefield stickiness once it resolves
- +9.1pp win-rate lift when cast vs. when it stays in the library
- 225 distinct players have brought it to a tracked game
First-cast turn
n=104The "good card" funnel
492 brought · 225 playersOf 492 Foundry Inspectors brought to games, 134 were drawn, 104 of those were cast, and 56% of resolved copies stayed on the battlefield through end of game.
Players who cast this card win 29% of the time (n=104) , vs 20% when it never left the library (n=338).
When players drew this card but left it in hand, they won 7% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.1pp; 95% confidence interval +0.2pp to +17.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
145 instancesMost Foundry Inspectors never leave the library, a natural result of singleton construction in 100-card decks, but among observed copies the battlefield is the single most common final destination.
Commanders that played this card
in tracked games-
1
Mendicant Core, Guidelight
13 decks
-
2
Tony Stark // The Invincible Iron Man
12 decks
- 3 Ultron, Artificial Malevolence 10 decks
-
4
Dr. Eggman
7 decks
-
5
Urtet, Remnant of Memnarch
7 decks
-
6
Urza, Chief Artificer
7 decks
-
7
Toph, the First Metalbender
6 decks
-
8
Aloy, Savior of Meridian
5 decks
-
9
Golbez, Crystal Collector
5 decks
-
10
Imotekh the Stormlord
5 decks
The top-commander list skews heavily artifact-tribal, with Mendicant Core and Tony Stark leading, confirming Foundry Inspector is concentrated in dedicated artifact strategies rather than spread broadly across the meta.