Foundry Inspector
78% of drawn Foundry Inspectors are cast before the game ends, and decks that resolve it win at a 30% rate vs. 22% when it stays buried, an early signal of real impact in artifact-heavy pods.
Foundry Inspector shows up in 4% of tracked Commander decks on Playgroup Live. That modest headline number reflects its niche identity: it belongs in artifact-dense shells and rarely wanders outside them. Across 796 tracked games, it has been brought to a pod 847 times and cast 170 times.
The cast-vs-library win-rate gap is +8.2 percentage points in favor of games where the card resolved. With 168 observations on the cast side and 565 on the library side, this is a directional signal rather than a settled conclusion, but the direction is consistent: getting Foundry Inspector onto the table correlates with winning more often. Median first cast lands on turn 5.0, one turn ahead of its printed mana cost, which reflects the ramp-heavy artifact decks that run it.
Colorless identity makes Foundry Inspector a clean fit for any artifact commander regardless of color. The top-commander list is anchored by artifact-tribal and artifact-synergy strategies, confirming it is doing exactly the work its oracle text promises.
- 4% of tracked Commander decks include Foundry Inspector
- 78% of drawn copies are cast before the game ends
- T5.0 median first-cast turn, one ahead of its 3-mana cost
- 52% battlefield stickiness once it resolves
- +8.2pp win-rate lift when cast vs. when it stays in the library
- 360 distinct players have brought it to a tracked game
First-cast turn
n=170The "good card" funnel
847 brought · 360 playersOf 847 Foundry Inspectors brought to games, 217 were drawn, 170 of those were cast, and 52% of resolved copies stayed on the battlefield through end of game.
Players who cast this card win 30% of the time (n=168) , vs 22% when it never left the library (n=565).
When players drew this card but left it in hand, they won 11% (n=45) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.2pp; 95% confidence interval +1.1pp to +15.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
241 instancesMost Foundry Inspectors never leave the library, a natural result of singleton construction in 100-card decks, but among observed copies the battlefield is the single most common final destination.
Commanders that played this card
in tracked games- 1 Ultron, Artificial Malevolence 18 decks
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2
Mendicant Core, Guidelight
17 decks
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3
Tony Stark // The Invincible Iron Man
15 decks
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4
Dr. Eggman
13 decks
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5
Shorikai, Genesis Engine
11 decks
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6
Urza, Lord High Artificer
11 decks
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7
Urtet, Remnant of Memnarch
10 decks
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8
Breya, Etherium Shaper
9 decks
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9
Imotekh the Stormlord
9 decks
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10
Ragost, Deft Gastronaut
9 decks
The top-commander list skews heavily artifact-tribal, with Mendicant Core and Tony Stark leading, confirming Foundry Inspector is concentrated in dedicated artifact strategies rather than spread broadly across the meta.