Foundry Inspector
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Foundry Inspector
Final zone distribution
701 instancesCommanders that played this card
in tracked games-
1
Sai, Master Thopterist
106 decks
- 2 Ultron, Artificial Malevolence 49 decks
-
3
Urtet, Remnant of Memnarch
47 decks
-
4
Urza, Lord High Artificer
39 decks
-
5
Tony Stark // The Invincible Iron Man
38 decks
-
6
Dr. Eggman
37 decks
-
7
Shorikai, Genesis Engine
37 decks
-
8
Ekthi, Contaminator Priest
36 decks
-
9
Imotekh the Stormlord
34 decks
-
10
Mendicant Core, Guidelight
34 decks
The "good card" funnel
3100 brought · 1188 playersOnce cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 28% of the time (n=542) , vs 24% when it never left the library (n=2135).
When players drew this card but left it in hand, they won 23% (n=75).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.0pp; 95% confidence interval +1.7pp to +6.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.