Foundry Inspector
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Foundry Inspector
Final zone distribution
372 instancesCommanders that played this card
in tracked games- 1 Ultron, Artificial Malevolence 31 decks
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2
Urtet, Remnant of Memnarch
29 decks
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3
Mendicant Core, Guidelight
26 decks
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4
Urza, Lord High Artificer
26 decks
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5
Shorikai, Genesis Engine
25 decks
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6
Tony Stark // The Invincible Iron Man
24 decks
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7
Dr. Eggman
21 decks
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8
Imotekh the Stormlord
20 decks
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9
Ekthi, Contaminator Priest
19 decks
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10
Sai, Master Thopterist
18 decks
The "good card" funnel
1617 brought · 676 playersOnce cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 29% of the time (n=244) , vs 23% when it never left the library (n=961).
When players drew this card but left it in hand, they won 27% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.5pp; 95% confidence interval +3.0pp to +9.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.