Goblin Anarchomancer
75% of drawn Goblin Anarchomancer copies are cast before the game ends, and it lands on the battlefield by turn 4 at the median across 578 tracked multiplayer Commander games on Playgroup Live.
Goblin Anarchomancer earns its slot in Gruul decks through a simple, reliable effect: every red or green spell you cast costs {1} less. In 578 tracked multiplayer Commander games on Playgroup Live, 75% of drawn copies reached the battlefield, with a median first-cast turn of 4.
The inclusion picture is deliberately narrow. At a 2-mana, green-red color identity, Anarchomancer is ineligible for the vast majority of Commander decks. Among the 3644 tracked decks in our dataset, 302 run it, for an inclusion rate of 8%. That number should be read within its color-pair context: it reflects how consistently Gruul-aligned builders reach for this card, not a format-wide appeal score.
The data is spread across 282 distinct players, with no single contributor accounting for more than a small slice of observations. That breadth adds confidence to the directional signals below, even with the sample still growing.
- 8% of tracked Commander decks include Goblin Anarchomancer, reflecting its Gruul-only color identity
- 75% of drawn copies are cast before the game ends
- T4 median first-cast turn
- 23% of casts land exactly on curve at turn 2
- 49% battlefield stickiness once it resolves
- 282 distinct players have brought this card to a tracked game
First-cast turn
n=101The "good card" funnel
595 brought · 282 playersOf 595 Goblin Anarchomancer copies brought to games, 134 were drawn, 101 of those were cast, and roughly half of cast copies stayed on the battlefield through the end of the game.
Players who cast this card win 25% of the time (n=92) , vs 21% when it never left the library (n=380).
When players drew this card but left it in hand, they won 28% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.4pp; 95% confidence interval -5.5pp to +12.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
145 instancesThe majority of Goblin Anarchomancer copies never leave the library, a structural baseline for any singleton in a 100-card deck. Of the copies that were observed, the battlefield and graveyard share the bulk of final-zone finishes, with exile accounting for a smaller slice.
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
22 decks
-
2
Kibo, Uktabi Prince
16 decks
-
3
Wolverine, Best There Is
14 decks
-
4
Indoraptor, the Perfect Hybrid
12 decks
-
5
Minsc & Boo, Timeless Heroes
12 decks
-
6
Ruric Thar, the Unbowed
11 decks
-
7
Bruce Banner // The Incredible Hulk
8 decks
-
8
Flubs, the Fool
8 decks
-
9
Zilortha, Strength Incarnate
8 decks
-
10
Anzrag, the Quake-Mole
7 decks
Bello, Bard of the Brambles leads at 302 total tracked decks for the card, but the commander list runs ten deep and spans straight Gruul, Temur, and Jund builds, reflecting how broadly the cost-reduction effect is valued across Gruul-adjacent strategies.