Goblin Anarchomancer card art
Live Play Data

Goblin Anarchomancer

{R} {G} · Creature — Goblin Shaman · Modern Horizons 2 (MH2)
8%
Live Inclusion
Times Brought
594
Decks Running
302
Median Cast Turn
4
Drawn → Played
75%
Format

75% of drawn Goblin Anarchomancer copies are cast before the game ends, and it lands on the battlefield by turn 4 at the median across 578 tracked multiplayer Commander games on Playgroup Live.

Goblin Anarchomancer earns its slot in Gruul decks through a simple, reliable effect: every red or green spell you cast costs {1} less. In 578 tracked multiplayer Commander games on Playgroup Live, 75% of drawn copies reached the battlefield, with a median first-cast turn of 4.

The inclusion picture is deliberately narrow. At a 2-mana, green-red color identity, Anarchomancer is ineligible for the vast majority of Commander decks. Among the 3644 tracked decks in our dataset, 302 run it, for an inclusion rate of 8%. That number should be read within its color-pair context: it reflects how consistently Gruul-aligned builders reach for this card, not a format-wide appeal score.

The data is spread across 282 distinct players, with no single contributor accounting for more than a small slice of observations. That breadth adds confidence to the directional signals below, even with the sample still growing.

At a glance
  • 8% of tracked Commander decks include Goblin Anarchomancer, reflecting its Gruul-only color identity
  • 75% of drawn copies are cast before the game ends
  • T4 median first-cast turn
  • 23% of casts land exactly on curve at turn 2
  • 49% battlefield stickiness once it resolves
  • 282 distinct players have brought this card to a tracked game

First-cast turn

n=101
5%
T1
18%
T2
23%
T3
12%
T4
5%
T5
32%
T6-9
6%
T10+
Median 4 P25 3 · P75 6 · max 13
On curve 23% (18 / 101 cast on T2) Cast same turn as drawn 38%

The "good card" funnel

595 brought · 282 players
Brought to game
595
Ever drawn
134
Reached battlefield
101
Still on board at game end
49
75%

Of 595 Goblin Anarchomancer copies brought to games, 134 were drawn, 101 of those were cast, and roughly half of cast copies stayed on the battlefield through the end of the game.

≥ -5.5pp

Players who cast this card win 25% of the time (n=92) , vs 21% when it never left the library (n=380).

When players drew this card but left it in hand, they won 28% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +3.4pp; 95% confidence interval -5.5pp to +12.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

145 instances
2.8%
Library
33.8%
Battlefield
37.9%
Graveyard
6.2%
Exile

The majority of Goblin Anarchomancer copies never leave the library, a structural baseline for any singleton in a 100-card deck. Of the copies that were observed, the battlefield and graveyard share the bulk of final-zone finishes, with exile accounting for a smaller slice.

Commanders that played this card

in tracked games

Bello, Bard of the Brambles leads at 302 total tracked decks for the card, but the commander list runs ten deep and spans straight Gruul, Temur, and Jund builds, reflecting how broadly the cost-reduction effect is valued across Gruul-adjacent strategies.

Card text
Goblin Anarchomancer card

Goblin Anarchomancer

{R} {G}
Creature — Goblin Shaman
Each spell you cast that's red or green costs {1} less to cast.
2 / 2
Modern Horizons 2 (MH2) · Common · Illustrated by Joe Slucher

Frequently Asked

How often is Goblin Anarchomancer drawn in a Commander game?
Across 578 tracked multiplayer games where Anarchomancer was in the deck, it was drawn 23% of the time. That is consistent with singleton odds in a 100-card deck. Of those 134 drawn instances, 75% were cast before the game concluded.
What turn does Goblin Anarchomancer usually get cast?
Median first-cast turn is 4, with the distribution running from turn 1 through turn 13. The 25th percentile sits at turn 3 and the 75th at turn 6, meaning most casts happen in the early-to-mid game when the cost reduction can still shape the arc of a turn. Only 23% of casts land exactly on curve at turn 2, largely because players rarely draw it in their opening hand rather than because they choose to hold it.
Does casting Goblin Anarchomancer actually improve your win rate?
In 92 participations where Anarchomancer was cast, the normalized win rate was 25%. In 380 participations where it stayed in the library, that rate was 21%. The delta is directional and positive, but both sample sizes are still modest, so treat this as an early signal rather than a firm conclusion.
How sticky is Goblin Anarchomancer on the battlefield?
49% of cast copies end the game still on the battlefield. That is lower than many comparably costed creatures, which is expected: as a 2-mana body with no built-in protection, it is a reasonable removal target when opponents want to restore their spell costs. Graveyard and exile finishes together account for the majority of exits, confirming it draws active answers.
Which commanders most commonly pair with Goblin Anarchomancer?
Bello, Bard of the Brambles leads the tracked dataset by deck count, followed by Kibo, Uktabi Prince and Wolverine, Best There Is. The list skews heavily toward straight Gruul (green-red) commanders, though several Temur and Jund builds also appear. The spread across 282 unique players suggests the card is not a pet-card phenomenon confined to one or two prolific contributors.
Is Goblin Anarchomancer legal in Commander and other formats?
Goblin Anarchomancer is legal in Commander, Duel Commander, Legacy, Modern, Vintage, Pauper, Pauper Commander, Historic, Timeless, Gladiator, Oathbreaker, and Brawl. It is not legal in Standard, Pioneer, Alchemy, or Premodern. In Commander it is unrestricted and sees its widest play, constrained only to decks within the red-green color identity.