Temple of Silence
Temple of Silence appears in 18% of tracked Orzhov-eligible Commander decks on Playgroup Live, and 79% of drawn copies reach the battlefield before the game ends, with a median first-cast turn of 3.
Temple of Silence sits in 18% of the 3682 Commander decks that have played a tracked game on Playgroup Live. That figure spans 650 distinct decklists, making it a consistent fixture in White-Black and multicolor shells that need both early scry and reliable two-color fixing.
When Temple of Silence reaches a player's hand, 79% of those copies get played before the game ends. That number reflects a combination of how useful the land is and how early it typically shows up: the median first-cast turn is 3, and the mode is turn 1, meaning a large cluster of copies come down straight from the opening hand. The enters-tapped cost is real, but the scry 1 cushions the tempo loss by smoothing the next draw.
Across 563 unique players contributing data, concentration is low: the single heaviest contributor accounts for just 1% of tracked instances, which strengthens confidence that the numbers reflect broad community practice rather than one prolific pilot.
- 18% of tracked Commander decks include Temple of Silence
- 79% of drawn copies reach the battlefield before the game ends
- T3 median first-cast turn, with a mode of turn 1
- 93% battlefield stickiness once the land is played
- 563 unique players contributing data, keeping concentration low
First-cast turn
n=213The "good card" funnel
1096 brought · 563 playersOf 1096 Temple of Silence copies brought to tracked games, 270 were drawn, 213 of those were played, and the vast majority stayed on the battlefield through the end of game.
Players who cast this card win 21% of the time (n=197) , vs 22% when it never left the library (n=674).
When players drew this card but left it in hand, they won 29% (n=51) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -1.1pp; 95% confidence interval -7.0pp to +4.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
299 instancesMost Temple of Silence copies tracked on Playgroup Live finish the game on the battlefield, a natural outcome for a land. The small library count reflects copies that were never drawn across the full run of games where the card was in the deck.
Commanders that played this card
in tracked games-
1
Killian, Decisive Mentor
73 decks
-
2
Felothar the Steadfast
42 decks
-
3
Caesar, Legion's Emperor
26 decks
-
4
Aminatou, Veil Piercer
25 decks
-
5
Teysa Karlov
24 decks
-
6
Mr. House, President and CEO
22 decks
-
7
Edgar Markov
16 decks
-
8
Ulalek, Fused Atrocity
16 decks
-
9
Liesa, Shroud of Dusk
15 decks
-
10
Zurgo Stormrender
15 decks
Killian, Decisive Mentor leads by a wide margin in raw deck count, but the list spans White-Black, Abzan, Esper, and five-color commanders, confirming Temple of Silence is a broadly adopted Orzhov-spectrum fixing land rather than a deck-specific slot.