collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Temple of Silence card art
Live Play Data

Temple of Silence

Land · Secrets of Strixhaven Commander (SOC)
18%
Live Inclusion
Times Brought
735
Decks Running
458
Median Cast Turn
4
Drawn → Played
76%
Format

Temple of Silence appears in 18% of tracked Orzhov-eligible Commander decks on Playgroup Live, and 76% of drawn copies reach the battlefield before the game ends, with a median first-cast turn of 4.

Temple of Silence sits in 18% of the 2551 Commander decks that have played a tracked game on Playgroup Live. That figure spans 458 distinct decklists, making it a consistent fixture in White-Black and multicolor shells that need both early scry and reliable two-color fixing.

When Temple of Silence reaches a player's hand, 76% of those copies get played before the game ends. That number reflects a combination of how useful the land is and how early it typically shows up: the median first-cast turn is 4, and the mode is turn 1, meaning a large cluster of copies come down straight from the opening hand. The enters-tapped cost is real, but the scry 1 cushions the tempo loss by smoothing the next draw.

Across 401 unique players contributing data, concentration is low: the single heaviest contributor accounts for just 2% of tracked instances, which strengthens confidence that the numbers reflect broad community practice rather than one prolific pilot.

At a glance
  • 18% of tracked Commander decks include Temple of Silence
  • 76% of drawn copies reach the battlefield before the game ends
  • T4 median first-cast turn, with a mode of turn 1
  • 91% battlefield stickiness once the land is played
  • 401 unique players contributing data, keeping concentration low

First-cast turn

n=133
35%
T1
5%
T2
8%
T3
11%
T4
11%
T5
24%
T6-9
7%
T10+
Median 4 P25 1 · P75 6 · max 24
Cast same turn as drawn 71%

The "good card" funnel

738 brought · 401 players
Brought to game
738
Ever drawn
176
Reached battlefield
133
Still on board at game end
121
76%

Of 738 Temple of Silence copies brought to tracked games, 176 were drawn, 133 of those were played, and the vast majority stayed on the battlefield through the end of game.

≥ -7.2pp

Players who cast this card win 21% of the time (n=130) , vs 21% when it never left the library (n=486).

When players drew this card but left it in hand, they won 30% (n=41) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -0.1pp; 95% confidence interval -7.2pp to +7.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

197 instances
1.5%
Library
61.4%
Battlefield
18.3%
Graveyard
4.6%
Exile

Most Temple of Silence copies tracked on Playgroup Live finish the game on the battlefield, a natural outcome for a land. The small library count reflects copies that were never drawn across the full run of games where the card was in the deck.

Commanders that played this card

in tracked games

Killian, Decisive Mentor leads by a wide margin in raw deck count, but the list spans White-Black, Abzan, Esper, and five-color commanders, confirming Temple of Silence is a broadly adopted Orzhov-spectrum fixing land rather than a deck-specific slot.

Frequently Asked

How often is Temple of Silence drawn in a Commander game?
In 696 tracked multiplayer Commander games where Temple of Silence was in the deck, it was drawn 24% of the time. That is typical for a singleton in a 100-card deck. Of 176 drawn instances, 76% were played before the game concluded. The remainder largely reflects copies drawn in the late game when the board state is already decided.
What turn does Temple of Silence usually hit the battlefield?
The median first-cast turn is 4, and the mean is close to turn 4. However, the single most common turn is turn 1, driven by copies kept in opening hands. The distribution is spread across turns 1 through 8 for the bulk of observations, with a long tail stretching to turn 24 in the current dataset. The p25 is turn 1 and the p75 is turn 6, so half of all castings land in that window.
Does casting Temple of Silence correlate with winning?
In 130 participations where Temple of Silence reached the battlefield, the normalized win rate is 21%. In 486 participations where it stayed in the library, the win rate is 21%. The delta is -0.1 percentage points. Both sample sizes are healthy, but the standard error on this delta is wide enough that the directional signal is present without being conclusive. Read it as early evidence that the land pulls its weight, not a proven causal effect.
Is Temple of Silence legal everywhere?
Temple of Silence is legal in Commander, Legacy, Modern, Pioneer, Standard, Historic, Vintage, and most other constructed formats. It is not legal in Pauper (rare card) or Pauper Commander, and it is not legal in Old School or Premodern. It is fully unrestricted in Commander, which is where the bulk of Playgroup Live tracking data comes from.
Which commanders most often run Temple of Silence?
The top commander by raw deck count is Killian, Decisive Mentor (White-Black), followed by Felothar the Steadfast (Abzan) and Teysa Karlov (White-Black). The spread across ten-plus distinct commanders at the top of the list signals that Temple of Silence is a general-purpose Orzhov and multicolor staple rather than a build-around piece for any single strategy.
How concentrated is the Temple of Silence data across players?
401 distinct players have brought Temple of Silence to a tracked game on Playgroup Live. The single heaviest contributor accounts for 2% of all instances, well below the 15% threshold where concentration begins to skew the numbers. That breadth is a meaningful data-quality indicator: the inclusion and draw statistics here reflect a wide cross-section of the community rather than a handful of dedicated pilots.