Temple of Silence
Temple of Silence appears in 4.9% of tracked Commander decks on Playgroup Live. When drawn, it's cast 74% of the time, and 70% of those casts happen the same turn it's drawn.
Temple of Silence sits in 4.9% of the 1,821 distinct Commander decks tracked on Playgroup Live, showing up in 89 decks across 115 games. That narrow inclusion rate reflects its hard color-identity restriction: only Orzhov and multicolor decks containing both white and black can run it.
Within those decks, the card behaves exactly as you'd expect from a utility dual land. Draw-to-play sits at 74%, and 70% of drawn-and-cast instances were played the same turn they came off the top. The scry 1 trigger on entry is likely what pushes that same-turn rate up: players treat it as a free piece of library manipulation rather than a card to hold. Median first-cast turn is 3, consistent with a land that players want in play early but often miss in opening hands.
The win-rate delta is worth flagging honestly. Games where Temple of Silence was cast show a 35% win rate against 39.6% when it sat in the library the whole game. Both buckets are small (20 cast, 91 library), so treat this as a directional early signal rather than a verdict on the card's power. It almost certainly reflects the deck-composition reality that Orzhov lists vary widely in power level, not that casting a dual land hurts you.
- 4.9% inclusion rate across all tracked Commander decks
- 74% of drawn copies are cast before the game ends
- 70% same-turn cast rate — players slam it immediately
- T3 median first-cast turn
- 85% battlefield stickiness once it resolves
- 89 distinct decks including Temple of Silence in tracked games
First-cast turn
n=20The "good card" funnel
138 broughtOf 119 copies brought to games, 27 were drawn and 20 of those were cast, a clean 74% draw-to-play conversion that lands 85% of casts on the battlefield when the game ends.
Players who cast this card win 35% of the time (n=20) , vs 42% when it never left the library (n=110).
Final zone distribution
138 instances91 of 119 brought copies ended the game in the library, the structural reality of a singleton land in a 100-card deck rather than a signal the card underperforms.
Top commanders running this card
by deck count-
1
Killian, Decisive Mentor
39 decks
-
2
Eriette of the Charmed Apple
7 decks
-
3
Olivia, Opulent Outlaw
7 decks
-
4
Ulalek, Fused Atrocity
7 decks
-
5
Urza, Chief Artificer
6 decks
-
6
Liesa, Shroud of Dusk
5 decks
-
7
Alela, Artful Provocateur
4 decks
-
8
Elas il-Kor, Sadistic Pilgrim
4 decks
-
9
Felothar the Steadfast
4 decks
-
10
Trynn, Champion of Freedom
4 decks
Killian, Decisive Mentor accounts for 39 of the 89 decks including this card, a striking concentration that skews the commander distribution heavily toward Orzhov spells-matter builds.
How often is Temple of Silence drawn in a Commander game? ▾
Across 119 deck-participations, Temple of Silence was drawn in 27 instances, a draw rate of 22.7%. That is normal for a singleton land in a 100-card deck. Of those 27 drawn copies, 20 were cast before the game ended, a draw-to-play rate of 74%.
What turn does Temple of Silence typically enter the battlefield? ▾
Median first-cast turn is 3, with a mean of 4.2. The p25 is turn 1, meaning a quarter of casts happen on turn 1 — drawn in the opening hand and played immediately. The p75 stretches to turn 8, reflecting copies drawn late in longer games. The maximum observed cast was turn 14.
Does casting Temple of Silence improve your chances of winning? ▾
Early signal from Playgroup Live shows a 35% win rate in the 20 participations where it was cast, versus 39.6% across the 91 participations where it stayed in the library. The cast bucket is too small to draw firm conclusions; treat the negative delta as directional only. The gap likely reflects variance in Orzhov deck power level across the tracked games, not a penalty for playing a dual land.
Why do players cast it so quickly after drawing it? ▾
70% of drawn-and-cast Temple of Silences hit the battlefield the same turn they were drawn. The most likely explanation is the scry 1 trigger: the card provides immediate value on entry, so there's no incentive to hold it in hand. Players also generally want their mana base online as early as possible, giving them another reason not to wait.
Which commanders run Temple of Silence most often? ▾
Killian, Decisive Mentor leads by a large margin with 39 decks in the tracked dataset, far ahead of the next cluster at 7 decks each (Eriette of the Charmed Apple, Olivia Opulent Outlaw, and Ulalek, Fused Atrocity). The top-of-list concentration around Killian is notable and suggests Orzhov-focused spells-matter lists are driving a disproportionate share of inclusion.
Is Temple of Silence legal in competitive formats? ▾
Temple of Silence is legal in Commander, Legacy, Modern, Pioneer, Historic, Standard, Vintage, Alchemy, Timeless, and several other formats. It is not legal in Pauper or Pauper Commander due to its rare printing. It is not legal in Old School or Premodern for era reasons.