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Part of Commander Legends: Battle for Baldur's Gate
Live Play Data
Temple of Silence
Land
·
Secrets of Strixhaven Commander (SOC)
15%
Live Inclusion
Times Brought
3724
Decks Running
1748
Median Cast Turn
4
Drawn → Played
78%
Format
First-cast turn
n=703
32%
T1
10%
T2
9%
T3
9%
T4
9%
T5
24%
T6-9
7%
T10+
Median
4
P25
1
· P75
6
· max
24
Cast same turn as drawn
66%
The "good card" funnel
3729 brought · 1447 playersBrought to game
3729
Ever drawn
897
Reached battlefield
703
Still on board at game end
657
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.9pp
Players who cast this card win 24% of the time (n=628) , vs 21% when it never left the library (n=2307).
When players drew this card but left it in hand, they won 29% (n=171).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.6pp; 95% confidence interval -0.9pp to +6.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
991 instances1.9%
Library
66.3%
Battlefield
14.5%
Graveyard
3.4%
Exile
Commanders that played this card
in tracked games-
1
Killian, Decisive Mentor
138 decks
-
2
Felothar the Steadfast
83 decks
-
3
Caesar, Legion's Emperor
80 decks
-
4
Temmet, Naktamun's Will
57 decks
-
5
Aminatou, Veil Piercer
54 decks
-
6
Mr. House, President and CEO
52 decks
-
7
Ulalek, Fused Atrocity
50 decks
-
8
Yennett, Cryptic Sovereign
48 decks
-
9
Zurgo Stormrender
46 decks
-
10
Clavileño, First of the Blessed
41 decks
Card text
Temple of Silence
Land
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Karl Kopinski
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.