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Part of Commander Masters
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Cleansing Nova
4%
Live Inclusion
Times Brought
1174
Decks Running
579
Median Cast Turn
8.0
Drawn → Played
61%
Format
First-cast turn
n=162
0%
T1
0%
T2
1%
T3
2%
T4
4%
T5
69%
T6-9
23%
T10+
Median
8.0
P25
6
· P75
9
· max
21
On curve
8%
(7 / 162 cast on T5)
Cast same turn as drawn
24%
The "good card" funnel
1177 brought · 528 playersBrought to game
1177
Ever drawn
265
Reached battlefield
162
Still on board at game end
14
≥ -2.9pp
Players who cast this card win 26% of the time (n=153) , vs 22% when it never left the library (n=767).
When players drew this card but left it in hand, they won 39% (n=86).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.2pp; 95% confidence interval -2.9pp to +11.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
282 instances1.8%
Library
5.0%
Battlefield
52.8%
Graveyard
11.0%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
147 decks
-
2
Mister Fantastic
43 decks
-
3
Giada, Font of Hope
37 decks
-
4
Invisible Woman
18 decks
-
5
Isperia, Supreme Judge
15 decks
-
6
Avacyn, Angel of Hope
14 decks
-
7
Sliver Gravemother
13 decks
-
8
The First Sliver
13 decks
-
9
Gisela, the Broken Blade
11 decks
-
10
Bruna, the Fading Light
10 decks
Card text
Cleansing Nova
Sorcery
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Vlad Petruchik
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.