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Part of Commander Masters
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#6 white board wipe
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Cleansing Nova
4%
Live Inclusion
Times Brought
3111
Decks Running
1411
Median Cast Turn
8.0
Drawn → Played
63%
Format
First-cast turn
n=438
0%
T1
0%
T2
0%
T3
2%
T4
8%
T5
61%
T6-9
28%
T10+
Median
8.0
P25
7
· P75
10
· max
22
On curve
11%
(36 / 438 cast on T5)
Cast same turn as drawn
23%
The "good card" funnel
3114 brought · 1242 playersBrought to game
3114
Ever drawn
692
Reached battlefield
438
Still on board at game end
41
≥ -0.4pp
Players who cast this card win 26% of the time (n=423) , vs 22% when it never left the library (n=2176).
When players drew this card but left it in hand, they won 34% (n=228).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.9pp; 95% confidence interval -0.4pp to +8.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
750 instances2.4%
Library
5.5%
Battlefield
53.3%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
327 decks
-
2
Y'shtola, Night's Blessed
284 decks
-
3
Mister Fantastic
66 decks
-
4
Invisible Woman
40 decks
-
5
The First Sliver
32 decks
-
6
Isperia, Supreme Judge
29 decks
-
7
Gisela, the Broken Blade
23 decks
-
8
Sliver Gravemother
23 decks
-
9
Whtz, the Bibliophile
21 decks
-
10
Avacyn, Angel of Hope
20 decks
Card text
Cleansing Nova
Sorcery
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Vlad Petruchik
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.