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Part of Commander Masters
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#6 white board wipe
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Cleansing Nova
5%
Live Inclusion
Times Brought
2454
Decks Running
1162
Median Cast Turn
7.5
Drawn → Played
62%
Format
First-cast turn
n=340
0%
T1
0%
T2
1%
T3
3%
T4
7%
T5
65%
T6-9
24%
T10+
Median
7.5
P25
6
· P75
9
· max
21
On curve
11%
(23 / 340 cast on T5)
Cast same turn as drawn
26%
The "good card" funnel
2457 brought · 1040 playersBrought to game
2457
Ever drawn
550
Reached battlefield
340
Still on board at game end
27
≥ +0.0pp
Players who cast this card win 27% of the time (n=305) , vs 22% when it never left the library (n=1585).
When players drew this card but left it in hand, they won 38% (n=174).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.1pp; 95% confidence interval +0.0pp to +10.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
586 instances1.9%
Library
4.6%
Battlefield
51.9%
Graveyard
10.2%
Exile
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
256 decks
-
2
Y'shtola, Night's Blessed
245 decks
-
3
Mister Fantastic
57 decks
-
4
Invisible Woman
32 decks
-
5
Isperia, Supreme Judge
27 decks
-
6
The First Sliver
26 decks
-
7
Whtz, the Bibliophile
19 decks
-
8
Avacyn, Angel of Hope
17 decks
-
9
Sliver Gravemother
17 decks
-
10
Gisela, the Broken Blade
16 decks
Card text
Cleansing Nova
Sorcery
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Vlad Petruchik
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.