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Part of Commander Masters
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Cleansing Nova
4%
Live Inclusion
Times Brought
1747
Decks Running
850
Median Cast Turn
8.0
Drawn → Played
60%
Format
First-cast turn
n=238
0%
T1
0%
T2
1%
T3
3%
T4
5%
T5
66%
T6-9
26%
T10+
Median
8.0
P25
6
· P75
10
· max
21
On curve
8%
(11 / 238 cast on T5)
Cast same turn as drawn
25%
The "good card" funnel
1750 brought · 767 playersBrought to game
1750
Ever drawn
394
Reached battlefield
238
Still on board at game end
21
≥ -2.1pp
Players who cast this card win 26% of the time (n=218) , vs 22% when it never left the library (n=1113).
When players drew this card but left it in hand, they won 35% (n=126).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.8pp; 95% confidence interval -2.1pp to +9.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
417 instances1.9%
Library
5.0%
Battlefield
51.6%
Graveyard
11.0%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
193 decks
-
2
Giada, Font of Hope
131 decks
-
3
Mister Fantastic
53 decks
-
4
Invisible Woman
23 decks
-
5
Isperia, Supreme Judge
23 decks
-
6
The First Sliver
19 decks
-
7
Gisela, the Broken Blade
16 decks
-
8
Whtz, the Bibliophile
16 decks
-
9
Avacyn, Angel of Hope
15 decks
-
10
Leinore, Autumn Sovereign
14 decks
Card text
Cleansing Nova
Sorcery
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Vlad Petruchik
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.