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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Kraken Horror
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Innistrad Remastered (INR)
Live Play Data
Hullbreaker Horror
7%
Live Inclusion
Times Brought
2968
Decks Running
1376
Median Cast Turn
7.0
Drawn → Played
57%
Format
First-cast turn
n=466
1%
T1
1%
T2
2%
T3
5%
T4
13%
T5
63%
T6-9
15%
T10+
Median
7.0
P25
6
· P75
9
· max
18
On curve
58%
(85 / 466 cast on T7)
Cast same turn as drawn
38%
The "good card" funnel
2968 brought · 1084 playersBrought to game
2968
Ever drawn
817
Reached battlefield
466
Still on board at game end
299
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +19.4pp
Players who cast this card win 48% of the time (n=430) , vs 24% when it never left the library (n=1780).
When players drew this card but left it in hand, they won 27% (n=325).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +24.0pp; 95% confidence interval +19.4pp to +28.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
886 instances3.5%
Library
33.7%
Battlefield
20.4%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
99 decks
-
2
Vivi Ornitier
74 decks
-
3
Kinnan, Bonder Prodigy
64 decks
-
4
Urza, Lord High Artificer
44 decks
-
5
Umbris, Fear Manifest
39 decks
-
6
Fire Lord Azula
38 decks
-
7
Animar, Soul of Elements
37 decks
-
8
Helga, Skittish Seer
28 decks
-
9
Jace, Multiverse Architect
24 decks
-
10
Ms. Bumbleflower
24 decks
Card text
Hullbreaker Horror
Creature — Kraken Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
7 / 8
Innistrad Remastered (INR)
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Rare
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Illustrated by Svetlin Velinov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.