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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Kraken Horror
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Innistrad Remastered (INR)
Live Play Data
Hullbreaker Horror
7%
Live Inclusion
Times Brought
4053
Decks Running
1756
Median Cast Turn
7
Drawn → Played
56%
Format
First-cast turn
n=645
1%
T1
0%
T2
3%
T3
6%
T4
14%
T5
62%
T6-9
15%
T10+
Median
7
P25
6
· P75
9
· max
18
On curve
59%
(111 / 645 cast on T7)
Cast same turn as drawn
36%
The "good card" funnel
4053 brought · 1360 playersBrought to game
4053
Ever drawn
1143
Reached battlefield
645
Still on board at game end
399
Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +19.9pp
Players who cast this card win 48% of the time (n=592) , vs 24% when it never left the library (n=2407).
When players drew this card but left it in hand, they won 28% (n=456).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +23.9pp; 95% confidence interval +19.9pp to +27.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1244 instances3.6%
Library
32.1%
Battlefield
21.1%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
119 decks
-
2
Vivi Ornitier
92 decks
-
3
Kinnan, Bonder Prodigy
71 decks
-
4
Urza, Lord High Artificer
61 decks
-
5
Animar, Soul of Elements
49 decks
-
6
Jace, Multiverse Architect
49 decks
-
7
Fire Lord Azula
47 decks
-
8
Umbris, Fear Manifest
44 decks
-
9
Helga, Skittish Seer
37 decks
-
10
Marvo, Deep Operative
32 decks
Card text
Hullbreaker Horror
Creature — Kraken Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
7 / 8
Innistrad Remastered (INR)
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Rare
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Illustrated by Svetlin Velinov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.