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Part of Commander Legends: Battle for Baldur's Gate
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Artifact — Equipment
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Marvel Super Heroes Commander (MSC)
Live Play Data
Lightning Greaves
26%
Live Inclusion
Times Brought
22778
Decks Running
10671
Median Cast Turn
5
Drawn → Played
73%
Format
First-cast turn
n=3891
7%
T1
15%
T2
11%
T3
12%
T4
13%
T5
33%
T6-9
8%
T10+
Median
5
P25
3
· P75
7
· max
19
On curve
23%
(599 / 3891 cast on T2)
Cast same turn as drawn
43%
The "good card" funnel
22801 brought · 4830 playersBrought to game
22801
Ever drawn
5302
Reached battlefield
3891
Still on board at game end
2984
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.5pp
Players who cast this card win 30% of the time (n=3531) , vs 23% when it never left the library (n=14690).
When players drew this card but left it in hand, they won 26% (n=1256).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.1pp; 95% confidence interval +4.5pp to +7.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
5925 instances3.1%
Library
50.4%
Battlefield
22.2%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
212 decks
-
2
Valgavoth, Harrower of Souls
180 decks
-
3
Kaalia of the Vast
156 decks
-
4
Krenko, Mob Boss
139 decks
- 5 Zhulodok, Void Gorger 122 decks
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6
Rootha, Mastering the Moment
99 decks
-
7
The Ur-Dragon
92 decks
-
8
Giada, Font of Hope
89 decks
-
9
Captain N'ghathrod
88 decks
-
10
Jin Sakai, Ghost of Tsushima
72 decks
Card text
Lightning Greaves
Artifact — Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip 
Marvel Super Heroes Commander (MSC)
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Uncommon
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Illustrated by Darius Zablockis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.