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Part of Commander Legends: Battle for Baldur's Gate
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Artifact — Equipment
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Marvel Super Heroes Commander (MSC)
Live Play Data
Lightning Greaves
27%
Live Inclusion
Times Brought
8840
Decks Running
4652
Median Cast Turn
5
Drawn → Played
74%
Format
First-cast turn
n=1495
8%
T1
14%
T2
10%
T3
13%
T4
12%
T5
34%
T6-9
10%
T10+
Median
5
P25
3
· P75
7
· max
19
On curve
22%
(212 / 1495 cast on T2)
Cast same turn as drawn
44%
The "good card" funnel
8857 brought · 2361 playersBrought to game
8857
Ever drawn
2023
Reached battlefield
1495
Still on board at game end
1163
Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.9pp
Players who cast this card win 30% of the time (n=1355) , vs 23% when it never left the library (n=5762).
When players drew this card but left it in hand, they won 24% (n=474).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.4pp; 95% confidence interval +4.9pp to +9.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
2270 instances2.9%
Library
51.2%
Battlefield
22.0%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
111 decks
-
2
Valgavoth, Harrower of Souls
75 decks
-
3
Kaalia of the Vast
71 decks
-
4
Krenko, Mob Boss
56 decks
-
5
Rootha, Mastering the Moment
56 decks
- 6 Zhulodok, Void Gorger 51 decks
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7
Captain N'ghathrod
39 decks
-
8
Jin Sakai, Ghost of Tsushima
35 decks
-
9
Mr. House, President and CEO
35 decks
-
10
Giada, Font of Hope
33 decks
Card text
Lightning Greaves
Artifact — Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip 
Marvel Super Heroes Commander (MSC)
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Uncommon
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Illustrated by Darius Zablockis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.