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Lightning Greaves card art
Live Play Data

Lightning Greaves

{2} · Artifact — Equipment · Marvel Super Heroes Commander (MSC)
26%
Live Inclusion
Times Brought
5601
Decks Running
3088
Median Cast Turn
5.0
Drawn → Played
74%
Format

Lightning Greaves appears in 26% of tracked Commander decks. When drawn, 74% of copies reach the battlefield, and games where it resolves show a +7.5 percentage-point win-rate lift over games where it stays in the library.

Lightning Greaves sits in 26% of Commander decks tracked on Playgroup Live, one of the most consistent inclusion rates among non-land artifacts in the format. Across 3944 tracked games, it has been brought to the table 5617 times, drawn 1287 times, and cast 946 times. No single player dominates that sample: 1633 distinct players have contributed data, and the heaviest single contributor accounts for under 1% of all instances.

The clearest signal in the data is the win-rate gap. Games where Lightning Greaves resolved carried a +7.5 percentage-point lift over games where the card sat untouched in the library. With 900 observations in the cast bucket and 3830 in the library bucket, this is a well-sampled effect. Median first cast lands on turn 5.0, though the mode of the distribution is turn 2, reflecting the opening-hand cases where it accelerates a commander out of the gates immediately.

Lightning Greaves is legal in Commander and has no color identity, fitting into any deck. Its combination of free equip cost, haste, and shroud makes it the premier haste-enabler for commander-centric strategies, which explains its spread across commanders as varied as Cloud, Ex-SOLDIER; Kaalia of the Vast; Krenko, Mob Boss; and The Ur-Dragon.

At a glance
  • 26% of tracked Commander decks include Lightning Greaves
  • 74% of drawn copies are cast before the game ends
  • T5.0 median first-cast turn (mode is turn 2)
  • 79% battlefield stickiness once cast
  • +7.5pp win-rate lift in games where it resolves vs. stays in library
  • 1633 distinct players contributing to the dataset, well-spread across the meta

First-cast turn

n=946
8%
T1
14%
T2
10%
T3
12%
T4
12%
T5
34%
T6-9
10%
T10+
Median 5.0 P25 3 · P75 7 · max 18
On curve 22% (133 / 946 cast on T2) Cast same turn as drawn 43%

The "good card" funnel

5617 brought · 1633 players
Brought to game
5617
Ever drawn
1287
Reached battlefield
946
Still on board at game end
743
74%

Of 5617 Lightning Greaves brought to games, 1287 were drawn, 946 of those were cast, and 79% of cast copies remained on the battlefield at game's end.

≥ +4.5pp

Players who cast this card win 30% of the time (n=900) , vs 23% when it never left the library (n=3830).

When players drew this card but left it in hand, they won 23% (n=316) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +7.5pp; 95% confidence interval +4.5pp to +10.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

1438 instances
2.8%
Library
51.7%
Battlefield
21.4%
Graveyard
5.9%
Exile

Most Lightning Greaves end their game on the battlefield, a pattern driven by its free equip cost and shroud making it difficult to remove once it lands. The library bucket is small because the card sees such high cast rates when drawn.

Commanders that played this card

in tracked games

Cloud, Ex-SOLDIER leads the commander distribution with 63 decks, but the list runs ten commanders deep across every color combination, showing how evenly Lightning Greaves spreads across the meta rather than concentrating in a single archetype.

Frequently Asked

How often is Lightning Greaves drawn in a Commander game?
In 3944 tracked games where Lightning Greaves was in a deck, it was drawn 23% of the time. That is in line with what a singleton in a 100-card deck produces. Of the 1287 copies that reached a hand, 74% were cast before the game ended. The remainder mostly reflects games that concluded before the player had an opportunity to cast it.
What turn does Lightning Greaves usually get cast?
Median first-cast turn is 5.0, but the mode of the distribution is turn 2. The turn-2 cluster represents hands where it was drawn in the opening seven and deployed early to protect a commander. The spread runs wide: the 75th percentile sits at turn 7, and a handful of casts occur as late as turn 18, usually when a player finds it off a late draw.
Does casting Lightning Greaves actually correlate with winning?
Yes, and the sample is large enough to take seriously. 30% of participations where Lightning Greaves resolved ended in a win for that player, versus 23% when the card stayed in the library. That is a +7.5 percentage-point gap across 900 cast observations and 3830 library observations. The lower bound of the confidence interval is positive, so the directional signal is consistent.
Is Lightning Greaves banned anywhere relevant?
Lightning Greaves is legal in Commander, Duel Commander, Legacy, Modern, Vintage, Historic, Timeless, and Oathbreaker. It is not legal in Standard, Pioneer, Pauper, or Pauper Commander. There are no bans in the formats where it sees the most play. Its free equip cost has historically been considered a design line that Wizards avoids revisiting, but the card itself remains unrestricted.
Why is Lightning Greaves so widely played in Commander?
Three factors combine. First, it costs 2 mana to cast and 0 to equip, so the full cost is front-loaded and then it protects every creature you play afterward for free. Second, haste means a commander can attack or activate the turn it arrives, bypassing the standard one-turn wait. Third, shroud stops targeted removal and counterspells aimed at the equipped creature. In a format where commanders are the highest-value targets on the board, those three abilities on a colorless artifact are close to universally relevant.
How reliable is the Playgroup Live data for Lightning Greaves?
Reliability here is strong relative to most cards tracked on the platform. The dataset covers 3944 games with 946 cast instances spread across 1633 distinct players. The single heaviest contributor accounts for less than 1% of all instances, which means the data is not skewed by one prolific player. Sample sizes in both the cast win-rate bucket (900) and the library bucket (3830) are large. The patterns should be read as consistent signals rather than definitive proof, but Lightning Greaves is one of the better-sampled cards on the platform.