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Part of Commander Legends: Battle for Baldur's Gate
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Artifact — Equipment
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Marvel Super Heroes Commander (MSC)
Live Play Data
Lightning Greaves
26%
Live Inclusion
Times Brought
30723
Decks Running
13662
Median Cast Turn
5.0
Drawn → Played
74%
Format
First-cast turn
n=5312
7%
T1
15%
T2
11%
T3
12%
T4
13%
T5
34%
T6-9
8%
T10+
Median
5.0
P25
3
· P75
7
· max
21
On curve
22%
(803 / 5312 cast on T2)
Cast same turn as drawn
43%
The "good card" funnel
30746 brought · 5904 playersBrought to game
30746
Ever drawn
7202
Reached battlefield
5312
Still on board at game end
4093
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.4pp
Players who cast this card win 30% of the time (n=4826) , vs 24% when it never left the library (n=19774).
When players drew this card but left it in hand, they won 27% (n=1700).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.8pp; 95% confidence interval +5.4pp to +8.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
8051 instances3.0%
Library
50.8%
Battlefield
21.8%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
257 decks
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2
Valgavoth, Harrower of Souls
229 decks
-
3
Kaalia of the Vast
199 decks
-
4
Krenko, Mob Boss
171 decks
- 5 Zhulodok, Void Gorger 159 decks
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6
Giada, Font of Hope
131 decks
-
7
Rootha, Mastering the Moment
118 decks
-
8
The Ur-Dragon
104 decks
-
9
Captain N'ghathrod
101 decks
-
10
Jin Sakai, Ghost of Tsushima
93 decks
Card text
Lightning Greaves
Artifact — Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip 
Marvel Super Heroes Commander (MSC)
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Uncommon
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Illustrated by Darius Zablockis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.