collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Lightning Greaves card art
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Lightning Greaves

{2} · Artifact — Equipment · Marvel Super Heroes Commander (MSC)
Times Brought
5717
Decks Running
3128
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Lightning Greaves card

Lightning Greaves

{2}
Artifact — Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Marvel Super Heroes Commander (MSC) · Uncommon · Illustrated by Darius Zablockis

Final zone distribution

1233 instances
2.9%
Library
57.9%
Battlefield
14.0%
Graveyard
4.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

5727 brought · 1814 players
Brought to game
5727
Ever drawn
1139
Reached battlefield
828
Still on board at game end
714

Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.4pp

Players who cast this card win 27% of the time (n=676) , vs 25% when it never left the library (n=3417).

When players drew this card but left it in hand, they won 21% (n=236) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +1.6pp; 95% confidence interval -0.4pp to +3.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=828
12%
T1
17%
T2
11%
T3
14%
T4
12%
T5
29%
T6-9
5%
T10+
Median 4.0 P25 2 · P75 7 · max 27
On curve 29% (137 / 828 cast on T2) Cast same turn as drawn 43%
6197 of 300 tracked games 99%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.