collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Lightning Greaves card art
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Lightning Greaves

{2} · Artifact — Equipment · Marvel Super Heroes Commander (MSC)
Times Brought
17806
Decks Running
8854
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Lightning Greaves card

Lightning Greaves

{2}
Artifact — Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Marvel Super Heroes Commander (MSC) · Uncommon · Illustrated by Darius Zablockis

Final zone distribution

3791 instances
2.3%
Library
58.8%
Battlefield
14.7%
Graveyard
4.4%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

17819 brought · 4346 players
Brought to game
17819
Ever drawn
3492
Reached battlefield
2578
Still on board at game end
2228

Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.3pp

Players who cast this card win 26% of the time (n=2013) , vs 25% when it never left the library (n=10207).

When players drew this card but left it in hand, they won 24% (n=672).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.9pp; 95% confidence interval -0.3pp to +2.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=2578
12%
T1
16%
T2
12%
T3
13%
T4
13%
T5
28%
T6-9
6%
T10+
Median 4.0 P25 2 · P75 6 · max 35
On curve 28% (406 / 2578 cast on T2) Cast same turn as drawn 44%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.