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Swiftfoot Boots card art
Live Play Data

Swiftfoot Boots

{2} · Artifact — Equipment · Star Trek Commander (TRC)
27%
Live Inclusion
Times Brought
40373
Decks Running
17666
Median Cast Turn
5
Drawn → Played
71%
Format

First-cast turn

n=6729
2%
T1
17%
T2
11%
T3
11%
T4
12%
T5
36%
T6-9
10%
T10+
Median 5 P25 3 · P75 7 · max 23
On curve 19% (1136 / 6729 cast on T2) Cast same turn as drawn 37%

The "good card" funnel

40398 brought · 7456 players
Brought to game
40398
Ever drawn
9480
Reached battlefield
6729
Still on board at game end
5147

Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +3.2pp

Players who cast this card win 28% of the time (n=6470) , vs 23% when it never left the library (n=27618).

When players drew this card but left it in hand, they won 25% (n=2596).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.3pp; 95% confidence interval +3.2pp to +5.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

10517 instances
2.8%
Library
48.9%
Battlefield
21.4%
Graveyard
5.6%
Exile

Commanders that played this card

in tracked games
Card text
Swiftfoot Boots card

Swiftfoot Boots

{2}
Artifact — Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Star Trek Commander (TRC) · Uncommon · Illustrated by Arthur Yuan

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.