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Part of Bloomburrow
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Artifact — Equipment
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Mystery Booster Commander Edition (MBC)
Live Play Data
Swiftfoot Boots
27%
Live Inclusion
Times Brought
31290
Decks Running
14201
Median Cast Turn
5
Drawn → Played
71%
Format
First-cast turn
n=5265
7%
T1
16%
T2
11%
T3
12%
T4
12%
T5
33%
T6-9
9%
T10+
Median
5
P25
3
· P75
7
· max
23
On curve
23%
(820 / 5265 cast on T2)
Cast same turn as drawn
41%
The "good card" funnel
31314 brought · 6193 playersBrought to game
31314
Ever drawn
7393
Reached battlefield
5265
Still on board at game end
4024
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.4pp
Players who cast this card win 27% of the time (n=4765) , vs 24% when it never left the library (n=20107).
When players drew this card but left it in hand, they won 25% (n=1882).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.7pp; 95% confidence interval +2.4pp to +5.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
8206 instances2.8%
Library
49.0%
Battlefield
21.5%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
287 decks
-
2
Giada, Font of Hope
250 decks
-
3
Ms. Bumbleflower
210 decks
-
4
Ghalta, Primal Hunger
192 decks
-
5
Krenko, Mob Boss
187 decks
-
6
Lathliss, Dragon Queen
163 decks
-
7
Kaalia of the Vast
160 decks
-
8
Terra, Herald of Hope
146 decks
-
9
Hakbal of the Surging Soul
114 decks
-
10
Jin Sakai, Ghost of Tsushima
101 decks
Card text
Swiftfoot Boots
Artifact — Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Mystery Booster Commander Edition (MBC)
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Uncommon
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Illustrated by Svetlin Velinov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.