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Part of Bloomburrow
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Artifact — Equipment
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Mystery Booster Commander Edition (MBC)
Live Play Data
Swiftfoot Boots
28%
Live Inclusion
Times Brought
15976
Decks Running
7857
Median Cast Turn
5
Drawn → Played
71%
Format
First-cast turn
n=2681
7%
T1
15%
T2
12%
T3
11%
T4
12%
T5
34%
T6-9
9%
T10+
Median
5
P25
3
· P75
7
· max
18
On curve
22%
(407 / 2681 cast on T2)
Cast same turn as drawn
41%
The "good card" funnel
16000 brought · 3691 playersBrought to game
16000
Ever drawn
3767
Reached battlefield
2681
Still on board at game end
2037
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.4pp
Players who cast this card win 26% of the time (n=2325) , vs 24% when it never left the library (n=9735).
When players drew this card but left it in hand, they won 24% (n=909).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.3pp; 95% confidence interval +0.4pp to +4.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
4213 instances2.6%
Library
48.4%
Battlefield
22.0%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
190 decks
-
2
Ms. Bumbleflower
128 decks
-
3
Krenko, Mob Boss
111 decks
-
4
Kaalia of the Vast
97 decks
-
5
Terra, Herald of Hope
95 decks
-
6
Felothar the Steadfast
64 decks
-
7
Fire Lord Azula
63 decks
-
8
Hakbal of the Surging Soul
61 decks
-
9
Anti-Venom, Horrifying Healer
60 decks
-
10
Tony Stark // The Invincible Iron Man
53 decks
Card text
Swiftfoot Boots
Artifact — Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Mystery Booster Commander Edition (MBC)
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Uncommon
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Illustrated by Svetlin Velinov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.