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Swiftfoot Boots card art
Live Play Data

Swiftfoot Boots

{2} · Artifact — Equipment · Mystery Booster Commander Edition (MBC)
28%
Live Inclusion
Times Brought
15976
Decks Running
7857
Median Cast Turn
5
Drawn → Played
71%
Format

First-cast turn

n=2681
7%
T1
15%
T2
12%
T3
11%
T4
12%
T5
34%
T6-9
9%
T10+
Median 5 P25 3 · P75 7 · max 18
On curve 22% (407 / 2681 cast on T2) Cast same turn as drawn 41%

The "good card" funnel

16000 brought · 3691 players
Brought to game
16000
Ever drawn
3767
Reached battlefield
2681
Still on board at game end
2037

Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.4pp

Players who cast this card win 26% of the time (n=2325) , vs 24% when it never left the library (n=9735).

When players drew this card but left it in hand, they won 24% (n=909).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.3pp; 95% confidence interval +0.4pp to +4.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

4213 instances
2.6%
Library
48.4%
Battlefield
22.0%
Graveyard
6.1%
Exile

Commanders that played this card

in tracked games
Card text
Swiftfoot Boots card

Swiftfoot Boots

{2}
Artifact — Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Mystery Booster Commander Edition (MBC) · Uncommon · Illustrated by Svetlin Velinov

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.