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Swiftfoot Boots card art
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Swiftfoot Boots

{2} · Artifact — Equipment · Mystery Booster Commander Edition (MBC)
Times Brought
5977
Decks Running
3177
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Swiftfoot Boots card

Swiftfoot Boots

{2}
Artifact — Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Mystery Booster Commander Edition (MBC) · Uncommon · Illustrated by Svetlin Velinov

Final zone distribution

1250 instances
2.3%
Library
54.5%
Battlefield
15.5%
Graveyard
4.0%
Exile

The "good card" funnel

5986 brought · 1840 players
Brought to game
5986
Ever drawn
1164
Reached battlefield
819
Still on board at game end
681

Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.3pp

Players who cast this card win 26% of the time (n=675) , vs 25% when it never left the library (n=3623).

When players drew this card but left it in hand, they won 26% (n=286) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +0.7pp; 95% confidence interval -1.3pp to +2.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=819
12%
T1
13%
T2
15%
T3
11%
T4
12%
T5
28%
T6-9
8%
T10+
Median 4 P25 3 · P75 7 · max 17
On curve 25% (107 / 819 cast on T2) Cast same turn as drawn 46%
6246 of 300 tracked games 99%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.