Swiftfoot Boots
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Swiftfoot Boots
Final zone distribution
1250 instancesCommanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
98 decks
-
2
Krenko, Mob Boss
72 decks
-
3
Kaalia of the Vast
42 decks
-
4
Ms. Bumbleflower
39 decks
-
5
Hakbal of the Surging Soul
35 decks
-
6
Terra, Herald of Hope
35 decks
-
7
Zada, Hedron Grinder
31 decks
-
8
Tony Stark // The Invincible Iron Man
29 decks
-
9
Felothar the Steadfast
28 decks
-
10
Anti-Venom, Horrifying Healer
27 decks
The "good card" funnel
5986 brought · 1840 playersOnce cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 26% of the time (n=675) , vs 25% when it never left the library (n=3623).
When players drew this card but left it in hand, they won 26% (n=286) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.7pp; 95% confidence interval -1.3pp to +2.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=819Full analysis unlocks as more games are tracked. Stats refresh nightly.