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Swiftfoot Boots card art
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Swiftfoot Boots

{2} · Artifact — Equipment · Mystery Booster Commander Edition (MBC)
Times Brought
18941
Decks Running
9378
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Swiftfoot Boots card

Swiftfoot Boots

{2}
Artifact — Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Mystery Booster Commander Edition (MBC) · Uncommon · Illustrated by Svetlin Velinov

Final zone distribution

3951 instances
1.7%
Library
56.0%
Battlefield
15.3%
Graveyard
3.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

18951 brought · 4678 players
Brought to game
18951
Ever drawn
3670
Reached battlefield
2607
Still on board at game end
2213

Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.8pp

Players who cast this card win 26% of the time (n=1986) , vs 26% when it never left the library (n=10846).

When players drew this card but left it in hand, they won 26% (n=769).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.4pp; 95% confidence interval -0.8pp to +1.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=2607
12%
T1
14%
T2
14%
T3
12%
T4
12%
T5
29%
T6-9
6%
T10+
Median 4 P25 2 · P75 6 · max 18
On curve 26% (360 / 2607 cast on T2) Cast same turn as drawn 45%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.