Swiftfoot Boots
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
260 instancesCommanders that played this card
in tracked games-
1
Krenko, Mob Boss
19 decks
-
2
Doctor Doom, King of Latveria
14 decks
-
3
Zada, Hedron Grinder
12 decks
-
4
Terra, Herald of Hope
9 decks
-
5
Avatar Aang // Aang, Master of Elements
7 decks
-
6
Hakbal of the Surging Soul
7 decks
-
7
Ms. Bumbleflower
7 decks
-
8
Giada, Font of Hope
6 decks
-
9
Sonic the Hedgehog
6 decks
-
10
Strefan, Maurer Progenitor
6 decks
The "good card" funnel
1233 brought · 493 playersOnce cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 26% of the time (n=175) , vs 24% when it never left the library (n=916).
When players drew this card but left it in hand, they won 25% (n=64) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.5pp; 95% confidence interval -2.4pp to +5.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=176Full analysis unlocks as more games are tracked. Stats refresh nightly.