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Evolving Wilds card art
Live Play Data

Evolving Wilds

Land · Marvel Super Heroes Commander (MSC)
22%
Live Inclusion
Times Brought
7138
Decks Running
3836
Median Cast Turn
4.0
Drawn → Played
70%
Format

Evolving Wilds shows up in 22% of tracked Commander decks on Playgroup Live. When drawn, 70% of copies are cast before the game ends, with a median first-cast turn of 4.0.

Evolving Wilds is Commander's workhorse land fixer. It appears in 22% of the 17176 tracked decks on Playgroup Live, spread across 2143 distinct players, with the single heaviest contributor accounting for under 1% of all instances. That distribution means the data reflects genuine community-wide usage, not one prolific user skewing the numbers.

The card's job is simple: sacrifice it, fetch a basic, fix your mana. It enters tapped and sacrifices itself, so it never sticks around. 70% of drawn copies get cast before the game ends. The mode first-cast turn is 1, driven by opening-hand keeps, but the median lands on turn 4.0, reflecting the many copies drawn mid-game. Of those cast copies, 62% are played on the same turn they were drawn, confirming that players treat this as a slam-it-now piece of infrastructure rather than a hold.

The commander distribution is broad. No single commander dominates the list. Evolving Wilds turns up wherever a multicolor deck needs cheap, reliable basic-land access, which in practice means almost every color combination with two or more colors.

At a glance
  • 22% of tracked Commander decks include Evolving Wilds
  • 70% of drawn copies are cast before the game ends
  • T4.0 median first-cast turn across all tracked games
  • 62% of drawn-and-cast copies played the same turn they were drawn
  • 2143 distinct players have brought Evolving Wilds to a tracked game
  • 1238 total casts recorded across all tracked participations

First-cast turn

n=1238
29%
T1
10%
T2
9%
T3
9%
T4
9%
T5
28%
T6-9
7%
T10+
Median 4.0 P25 1 · P75 6 · max 23
Cast same turn as drawn 62%

The "good card" funnel

7150 brought · 2143 players
Brought to game
7150
Ever drawn
1766
Reached battlefield
1238
Still on board at game end
82
70%

Of 7150 Evolving Wilds brought to tracked games, 1766 were drawn and 1238 of those were cast, a chain that reflects both the typical draw rate of a singleton and the card's role as immediate-use mana infrastructure.

≥ +2.8pp

Players who cast this card win 26% of the time (n=1130) , vs 21% when it never left the library (n=4504).

When players drew this card but left it in hand, they won 27% (n=473) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +5.3pp; 95% confidence interval +2.8pp to +7.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

1968 instances
3.6%
Library
4.2%
Battlefield
66.6%
Graveyard
8.4%
Exile

Evolving Wilds is designed to self-destruct: it sacrifices on use, so the dominant final zone is the graveyard, with only a small slice landing in exile from effects like Path to Exile or Bojuka Bog. The library share is minimal, meaning most copies brought to a game do get interacted with.

Commanders that played this card

in tracked games

The top-commander list spans at least seven distinct color combinations, from Orzhov to Naya to four-color, confirming that Evolving Wilds functions as a format-wide utility rather than a staple for any single archetype or color pair.

Card text
Evolving Wilds card

Evolving Wilds

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Marvel Super Heroes Commander (MSC) · Common · Illustrated by Rytis Sabaliauskas

Frequently Asked

How often is Evolving Wilds drawn in a Commander game?
Across 5140 tracked multiplayer Commander games, Evolving Wilds was drawn 25% of the time in participations where it was in the deck. That is consistent with a singleton in a 100-card deck. Of those 1766 drawn instances, 70% were cast before the game ended. The remainder largely reflects games that concluded before the player had a meaningful window to activate it.
What turn does Evolving Wilds typically hit the battlefield?
The median first-cast turn is 4.0, with a mode of turn 1. That bimodal shape is characteristic of a cheap land-fetch: players who draw it in their opening hand activate it immediately, while players who draw it mid-game tend to use it whenever they need the color fix. The p25 is turn 1 and the p75 is turn 6, so the spread is wide.
Does casting Evolving Wilds actually correlate with winning?
In Playgroup Live's tracked multiplayer games, the win rate when Evolving Wilds was cast is 26%, compared to 21% when it stayed in the library uninteracted with. That is a +5.3 percentage-point lift in the cast bucket. The sample is large enough (1130 cast participations, 4504 library participations) for this to be a meaningful directional signal, though the lift likely reflects the quality of multicolor decks that run this card rather than the card itself generating wins.
Is Evolving Wilds legal in Commander?
Yes. Evolving Wilds is legal in Commander, Pauper Commander, Duel Commander, Brawl, Legacy, Modern, Pioneer, Pauper, and most other sanctioned formats. It has no color identity, so it fits into any Commander deck that wants basic-land fixing regardless of color combination.
Why do so many Commander decks run Evolving Wilds?
Evolving Wilds costs nothing to include in terms of mana investment, it is a common with broad reprint history so it is inexpensive to acquire, and it fixes any one color of mana by finding any basic land type. Multicolor Commander decks frequently struggle to hit their color requirements early, and Evolving Wilds offers a zero-mana-value solution. It does enter tapped, which is a real cost, but for decks that prioritize consistency over pure speed it is a reliable slot.
How concentrated is the Evolving Wilds data across players?
The data is well-spread. 2143 distinct players have brought Evolving Wilds to a tracked game on Playgroup Live, and the single heaviest contributor accounts for under 2% of all instances. That means the usage patterns here reflect a genuinely broad cross-section of the player base rather than a small group of power users inflating the numbers.