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Boros Charm card art
Live Play Data

Boros Charm

{R} {W} · Instant · Foundations (FDN)
21%
Live Inclusion
Times Brought
793
Decks Running
428
Median Cast Turn
7
Drawn → Played
57%
Format

Boros Charm sits in 21% of tracked multiplayer Commander decks on Playgroup Live, resolving 107 times across 747 games, with a median first-cast turn of 7.

Boros Charm is one of the most versatile two-mana instants in Naya and Mardu color identities, and the live-play data backs the reputation. It appears in 21% of tracked multiplayer Commander decks, spread across 350 distinct players, with no single player accounting for more than a small slice of the total. That breadth is an early signal of genuine format adoption rather than one pilot skewing the numbers.

The card's three modes pull it in different directions. The indestructible mode saves boards from sweepers; the 4-damage mode closes games or kills planeswalkers; the double strike mode fuels combat-oriented commanders. That versatility shows up in the cast timing: median first cast lands on turn 7, later than a curve two-drop would suggest, consistent with players holding it as a reactive tool and deploying it at the right moment rather than jamming it on curve.

Boros Charm is legal in Commander, Legacy, Modern, Pioneer, Standard, and most other constructed formats. It is not legal in Pauper or Pauper Commander, where its uncommon rarity disqualifies it. Within Commander, it is most common in Naya, Mardu, and straight Boros shells where both red and white pips are available.

At a glance
  • 21% of tracked multiplayer Commander decks include Boros Charm
  • 57% of drawn copies are cast before the game ends
  • T7 median first-cast turn, consistent with reactive usage
  • 350 distinct players have brought this card to a tracked game
  • 24% draw rate, typical for a singleton in a 100-card deck
  • 107 total casts recorded across all tracked games

First-cast turn

n=107
0%
T1
1%
T2
1%
T3
4%
T4
13%
T5
60%
T6-9
21%
T10+
Median 7 P25 6 · P75 9 · max 15
On curve 1% (1 / 107 cast on T2) Cast same turn as drawn 16%

The "good card" funnel

794 brought · 350 players
Brought to game
794
Ever drawn
187
Reached battlefield
107
Still on board at game end
10
57%

Of 794 Boros Charms brought to games, 187 were drawn, and 107 of those were cast, with the gap between drawn and cast reflecting its role as a reactive spell held for the right moment.

≥ -8.9pp

Players who cast this card win 26% of the time (n=104) , vs 26% when it never left the library (n=559).

When players drew this card but left it in hand, they won 24% (n=79) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -0.5pp; 95% confidence interval -8.9pp to +7.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

197 instances
3.0%
Library
5.1%
Battlefield
53.8%
Graveyard
4.6%
Exile

Most Boros Charm instances end in the graveyard after resolving, a natural result for an instant, with the library bucket nearly empty because the card is almost always shuffled out or played before games end.

Commanders that played this card

in tracked games

The top commanders are spread across Naya, Mardu, and straight Boros color identities, with no single commander dominating the list, which reflects the charm's broad playability wherever red and white overlap.

Frequently Asked

How often is Boros Charm drawn and cast in a Commander game?
Across 747 tracked multiplayer games where Boros Charm was in the deck, it was drawn 24% of the time. That is in line with what you'd expect for any singleton in a 100-card deck. Of those drawn copies, 57% were cast before the game ended. The remainder largely reflects games that ended before the player had a window to use it, rather than a deliberate choice to hold.
What turn does Boros Charm typically get cast?
Median first-cast turn is 7, with the interquartile range spanning turns 6 through 9. For a 2-mana card, this is late, and that is the point: Boros Charm rewards patience. Players are holding it for the indestructible mode against a board wipe, or waiting for the damage mode to finish a player. The 16% same-turn cast rate confirms that only a small fraction of drawn copies are played the moment they arrive.
Does casting Boros Charm correlate with winning?
In 104 participations where Boros Charm reached the stack, the normalized win rate was 26%. In 559 participations where it stayed in the library untouched, the win rate was 26%. The delta between those two buckets is small and the confidence interval crosses zero, so treat this as directional only. The data does not establish that casting Boros Charm causes wins; it does suggest decks that cast it are competitive.
Is Boros Charm banned in any format?
Boros Charm is not legal in Pauper or Pauper Commander due to its uncommon rarity. It is also not legal in Premodern or Old School, which predate the card's printing. It is fully legal in Commander, Legacy, Modern, Pioneer, Standard, Vintage, and most other formats where its two colored pips are achievable.
Which commanders most commonly run Boros Charm?
Among multiplayer Commander decks in the Playgroup Live dataset, Baylen the Haymaker, Gishath Sun's Avatar, Kaalia of the Vast, and Lightning Army of One each appear in 14 decks alongside Boros Charm. Isshin Two Heavens as One follows at 12. The spread across Naya (GRW), Mardu (BRW), and pure Boros (RW) commanders reflects how broadly accessible the card's two-pip cost is in red-white shells.
How concentrated is the Boros Charm data across players?
350 distinct players have brought Boros Charm to a Playgroup Live tracked game. The single heaviest contributor accounts for roughly 24% of all instances, well below the 30% threshold that would raise concentration concerns. This spread across a large player base makes the early signals in this dataset more representative than if the card were heavily played by just one or two pilots.