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Part of Outlaws of Thunder Junction
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#11 in Boros Commander Staples
·
Instant
·
Foundations (FDN)
Card Preview
Boros Charm
Times Brought
1632
Decks Running
785
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Boros Charm
Instant
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Foundations (FDN)
·
Uncommon
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Illustrated by Zoltan Boros
Final zone distribution
274 instances2.2%
Library
7.7%
Battlefield
39.8%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
Kaalia of the Vast
43 decks
-
2
Gishath, Sun's Avatar
41 decks
-
3
Edgar Markov
33 decks
-
4
Cloud, Ex-SOLDIER
24 decks
-
5
Kratos, Stoic Father
24 decks
-
6
Rin and Seri, Inseparable
24 decks
-
7
Isshin, Two Heavens as One
20 decks
-
8
Sonic the Hedgehog
19 decks
-
9
Baylen, the Haymaker
16 decks
-
10
Lightning, Army of One
16 decks
The "good card" funnel
1632 brought · 654 playersBrought to game
1632
Ever drawn
259
Reached battlefield
117
Still on board at game end
21
≥ -1.7pp
Players who cast this card win 30% of the time (n=100) , vs 26% when it never left the library (n=1079).
When players drew this card but left it in hand, they won 28% (n=109).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.4pp; 95% confidence interval -1.7pp to +8.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=117
3%
T1
3%
T2
3%
T3
5%
T4
11%
T5
61%
T6-9
14%
T10+
Median
7
P25
5
· P75
9
· max
14
On curve
6%
(3 / 117 cast on T2)
Cast same turn as drawn
23%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.