collections_bookmark Part of Duskmourn: House of Horror
Overwhelming Stampede card art
Live Play Data

Overwhelming Stampede

{3} {G} {G} · Sorcery · Marvel Super Heroes Commander (MSC)
7%
Live Inclusion
Times Brought
1807
Decks Running
892
Median Cast Turn
8
Drawn → Played
52%
Format

First-cast turn

n=209
1%
T1
0%
T2
0%
T3
1%
T4
3%
T5
66%
T6-9
28%
T10+
Median 8 P25 7 · P75 10 · max 20
On curve 6% (6 / 209 cast on T5) Cast same turn as drawn 22%

The "good card" funnel

1810 brought · 749 players
Brought to game
1810
Ever drawn
400
Reached battlefield
209
Still on board at game end
69
≥ +18.0pp

Players who cast this card win 45% of the time (n=199) , vs 21% when it never left the library (n=1181).

When players drew this card but left it in hand, they won 18% (n=167).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +24.6pp; 95% confidence interval +18.0pp to +31.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

449 instances
4.0%
Library
15.4%
Battlefield
38.1%
Graveyard
5.3%
Exile

Commanders that played this card

in tracked games
Card text
Overwhelming Stampede card

Overwhelming Stampede

{3} {G} {G}
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Daniel Landerman

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.