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Part of Duskmourn: House of Horror
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Overwhelming Stampede
7%
Live Inclusion
Times Brought
5146
Decks Running
2105
Median Cast Turn
8.0
Drawn → Played
54%
Format
First-cast turn
n=632
0%
T1
0%
T2
0%
T3
0%
T4
5%
T5
68%
T6-9
26%
T10+
Median
8.0
P25
7
· P75
10
· max
23
On curve
6%
(30 / 632 cast on T5)
Cast same turn as drawn
26%
The "good card" funnel
5149 brought · 1701 playersBrought to game
5149
Ever drawn
1167
Reached battlefield
632
Still on board at game end
213
≥ +21.3pp
Players who cast this card win 49% of the time (n=612) , vs 23% when it never left the library (n=3541).
When players drew this card but left it in hand, they won 18% (n=500).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +25.2pp; 95% confidence interval +21.3pp to +29.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1305 instances3.4%
Library
16.3%
Battlefield
38.7%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Ghalta, Primal Hunger
311 decks
-
2
T'Challa, the Black Panther
228 decks
-
3
Beorn the Fierce
48 decks
-
4
Zimone, Mystery Unraveler
35 decks
-
5
Galadriel, Elven-Queen
34 decks
-
6
The Astonishing Ant-Man
34 decks
-
7
Chief of the Wilds
33 decks
-
8
Galadriel, Light of Valinor
26 decks
-
9
The Unbeatable Squirrel Girl
23 decks
-
10
Aesi, Tyrant of Gyre Strait
21 decks
Card text
Overwhelming Stampede
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Daniel Landerman
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.