collections_bookmark
Part of Duskmourn: House of Horror
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Overwhelming Stampede
3%
Decklist Inclusion
Times Brought
870
Decks Running
469
In Decks
3496
Decklist Inclusion
3%
Format
Card text
Overwhelming Stampede
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Daniel Landerman
Final zone distribution
228 instances3.5%
Library
18.4%
Battlefield
39.5%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
66 decks
-
2
Galadriel, Elven-Queen
15 decks
-
3
Ghalta, Primal Hunger
15 decks
-
4
The Astonishing Ant-Man
14 decks
-
5
Zimone, Mystery Unraveler
9 decks
-
6
Galadriel, Light of Valinor
7 decks
-
7
Pantlaza, Sun-Favored
7 decks
-
8
Aesi, Tyrant of Gyre Strait
6 decks
-
9
The Unbeatable Squirrel Girl
6 decks
-
10
Witherbloom, the Balancer
6 decks
The "good card" funnel
873 brought · 420 playersBrought to game
873
Ever drawn
203
Reached battlefield
119
Still on board at game end
42
≥ +16.8pp
Players who cast this card win 46% of the time (n=108) , vs 20% when it never left the library (n=552).
When players drew this card but left it in hand, they won 19% (n=75) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +25.7pp; 95% confidence interval +16.8pp to +34.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=119
0%
T1
1%
T2
1%
T3
1%
T4
3%
T5
61%
T6-9
34%
T10+
Median
8
P25
7
· P75
10
· max
20
On curve
6%
(4 / 119 cast on T5)
Cast same turn as drawn
25%
844 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.