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Part of Duskmourn: House of Horror
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Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Overwhelming Stampede
Times Brought
729
Decks Running
371
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Overwhelming Stampede
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Marvel Super Heroes Commander (MSC)
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Rare
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Illustrated by Daniel Landerman
Final zone distribution
143 instances2.1%
Library
22.4%
Battlefield
30.8%
Graveyard
2.1%
Exile
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
62 decks
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2
Ghalta, Primal Hunger
14 decks
-
3
Zimone, Mystery Unraveler
9 decks
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4
Galadriel, Elven-Queen
8 decks
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5
The Astonishing Ant-Man
8 decks
-
6
The Unbeatable Squirrel Girl
8 decks
-
7
Galadriel, Light of Valinor
7 decks
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8
Lathril, Blade of the Elves
6 decks
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9
Omnath, Locus of Mana
6 decks
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10
Rin and Seri, Inseparable
6 decks
The "good card" funnel
729 brought · 312 playersBrought to game
729
Ever drawn
135
Reached battlefield
67
Still on board at game end
32
≥ +9.5pp
Players who cast this card win 39% of the time (n=52) , vs 24% when it never left the library (n=451).
When players drew this card but left it in hand, they won 21% (n=62) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +15.4pp; 95% confidence interval +9.5pp to +21.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=67
0%
T1
0%
T2
1%
T3
6%
T4
7%
T5
66%
T6-9
19%
T10+
Median
7
P25
6
· P75
9
· max
13
On curve
15%
(5 / 67 cast on T5)
Cast same turn as drawn
23%
67 of 100 times cast
67%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.