Black Market Connections
38% of games where Black Market Connections resolved ended in a win for the caster, a +12.8 percentage-point lift over the baseline, across 319 tracked participations.
Black Market Connections sits in 15% of Commander decks tracked on Playgroup Live, appearing in 1219 of the 8082 distinct decks that have played a recorded game. That breadth across black-inclusive commanders confirms its reputation as one of the format's most flexible three-mana enchantments.
The win-rate signal is the strongest number here. Games where the card reached the battlefield show a +12.8 percentage-point lift over games where it stayed in the library, and the lower bound of that confidence interval clears zero, making this an early but meaningful positive signal rather than noise. Cast copies finish on the battlefield 74% of the time, meaning removal is the exception rather than the rule once it resolves.
The card's flexibility is the mechanical reason it shows up across so many commander archetypes. Treasures feed mana-hungry turns, card draw feeds hand advantage, and the 3/2 Shapeshifter token feeds tribal synergies. Every main phase the enchantment is in play, its controller picks the option that matters most right now. That optionality is precisely why 891 distinct players have brought it to a tracked game.
- 15% of tracked Commander decks include Black Market Connections
- 63% of drawn copies were cast before the game ended
- T5 median first-cast turn, one above its mana value of 3
- 74% battlefield stickiness once resolved
- +12.8pp normalized win-rate lift when cast vs. staying in the library
- 891 distinct players have brought this card to a tracked game
First-cast turn
n=345The "good card" funnel
2304 brought · 891 playersOf 2304 copies brought to games, 550 were drawn, 345 of those were cast, and the majority of resolved copies stayed on the battlefield through the end of the game.
Players who cast this card win 38% of the time (n=319) , vs 25% when it never left the library (n=1432).
When players drew this card but left it in hand, they won 27% (n=188) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +12.8pp; 95% confidence interval +7.5pp to +18.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
623 instancesMost copies that were never interacted with stayed in the library, a structural fact of 100-card singleton decks. Among observed instances, the battlefield is the most common final destination, which reflects how rarely the card is answered once it lands.
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
119 decks
-
2
Y'shtola, Night's Blessed
40 decks
-
3
Ezio Auditore da Firenze
24 decks
-
4
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
24 decks
-
5
Edgar Markov
23 decks
-
6
Edward Kenway
23 decks
-
7
Admiral Brass, Unsinkable
22 decks
-
8
Betor, Ancestor's Voice
20 decks
-
9
Sauron, the Dark Lord
19 decks
-
10
Marneus Calgar
17 decks
Doctor Doom, King of Latveria leads in raw deck count by a substantial margin, but the spread across ten-plus distinct commanders shows that Black Market Connections is a format-wide staple, not a single-archetype card.