collections_bookmark Part of Commander Legends: Battle for Baldur's Gate format_list_numbered #2 black ramp card
Black Market Connections card art
Live Play Data

Black Market Connections

{2} {B} · Enchantment · Marvel Super Heroes Commander (MSC)
16%
Live Inclusion
Times Brought
11021
Decks Running
4723
Median Cast Turn
5
Drawn → Played
63%
Format

First-cast turn

n=1655
1%
T1
4%
T2
26%
T3
14%
T4
14%
T5
33%
T6-9
8%
T10+
Median 5 P25 3 · P75 7 · max 17
On curve 31% (427 / 1655 cast on T3) Cast same turn as drawn 30%

The "good card" funnel

11021 brought · 2933 players
Brought to game
11021
Ever drawn
2619
Reached battlefield
1655
Still on board at game end
1289

Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +6.9pp

Players who cast this card win 34% of the time (n=1513) , vs 25% when it never left the library (n=6941).

When players drew this card but left it in hand, they won 31% (n=874).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +9.3pp; 95% confidence interval +6.9pp to +11.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

2951 instances
2.8%
Library
43.7%
Battlefield
23.1%
Graveyard
6.1%
Exile

Commanders that played this card

in tracked games
Card text
Black Market Connections card

Black Market Connections

{2} {B}
Enchantment
At the beginning of your first main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Xabi Gaztelua

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.