Cyclonic Rift
Cast in 34 tracked games, Cyclonic Rift carries a 52.9% win rate when it hits the battlefield — 19.4 percentage points above the 33.5% baseline for decks that never cast it.
Cyclonic Rift is the blue reset button that Commander players plan entire turns around. Across 185 tracked games on Playgroup Live, decks that cast it won 52.9% of the time, against a 33.5% win rate for participations where it sat in the library all game. That +19.4 percentage-point delta is one of the largest we observe for any single card in the dataset.
The raw draw-to-play rate is 52.8%, lower than true auto-cast staples like Sol Ring. That gap is intentional. Players hold Cyclonic Rift in hand for a median of 3 turns before casting — often waiting for overload mana or a decisive board state. The same-turn-cast rate is just 35.7%, confirming it is a card players sit on deliberately rather than slam on sight.
Cyclonic Rift is a mono-blue instant, so its 7.75% inclusion rate across all tracked decks understates its reach. Restrict the lens to blue-containing commanders and the density is considerably higher, as the top-commander list below illustrates. Its near-zero battlefield stickiness (11.8%) is expected: as an instant, it resolves and moves to the graveyard, not the battlefield.
- 7.75% inclusion rate across all 1,807 tracked decks
- 52.9% win rate in games where Cyclonic Rift was cast (34 instances)
- +19.4pp win-rate lift versus participations where it was never cast
- T6 median first-cast turn, reflecting overload timing
- 3 turns median time Cyclonic Rift sits in hand before being cast
- 52.8% of drawn Cyclonic Rifts are cast before the game ends
First-cast turn
n=37The "good card" funnel
263 brought242 Cyclonic Rifts were brought to games; 53 were drawn (21.9%), 34 of those were cast (52.8% draw-to-play), and just 4 remained on the battlefield at game's end — expected for an instant that resolves immediately.
Players who cast this card win 57% of the time (n=37) , vs 34% when it never left the library (n=198).
Final zone distribution
263 instances182 of 242 Cyclonic Rifts end the game in the library — a structural consequence of 100-card singleton — while the 32 graveyard entries confirm that when it is cast, it resolves and does its job.
Top commanders running this card
by deck count-
1
Galadriel, Light of Valinor
17 decks
-
2
Galazeth Prismari
15 decks
-
3
Krang, the All-Powerful
10 decks
-
4
Wilhelt, the Rotcleaver
8 decks
-
5
Magnus the Red
6 decks
-
6
Alela, Artful Provocateur
5 decks
-
7
Fire Lord Azula
5 decks
-
8
Oloro, Ageless Ascetic
5 decks
-
9
Phenax, God of Deception
5 decks
-
10
Riku of Two Reflections
5 decks
Galadriel leads at 17 decks and Galazeth follows at 15, but no single commander dominates — Cyclonic Rift spreads across at least ten distinct color identities touching blue.
How big is the win-rate impact when Cyclonic Rift is actually cast? ▾
Across 34 cast instances, decks won 52.9% of the time. Decks that brought Cyclonic Rift but never cast it won 33.5% of the time (182 instances). The delta is +19.4 percentage points. Both buckets are below 15 observations in some prior snapshots, but at current sample sizes this is a consistent directional signal rather than statistical noise. It is the most pronounced cast-vs-library gap we track for a reactive spell.
Why is the draw-to-play rate only 52.8% if Cyclonic Rift is so powerful? ▾
Two things are happening. First, 47 of 53 drawn instances were cast on a turn after they were drawn — players hold the card deliberately for a game-breaking overload play or a critical defensive moment. Second, some drawn copies simply never find the right window before the game ends. The median hand-to-cast delay is 3 turns, and the maximum observed was 9 turns. This is not a card that players ignore — it is a card they time carefully.
What turn does Cyclonic Rift typically get cast? ▾
Median first-cast turn is 6, with the 25th percentile at turn 5 and the 75th percentile at turn 8. The overload cost is 7 mana, so most casts cluster around the turns when that mana is available. The mana-value-2 baseline is almost never hit on curve: 33 of 34 casts came after the on-curve turn, and only 1 was cast ahead of curve via ramp or cost reduction. Early casts at the baseline 2-mana rate (single-target, non-overloaded) do appear occasionally.
Is Cyclonic Rift banned in Commander? ▾
No. Cyclonic Rift is legal and unrestricted in Commander as of this writing. It is also legal in Legacy, Modern, Pioneer, Vintage, and Historic. It is not legal in Standard, Pauper, or Pauper Commander. Despite long-running community debate about whether it warrants a ban, the Commander Rules Committee has not restricted it.
Why is battlefield stickiness so low at 11.8%? ▾
Cyclonic Rift is an instant. It resolves, moves all targeted permanents to their owners' hands (or a single permanent on the baseline cast), and then goes to the graveyard. It is not a permanent itself, so the 11.8% figure reflects the rare cases where a copy lingered — most likely via flashback or a copy effect — or a data-tracking edge case. The 32 graveyard final-zone entries confirm this: the card does its work and ends up in the bin, as expected.
Which commanders run Cyclonic Rift most often in the tracked dataset? ▾
Galadriel, Light of Valinor leads with 17 decks, followed by Galazeth Prismari at 15 and Krang, the All-Powerful at 10. The spread across Dimir, Izzet, Sultai, and Bant color identities shows that any commander touching blue is a candidate. The concentration at the top is moderate — the #1 commander accounts for only 12% of the 140 tracked decks that include Cyclonic Rift — meaning the card is not captive to a single archetype.