bolt Game Changer on the official Commander list
Cyclonic Rift card art
Live Play Data

Cyclonic Rift

{1} {U} · Instant · Ravnica Remastered (RVR)
16%
Live Inclusion
Times Brought
626
Decks Running
356
Median Cast Turn
7.0
Drawn → Played
64%
Format

Cyclonic Rift lands in 38% of games where it resolves, a +13.3 percentage-point lift over the baseline, across 104 tracked casts on Playgroup Live.

Cyclonic Rift sits in 16% of multiplayer Commander decks tracked on Playgroup Live. Across 491 tracked games it has been cast 104 times, and the win rate in those games comes out at 38%, compared to 25% in games where it stayed in the library.

As an instant, it resolves and heads to the graveyard. The 64% draw-to-play rate reflects how often a drawn copy actually gets cast before the game ends. Players who do cast it hold it a median of 2 turns after drawing it, suggesting deliberate timing rather than slamming it on the first open window. Median first cast lands on turn 7.0, well into the mid-game, where the overload mode at {6}{U} becomes reachable.

The card's spread across 248 distinct players, with the heaviest contributor accounting for just 6% of instances, gives the dataset reasonable breadth for a format-legal card at this power level. Still, at 491 tracked games the win-rate lift should be read as a directional signal, not a definitive verdict.

At a glance
  • 16% of tracked Commander decks include Cyclonic Rift
  • 64% of drawn copies are cast before the game ends
  • T7.0 median first-cast turn, comfortably in overload range
  • 38% win rate in games where Cyclonic Rift resolved
  • +13.3pp win-rate lift over the library baseline, a directional early signal
  • 248 distinct players have brought Cyclonic Rift to a tracked game

First-cast turn

n=104
1%
T1
0%
T2
2%
T3
5%
T4
15%
T5
60%
T6-9
17%
T10+
Median 7.0 P25 6 · P75 9 · max 17
Cast same turn as drawn 33%

The "good card" funnel

626 brought · 248 players
Brought to game
626
Ever drawn
162
Reached battlefield
104
Still on board at game end
13
64%

Of 626 copies brought to tracked games, 162 were drawn, 104 of those were cast, confirming that drawn copies translate to casts at a 64% rate.

≥ +4.7pp

Players who cast this card win 38% of the time (n=104) , vs 25% when it never left the library (n=428).

When players drew this card but left it in hand, they won 38% (n=59) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +13.3pp; 95% confidence interval +4.7pp to +22.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

179 instances
2.8%
Library
7.3%
Battlefield
58.7%
Graveyard
3.9%
Exile

The graveyard dominates Cyclonic Rift's final zone chart, as expected for an instant that resolves and is done. The library share is minimal, meaning most copies in tracked games were actively seen or cast.

Commanders that played this card

in tracked games

The commander list spans mono-blue, five-color, and everything in between. No single commander archetype monopolizes Cyclonic Rift, pointing to its role as a broad blue staple rather than a build-around piece.

Frequently Asked

How often is Cyclonic Rift drawn and cast in a Commander game?
In 491 tracked multiplayer games where Cyclonic Rift was in the deck, it was drawn 26% of the time. Of those drawn copies, 64% reached the graveyard via a cast before the game concluded. Players held it a median of 2 turns after drawing before casting, consistent with waiting for the right moment to maximize impact.
What turn does Cyclonic Rift usually get cast?
Median first cast is turn 7.0, with the distribution clustering between turns 5 and 9. That aligns with when overload becomes accessible at {6}{U}. The early outliers, a handful of casts on turns 2-4, are almost certainly single-target uses for spot removal rather than full-table resets.
Does casting Cyclonic Rift actually improve your odds of winning?
In the 104 participations where Cyclonic Rift was cast, the normalized win rate is 38%. In the 428 participations where it never left the library, the rate is 25%. That is a +13.3 percentage-point gap. With both buckets well above 15 observations this is a meaningful directional signal, but Playgroup Live's current dataset is small, so treat it as early evidence rather than a proven effect.
Is Cyclonic Rift banned in Commander?
No. Cyclonic Rift is legal in Commander, as well as Legacy, Modern, Pioneer, Vintage, and several other formats. It has been the subject of periodic ban discussions in Commander due to its one-sided, game-warping overload, but as of this writing it remains unrestricted in the format. It is not legal in Pauper or Pauper Commander due to its mythic rarity.
Which commanders most often pair with Cyclonic Rift in tracked games?
The Ur-Dragon leads with the highest raw deck count among tracked commanders, followed by a spread of blue-inclusive commanders across multiple archetypes. The distribution across 248 unique players, with no single player exceeding 6% of all instances, suggests the commander list reflects genuine format breadth rather than one heavily-played group skewing the results.