Cyclonic Rift
Cyclonic Rift lands in 40% of games where it resolves, a +16.0 percentage-point lift over the baseline, across 221 tracked casts on Playgroup Live.
Cyclonic Rift sits in 16% of multiplayer Commander decks tracked on Playgroup Live. Across 931 tracked games it has been cast 223 times, and the win rate in those games comes out at 40%, compared to 24% in games where it stayed in the library.
As an instant, it resolves and heads to the graveyard. The 68% draw-to-play rate reflects how often a drawn copy actually gets cast before the game ends. Players who do cast it hold it a median of 2 turns after drawing it, suggesting deliberate timing rather than slamming it on the first open window. Median first cast lands on turn 7, well into the mid-game, where the overload mode at {6}{U} becomes reachable.
The card's spread across 397 distinct players, with the heaviest contributor accounting for just 5% of instances, gives the dataset reasonable breadth for a format-legal card at this power level. Still, at 931 tracked games the win-rate lift should be read as a directional signal, not a definitive verdict.
- 16% of tracked Commander decks include Cyclonic Rift
- 68% of drawn copies are cast before the game ends
- T7 median first-cast turn, comfortably in overload range
- 40% win rate in games where Cyclonic Rift resolved
- +16.0pp win-rate lift over the library baseline, a directional early signal
- 397 distinct players have brought Cyclonic Rift to a tracked game
First-cast turn
n=223The "good card" funnel
1189 brought · 397 playersOf 1189 copies brought to tracked games, 327 were drawn, 223 of those were cast, confirming that drawn copies translate to casts at a 68% rate.
Players who cast this card win 40% of the time (n=221) , vs 24% when it never left the library (n=782).
When players drew this card but left it in hand, they won 39% (n=105) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +16.0pp; 95% confidence interval +9.9pp to +22.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
367 instancesThe graveyard dominates Cyclonic Rift's final zone chart, as expected for an instant that resolves and is done. The library share is minimal, meaning most copies in tracked games were actively seen or cast.
Commanders that played this card
in tracked games-
1
The Ur-Dragon
22 decks
-
2
Vivi Ornitier
11 decks
-
3
Tony Stark // The Invincible Iron Man
10 decks
-
4
Oloro, Ageless Ascetic
9 decks
-
5
Aesi, Tyrant of Gyre Strait
8 decks
-
6
Esika, God of the Tree // The Prismatic Bridge
8 decks
-
7
Jodah, the Unifier
8 decks
-
8
Ms. Bumbleflower
8 decks
-
9
Urza, Lord High Artificer
8 decks
-
10
Grand Arbiter Augustin IV
7 decks
The commander list spans mono-blue, five-color, and everything in between. No single commander archetype monopolizes Cyclonic Rift, pointing to its role as a broad blue staple rather than a build-around piece.