Cyclonic Rift
Cyclonic Rift lands in 38% of games where it resolves, a +13.3 percentage-point lift over the baseline, across 104 tracked casts on Playgroup Live.
Cyclonic Rift sits in 16% of multiplayer Commander decks tracked on Playgroup Live. Across 491 tracked games it has been cast 104 times, and the win rate in those games comes out at 38%, compared to 25% in games where it stayed in the library.
As an instant, it resolves and heads to the graveyard. The 64% draw-to-play rate reflects how often a drawn copy actually gets cast before the game ends. Players who do cast it hold it a median of 2 turns after drawing it, suggesting deliberate timing rather than slamming it on the first open window. Median first cast lands on turn 7.0, well into the mid-game, where the overload mode at {6}{U} becomes reachable.
The card's spread across 248 distinct players, with the heaviest contributor accounting for just 6% of instances, gives the dataset reasonable breadth for a format-legal card at this power level. Still, at 491 tracked games the win-rate lift should be read as a directional signal, not a definitive verdict.
- 16% of tracked Commander decks include Cyclonic Rift
- 64% of drawn copies are cast before the game ends
- T7.0 median first-cast turn, comfortably in overload range
- 38% win rate in games where Cyclonic Rift resolved
- +13.3pp win-rate lift over the library baseline, a directional early signal
- 248 distinct players have brought Cyclonic Rift to a tracked game
First-cast turn
n=104The "good card" funnel
626 brought · 248 playersOf 626 copies brought to tracked games, 162 were drawn, 104 of those were cast, confirming that drawn copies translate to casts at a 64% rate.
Players who cast this card win 38% of the time (n=104) , vs 25% when it never left the library (n=428).
When players drew this card but left it in hand, they won 38% (n=59) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.3pp; 95% confidence interval +4.7pp to +22.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
179 instancesThe graveyard dominates Cyclonic Rift's final zone chart, as expected for an instant that resolves and is done. The library share is minimal, meaning most copies in tracked games were actively seen or cast.
Commanders that played this card
in tracked games-
1
The Ur-Dragon
12 decks
-
2
Oloro, Ageless Ascetic
7 decks
-
3
Aesi, Tyrant of Gyre Strait
6 decks
-
4
Kinnan, Bonder Prodigy
6 decks
-
5
Grand Arbiter Augustin IV
5 decks
-
6
Jodah, the Unifier
5 decks
-
7
Jon Irenicus, Shattered One
5 decks
-
8
Vivi Ornitier
5 decks
-
9
Y'shtola, Night's Blessed
5 decks
-
10
Yuriko, the Tiger's Shadow
5 decks
The commander list spans mono-blue, five-color, and everything in between. No single commander archetype monopolizes Cyclonic Rift, pointing to its role as a broad blue staple rather than a build-around piece.