collections_bookmark
Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Dark Ritual
24%
Live Inclusion
Times Brought
5232
Decks Running
2669
Median Cast Turn
5
Drawn → Played
74%
Format
First-cast turn
n=955
12%
T1
11%
T2
13%
T3
13%
T4
11%
T5
31%
T6-9
8%
T10+
Median
5
P25
3
· P75
7
· max
22
On curve
12%
(116 / 955 cast on T1)
Cast same turn as drawn
43%
The "good card" funnel
5243 brought · 1635 playersBrought to game
5243
Ever drawn
1286
Reached battlefield
955
Still on board at game end
34
≥ +3.7pp
Players who cast this card win 30% of the time (n=865) , vs 23% when it never left the library (n=3264).
When players drew this card but left it in hand, they won 25% (n=284).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.8pp; 95% confidence interval +3.7pp to +9.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1464 instances3.3%
Library
2.3%
Battlefield
65.8%
Graveyard
11.0%
Exile
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
80 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
62 decks
-
3
Fire Lord Azula
56 decks
-
4
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
45 decks
-
5
Edgar Markov
44 decks
-
6
Kefka, Court Mage // Kefka, Ruler of Ruin
44 decks
-
7
Sheoldred, the Apocalypse
41 decks
-
8
Valgavoth, Harrower of Souls
39 decks
-
9
Smaug the Impenetrable
34 decks
-
10
Doctor Doom, King of Latveria
33 decks
Card text
Dark Ritual
Instant
Add 

.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Nino Is
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.