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Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Dark Ritual
25%
Live Inclusion
Times Brought
9011
Decks Running
4339
Median Cast Turn
5.0
Drawn → Played
75%
Format
First-cast turn
n=1648
11%
T1
11%
T2
14%
T3
12%
T4
13%
T5
32%
T6-9
8%
T10+
Median
5.0
P25
3
· P75
7
· max
22
On curve
11%
(179 / 1648 cast on T1)
Cast same turn as drawn
43%
The "good card" funnel
9022 brought · 2485 playersBrought to game
9022
Ever drawn
2210
Reached battlefield
1648
Still on board at game end
60
≥ +4.7pp
Players who cast this card win 30% of the time (n=1493) , vs 23% when it never left the library (n=5578).
When players drew this card but left it in hand, they won 27% (n=480).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.1pp; 95% confidence interval +4.7pp to +9.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
2517 instances3.2%
Library
2.4%
Battlefield
66.3%
Graveyard
10.4%
Exile
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
137 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
116 decks
-
3
Fire Lord Azula
88 decks
-
4
Valgavoth, Harrower of Souls
80 decks
-
5
Kefka, Court Mage // Kefka, Ruler of Ruin
73 decks
-
6
Edgar Markov
69 decks
-
7
Smaug the Impenetrable
69 decks
-
8
Sheoldred, the Apocalypse
67 decks
-
9
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
66 decks
-
10
Kaalia of the Vast
54 decks
Card text
Dark Ritual
Instant
Add 

.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Nino Is
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.