Dark Ritual
23% of tracked Commander decks run Dark Ritual, and when it reaches a hand, 73% of those copies get cast, with a median first-cast turn of 4.0.
Dark Ritual sits in 23% of the 7881 tracked Commander decks on Playgroup Live. That figure reflects a format where the instant competes against a vast card pool, yet still finds a home in roughly one in five black decks willing to trade a card slot for a burst of early mana.
The draw-to-play rate of 73% tells a clean story: players who draw Dark Ritual nearly always find a use for it before the game ends. Median first cast lands on turn 4.0, but the distribution skews early, with a meaningful cluster of turn-1 and turn-2 casts representing opening-hand slam decisions. The card resolves to the graveyard the moment it produces mana, so it never accumulates on the battlefield. What matters is the mana advantage it creates in the first few turns.
Dark Ritual is legal in Commander and spreads across 1182 distinct players in this dataset, with the single heaviest contributor accounting for just 2%% of instances. That breadth means the numbers reflect a genuine cross-section of the black Commander community rather than one prolific player's results.
- 23% of tracked Commander decks run Dark Ritual
- 73% of drawn copies are cast before the game ends
- T4.0 median first-cast turn
- 25% draw rate per game, normal for a 100-card singleton
- 1182 distinct players have brought Dark Ritual to a tracked game
- 624 total casts recorded across all tracked games
First-cast turn
n=624The "good card" funnel
3468 brought · 1182 playersOf 3468 Dark Rituals brought to games, 858 were drawn, 624 of those were cast, and nearly all resolved directly to the graveyard as intended for a one-shot mana ritual.
Players who cast this card win 28% of the time (n=579) , vs 23% when it never left the library (n=2197).
When players drew this card but left it in hand, they won 25% (n=207) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.3pp; 95% confidence interval +1.6pp to +9.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
969 instancesThe graveyard is the expected final home for an instant, and the vast majority of cast Dark Rituals end there. The small library figure represents copies never interacted with across the sampled games.
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
45 decks
-
2
Sauron, the Dark Lord
44 decks
-
3
Fire Lord Azula
42 decks
-
4
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
34 decks
-
5
Sheoldred, the Apocalypse
31 decks
-
6
Edgar Markov
29 decks
-
7
Kefka, Court Mage // Kefka, Ruler of Ruin
28 decks
-
8
Marrow-Gnawer
27 decks
-
9
Valgavoth, Harrower of Souls
27 decks
-
10
Doctor Doom, King of Latveria
24 decks
The commander list spans mono-black aggro, aristocrats, and multicolor combo shells, showing Dark Ritual is not locked into a single archetype. No single commander dominates the count.