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Part of Marvel Super Heroes
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#1 black ramp card
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Dark Ritual
25%
Live Inclusion
Times Brought
17039
Decks Running
7379
Median Cast Turn
5
Drawn → Played
74%
Format
First-cast turn
n=3147
7%
T1
11%
T2
13%
T3
12%
T4
13%
T5
35%
T6-9
8%
T10+
Median
5
P25
3
· P75
7
· max
22
On curve
7%
(226 / 3147 cast on T1)
Cast same turn as drawn
38%
The "good card" funnel
17061 brought · 3869 playersBrought to game
17061
Ever drawn
4249
Reached battlefield
3147
Still on board at game end
133
≥ +5.5pp
Players who cast this card win 31% of the time (n=2842) , vs 23% when it never left the library (n=10500).
When players drew this card but left it in hand, they won 28% (n=952).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.3pp; 95% confidence interval +5.5pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
4837 instances2.9%
Library
2.7%
Battlefield
66.5%
Graveyard
9.6%
Exile
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
193 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
187 decks
-
3
Fire Lord Azula
133 decks
-
4
Kefka, Court Mage // Kefka, Ruler of Ruin
119 decks
-
5
Valgavoth, Harrower of Souls
119 decks
-
6
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
111 decks
-
7
Sheoldred, the Apocalypse
107 decks
-
8
Edgar Markov
103 decks
-
9
Nekusar, the Mindrazer
91 decks
-
10
Tergrid, God of Fright // Tergrid's Lantern
91 decks
Card text
Dark Ritual
Instant
Add 

.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Nino Is
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.