collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Dimir Signet card art
Live Play Data

Dimir Signet

{2} · Artifact · Ravnica: Clue Edition (CLU)
21%
Live Inclusion
Times Brought
713
Decks Running
426
Median Cast Turn
4.0
Drawn → Played
74%
Format

Dimir Signet appears in 21% of tracked Commander decks on Playgroup Live, and 74% of drawn copies reach the battlefield, with a median first-cast turn of 4.0.

Dimir Signet sits in 21% of the 2026 distinct Commander decks that have played a tracked game on Playgroup Live. That figure reflects its role as the default two-mana rock for any deck running Blue and Black, a slot that competes with Arcane Signet and Talisman of Dominance but rarely goes unfilled.

The draw-to-play rate tells the clearer story: 74% of drawn Dimir Signets are cast before the game ends. Median first cast lands on turn 4.0, though the distribution is wide. The mode is turn 2, meaning players who open with it often slam it immediately. The P25 at turn 2 and P75 at turn 6 confirm that late copies are common, drawn well after the mana-fixing window has passed.

The data is well-spread. 359 distinct players have brought the card to tracked games, and no single contributor accounts for more than a small fraction of observations. That breadth makes the inclusion and cast-turn signals more representative than a tightly-concentrated card would be.

At a glance
  • 21% of tracked Commander decks include Dimir Signet
  • 74% of drawn copies are cast before the game ends
  • T4.0 median first-cast turn, with mode on turn 2
  • 81% battlefield stickiness once the Signet resolves
  • 359 distinct players in the dataset, a well-spread sample

First-cast turn

n=156
8%
T1
24%
T2
13%
T3
11%
T4
13%
T5
24%
T6-9
8%
T10+
Median 4.0 P25 2 · P75 6 · max 14
On curve 31% (37 / 156 cast on T2) Cast same turn as drawn 54%

The "good card" funnel

715 brought · 359 players
Brought to game
715
Ever drawn
212
Reached battlefield
156
Still on board at game end
126
74%

Of 715 Dimir Signets brought to tracked games, 212 were drawn, 156 of those were cast, and the majority stayed on the battlefield through end of game.

≥ -1.7pp

Players who cast this card win 26% of the time (n=154) , vs 20% when it never left the library (n=440).

When players drew this card but left it in hand, they won 32% (n=52) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +5.4pp; 95% confidence interval -1.7pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

242 instances
1.2%
Library
52.1%
Battlefield
24.4%
Graveyard
7.0%
Exile

Most Dimir Signets never leave the library, a structural consequence of 100-card singleton rather than any weakness in the card. Of those that did move, the battlefield was the most common final resting place, reflecting solid stickiness once it resolves.

Commanders that played this card

in tracked games

The commander list spans Blue-Black and Grixis shells, with no single commander accounting for an outsized share. Sauron the Dark Lord and Alela Cunning Conqueror lead, but the spread across ten different commanders signals broad utility rather than a niche fit.

Frequently Asked

How often is Dimir Signet drawn in a Commander game?
Across 660 tracked multiplayer Commander games where Dimir Signet was in the deck, it was drawn 30% of the time. That is in line with what you would expect from a singleton in a 100-card deck. Of 212 instances that reached a hand, 74% were cast before the game concluded.
What turn does Dimir Signet usually get cast?
Median first-cast turn is 4.0, with a mean of 4.46. The mode is turn 2, which reflects players who had the Signet in their opening hand and played it on curve. The P75 sits at turn 6, so late-drawn copies are common and frequently miss the ramp window they were intended to fill. Of 156 total casts, roughly a third landed on or ahead of curve.
Does casting Dimir Signet correlate with winning?
In participations where Dimir Signet was cast, the win rate is 26% (normalized to a 4-player baseline). When the card stayed in the library the whole game, the win rate was 20%. The +5.4 percentage-point gap is directional, but the confidence interval crosses zero on this sample size, so treat it as an early signal rather than a firm conclusion.
Is Dimir Signet legal in Commander?
Yes. Dimir Signet is legal and unrestricted in Commander, as well as in Duel Commander, Legacy, Modern, Pauper, Vintage, Pauper Commander, and several other formats. It is not legal in Standard, Pioneer, or Alchemy. There are no format bans on this card.
Which commanders most often run Dimir Signet?
Among tracked decks, Sauron the Dark Lord leads with 12 decklists, followed by Alela Cunning Conqueror at 11 and Fire Lord Azula at 10. Most of the top commanders share Blue-Black or Blue-Black-Red color identity, which is exactly the identity Dimir Signet serves. The list is broad, with no single commander dominating, which matches the card's role as a format-wide utility piece rather than a build-around.
How quickly do players cast Dimir Signet after drawing it?
Of the instances that were both drawn and cast, 54% were cast on the same turn they were drawn. The median turns held in hand before casting is 0, meaning the most common outcome is immediate deployment. The average delay is 0.68 turns. This pattern is consistent with players treating the Signet as a high-priority play whenever mana allows, though some late-game draws naturally sit a turn or two before finding a window.