Dimir Signet
Dimir Signet appears in 21% of tracked Commander decks on Playgroup Live, and 74% of drawn copies reach the battlefield, with a median first-cast turn of 4.0.
Dimir Signet sits in 21% of the 2026 distinct Commander decks that have played a tracked game on Playgroup Live. That figure reflects its role as the default two-mana rock for any deck running Blue and Black, a slot that competes with Arcane Signet and Talisman of Dominance but rarely goes unfilled.
The draw-to-play rate tells the clearer story: 74% of drawn Dimir Signets are cast before the game ends. Median first cast lands on turn 4.0, though the distribution is wide. The mode is turn 2, meaning players who open with it often slam it immediately. The P25 at turn 2 and P75 at turn 6 confirm that late copies are common, drawn well after the mana-fixing window has passed.
The data is well-spread. 359 distinct players have brought the card to tracked games, and no single contributor accounts for more than a small fraction of observations. That breadth makes the inclusion and cast-turn signals more representative than a tightly-concentrated card would be.
- 21% of tracked Commander decks include Dimir Signet
- 74% of drawn copies are cast before the game ends
- T4.0 median first-cast turn, with mode on turn 2
- 81% battlefield stickiness once the Signet resolves
- 359 distinct players in the dataset, a well-spread sample
First-cast turn
n=156The "good card" funnel
715 brought · 359 playersOf 715 Dimir Signets brought to tracked games, 212 were drawn, 156 of those were cast, and the majority stayed on the battlefield through end of game.
Players who cast this card win 26% of the time (n=154) , vs 20% when it never left the library (n=440).
When players drew this card but left it in hand, they won 32% (n=52) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.4pp; 95% confidence interval -1.7pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
242 instancesMost Dimir Signets never leave the library, a structural consequence of 100-card singleton rather than any weakness in the card. Of those that did move, the battlefield was the most common final resting place, reflecting solid stickiness once it resolves.
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
17 decks
-
2
Fire Lord Azula
16 decks
-
3
Alela, Cunning Conqueror
14 decks
-
4
Captain N'ghathrod
13 decks
-
5
Jon Irenicus, Shattered One
12 decks
-
6
Wilhelt, the Rotcleaver
12 decks
-
7
Jin Sakai, Ghost of Tsushima
11 decks
-
8
Lynde, Cheerful Tormentor
11 decks
-
9
Nekusar, the Mindrazer
10 decks
-
10
Satoru Umezawa
10 decks
The commander list spans Blue-Black and Grixis shells, with no single commander accounting for an outsized share. Sauron the Dark Lord and Alela Cunning Conqueror lead, but the spread across ten different commanders signals broad utility rather than a niche fit.