Dragonskull Summit
39% of tracked Rakdos-adjacent Commander decks run Dragonskull Summit, and 76% of drawn copies reach the battlefield, with a median first-cast turn of 4.
Dragonskull Summit earns its slot. Across 776 multiplayer Commander games tracked on Playgroup Live, it appears in 501 of 1275 distinct decks, a 39% inclusion rate among Black-Red-aligned lists. Its conditional-untapped clause rarely punishes players who build their mana base correctly.
When the land reaches a player's hand, 76% of those copies hit the battlefield before the game ends. Median first-cast turn lands at 4, with a notable cluster of early plays in turns 1 through 3, suggesting many copies arrive in the opening hand. The data here spans 387 distinct players, with no single contributor accounting for more than a small share of games, giving the numbers reasonable breadth.
Among the broader Playgroup.gg decklist dataset, Dragonskull Summit sits in roughly 9% of all tracked decks. That denominator includes every color combination; restricting to Black-Red and allied three-color shells would push that figure considerably higher. It remains a practical dual-land choice in any format where Shocklands are unavailable or budget is a concern.
- 39% of tracked Commander decks bring Dragonskull Summit to a game
- 27% draw rate across all deck participations
- 76% of drawn copies reach the battlefield before the game ends
- T4 median first-cast turn across observed plays
- 92% battlefield stickiness once the land is played
- 387 distinct players contribute to the dataset, indicating broad spread
First-cast turn
n=183The "good card" funnel
879 brought · 387 playersOf 879 copies brought to games, 240 were drawn, 183 of those were played onto the battlefield, and 92% stayed there through the end of the game.
Players who cast this card win 26% of the time (n=181) , vs 22% when it never left the library (n=579).
When players drew this card but left it in hand, they won 31% (n=54) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.6pp; 95% confidence interval -3.1pp to +10.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
270 instancesThe vast majority of Dragonskull Summit copies finish on the battlefield, a strong signal that when the land is drawn it does its job. The small handful ending in the graveyard largely reflect removal effects like Strip Mine or sacrifice effects.
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
24 decks
-
2
Doctor Doom, King of Latveria
24 decks
-
3
Valgavoth, Harrower of Souls
23 decks
-
4
Terra, Herald of Hope
16 decks
-
5
Mr. House, President and CEO
15 decks
-
6
Sauron, the Dark Lord
14 decks
-
7
Leonardo, the Balance
13 decks
-
8
Caesar, Legion's Emperor
12 decks
-
9
Isshin, Two Heavens as One
12 decks
-
10
Fire Lord Azula
11 decks
The commander list spans pure Rakdos shells all the way up to five-color decks, showing Dragonskull Summit earns a slot wherever Black and Red share a mana base, not just in dedicated two-color lists.