Dragonskull Summit
Dragonskull Summit sits in 42% of tracked Commander decks and, once drawn, reaches the battlefield 78% of the time, with a median first-cast turn of 4.0.
Dragonskull Summit is a fixture in Black-Red and three-color Commander decks that touch {B} and {R}. Across 2391 multiplayer games tracked on Playgroup Live, it appears in 1425 of the 3391 distinct decks in our dataset, an inclusion rate of 42%.
The draw-to-play figure tells the clearest story: 78% of drawn copies reached the battlefield before the game ended. The median first cast lands on turn 4.0, consistent with a land that players play as soon as they draw it. The same-turn play rate is 55%, meaning roughly half of all drawn copies hit the table the very turn they were drawn. The rest sit in hand briefly, with an average delay of under one turn.
As a conditional dual land, Dragonskull Summit enters untapped in the early turns when a Swamp or Mountain is already in play, which is typical for any deck built around Black and Red. Its battlefield stickiness of 94% reflects the reality that lands almost never leave play once they resolve. The data is well-spread across 1029 unique players, with no single player accounting for more than a small fraction of the tracked instances, lending the numbers solid directional weight.
- 42% of tracked Commander decks include Dragonskull Summit
- 78% of drawn copies reach the battlefield before the game ends
- T4.0 median first-cast turn across tracked games
- 94% battlefield stickiness once it resolves
- 55% of drawn copies played the same turn they were drawn
- 1029 unique players have brought this card to a tracked game
First-cast turn
n=538The "good card" funnel
2738 brought · 1029 playersOf 2738 copies brought to games, 693 were drawn, 538 of those were played, and the vast majority remained on the battlefield through the end of the game.
Players who cast this card win 25% of the time (n=491) , vs 22% when it never left the library (n=1737).
When players drew this card but left it in hand, they won 29% (n=137) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.1pp; 95% confidence interval -0.8pp to +7.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
770 instancesMost Dragonskull Summits that never left the library simply weren't drawn, a normal outcome for any singleton in a 100-card deck. The cards that were drawn resolved and stayed on the battlefield at a rate of 94%, typical for a land.
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
108 decks
-
2
Valgavoth, Harrower of Souls
67 decks
-
3
Auntie Ool, Cursewretch
50 decks
-
4
Leonardo, the Balance
44 decks
-
5
Sauron, the Dark Lord
43 decks
-
6
Terra, Herald of Hope
43 decks
-
7
Mr. House, President and CEO
41 decks
-
8
Sauron, Lord of the Rings
40 decks
-
9
Caesar, Legion's Emperor
34 decks
-
10
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
32 decks
The commander list spans five distinct color identities containing Black and Red, from pure Rakdos to five-color, showing that Dragonskull Summit is a format-wide staple rather than a card tied to any single strategy.