Dragonskull Summit card art
Live Play Data

Dragonskull Summit

Land · Teenage Mutant Ninja Turtles Eternal (TMC)
9%
Deck Inclusion
Games Tracked
254
Decks Running
197
Median Cast Turn
3
Drawn → Played
68%

Dragonskull Summit lands on the battlefield and stays: 91% stickiness once played, a 46.7% win rate in games where it's cast, and a +9.3-point edge over games where it sat buried in the library all game.

Dragonskull Summit sits in 9% of tracked Commander decks on Playgroup Live — a niche but consistent presence across every archetype that runs black and red together. Across 187 tracked games, it has appeared in 151 distinct decks, making it one of the more recognisable dual lands in the Rakdos slice of the meta.

The win-rate signal is the headline. Games where Dragonskull Summit hit the battlefield produced a 46.7% win rate across 45 observed casts, compared to 37.4% in games where it stayed in the library. That +9.3-point delta is a directional signal, not a proven causal claim, but it is consistent with what you'd expect from a land that enters untapped reliably in any deck already running a Swamp or Mountain. When drawn, players cast it 69% of the time, and once it resolves, 91% of copies are still on the battlefield at end of game. Lands rarely die, but that stickiness number does confirm very few copies get exiled or bounced.

The commander distribution is wide: the top 10 commanders spread from pure Rakdos builds like Asmoranomardicadaistinaculdacar and Valgavoth, Harrower of Souls all the way up to five-color commanders like Heroes in a Half Shell. That breadth reflects the card's role as a clean, low-friction dual for any deck that can activate it consistently.

At a glance
  • 8.9% inclusion rate across all tracked Commander decks
  • 69% of drawn copies are cast before the game ends
  • 91% battlefield stickiness once cast
  • T3 median first-cast turn
  • +9.3pp win-rate edge in games where it was cast vs. games where it wasn't drawn
  • 10 distinct commanders in the top-10 list, spanning two to five colors

First-cast turn

n=55
20%
T1
16%
T2
18%
T3
11%
T4
4%
T5
27%
T6-9
4%
T10+
Median 3 P25 2 · P75 6 · max 11
Cast same turn as drawn 49%

The "good card" funnel

288 brought
Brought to game
288
Ever drawn
78
Reached battlefield
55
Still on board at game end
50
68%

Of 209 copies brought to games, 64 were drawn and 45 were cast, a 69% draw-to-play rate that holds up cleanly for a land with a low but easy-to-meet entry condition.

+0.4pp

Players who cast this card win 42% of the time (n=55) , vs 41% when it never left the library (n=203).

Final zone distribution

288 instances
70.5%
Library
17.4%
Battlefield
5.6%
Graveyard
0.3%
Exile

139 of 209 brought copies ended in the library, the structural baseline for a singleton land in a 100-card deck. The 41 copies still on the battlefield at game end confirm strong stickiness for those that were drawn and played.

Top commanders running this card

by deck count

The top 10 commanders span deck counts of 6 to 13 and cover color identities from pure Rakdos to five-color, reflecting how broadly Dragonskull Summit is adopted across any archetype touching black and red.

Frequently Asked
How often is Dragonskull Summit drawn in a Commander game?

In tracked games where the card was in the deck, it was drawn in 30.6% of deck-participations. That is modestly above the baseline expectation for a singleton in a 100-card deck, likely because many decks run tutors or strong card draw. Of the 64 instances we saw reach a player's hand, 69% were cast before the game ended.

What turn does Dragonskull Summit usually get played?

Median first-cast turn is 3, with a mean of 3.91. A quarter of casts happen by turn 2, and 75% by turn 6. Ten copies were played on turn 1, suggesting those players kept opening hands with the land already in hand. The distribution has a long tail out to turn 11, which is typical for lands drawn mid-to-late game.

Does casting Dragonskull Summit actually correlate with winning?

Early signal says yes, but treat it as directional. Games where the card was cast show a 46.7% win rate across 45 observations. Games where it sat in the library all game show 37.4% across 139 observations. That +9.3-point delta is consistent with the card pulling its weight, but the cast bucket has fewer than 50 observations, so we are not calling this conclusive.

Why does Dragonskull Summit enter untapped so reliably in Commander?

Its condition — controlling a Swamp or a Mountain — is almost always met by the time this land is drawn in a dedicated Rakdos or multicolor deck. Any deck running basic Swamps or Mountains, or even other dual lands that produce those land subtypes, satisfies it. In practice, an untapped enters on curve is the norm rather than the exception in well-built black-red mana bases.

Is Dragonskull Summit legal in Commander?

Yes. Dragonskull Summit is legal in Commander, as well as Legacy, Modern, Pioneer, Vintage, Historic, Alchemy, and several other formats. It is not legal in Standard, Pauper, or Pauper Commander. Its color identity is black and red, restricting it to Commander decks whose commander shares both of those colors.

Which commanders most commonly run Dragonskull Summit?

Asmoranomardicadaistinaculdacar leads with 13 decks, followed by Auntie Ool, Cursewretch (10 decks) and Valgavoth, Harrower of Souls (9 decks). The spread across 10 named commanders — ranging from pure Rakdos to five-color builds — shows the card is not tied to any single strategy. It functions as a format-wide mana-fixing staple for the black-red color pair.