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Dragonskull Summit card art
Live Play Data

Dragonskull Summit

Land · Marvel Super Heroes Commander (MSC)
41%
Live Inclusion
Times Brought
4064
Decks Running
2042
Median Cast Turn
4
Drawn → Played
78%
Format

Dragonskull Summit sits in 41% of tracked Commander decks and, once drawn, reaches the battlefield 78% of the time, with a median first-cast turn of 4.

Dragonskull Summit is a fixture in Black-Red and three-color Commander decks that touch {B} and {R}. Across 3555 multiplayer games tracked on Playgroup Live, it appears in 2042 of the 4968 distinct decks in our dataset, an inclusion rate of 41%.

The draw-to-play figure tells the clearest story: 78% of drawn copies reached the battlefield before the game ended. The median first cast lands on turn 4, consistent with a land that players play as soon as they draw it. The same-turn play rate is 55%, meaning roughly half of all drawn copies hit the table the very turn they were drawn. The rest sit in hand briefly, with an average delay of under one turn.

As a conditional dual land, Dragonskull Summit enters untapped in the early turns when a Swamp or Mountain is already in play, which is typical for any deck built around Black and Red. Its battlefield stickiness of 93% reflects the reality that lands almost never leave play once they resolve. The data is well-spread across 1439 unique players, with no single player accounting for more than a small fraction of the tracked instances, lending the numbers solid directional weight.

At a glance
  • 41% of tracked Commander decks include Dragonskull Summit
  • 78% of drawn copies reach the battlefield before the game ends
  • T4 median first-cast turn across tracked games
  • 93% battlefield stickiness once it resolves
  • 55% of drawn copies played the same turn they were drawn
  • 1439 unique players have brought this card to a tracked game

First-cast turn

n=767
18%
T1
18%
T2
14%
T3
10%
T4
9%
T5
25%
T6-9
7%
T10+
Median 4 P25 2 · P75 6 · max 17
Cast same turn as drawn 55%

The "good card" funnel

4071 brought · 1439 players
Brought to game
4071
Ever drawn
980
Reached battlefield
767
Still on board at game end
711
78%

Of 4071 copies brought to games, 980 were drawn, 767 of those were played, and the vast majority remained on the battlefield through the end of the game.

≥ -0.3pp

Players who cast this card win 26% of the time (n=694) , vs 23% when it never left the library (n=2563).

When players drew this card but left it in hand, they won 27% (n=187) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +3.1pp; 95% confidence interval -0.3pp to +6.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

1092 instances
2.7%
Library
65.1%
Battlefield
14.9%
Graveyard
5.2%
Exile

Most Dragonskull Summits that never left the library simply weren't drawn, a normal outcome for any singleton in a 100-card deck. The cards that were drawn resolved and stayed on the battlefield at a rate of 93%, typical for a land.

Commanders that played this card

in tracked games

The commander list spans five distinct color identities containing Black and Red, from pure Rakdos to five-color, showing that Dragonskull Summit is a format-wide staple rather than a card tied to any single strategy.

Card text
Dragonskull Summit card

Dragonskull Summit

Land
This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Jonas De Ro

Frequently Asked

How often is Dragonskull Summit drawn in a Commander game?
Across 3555 tracked games, Dragonskull Summit was drawn 24% of the time when it was in the deck. That is consistent with what you would expect from a singleton in a 100-card deck. Of 980 instances that reached a hand, 78% were played before the game concluded.
What turn does Dragonskull Summit usually come down?
The median first-cast turn is 4, with a distribution that clusters heavily in turns 1 through 5. Turn 1 and 2 are the most common, reflecting opening-hand copies played immediately. The 55% same-turn play rate confirms that players rarely sit on this land once they draw it.
Is Dragonskull Summit legal in Commander?
Yes. Dragonskull Summit is legal in Commander, as well as Legacy, Modern, Pioneer, Vintage, Historic, and several other formats. It is not legal in Standard or Pauper. Its color identity is Black-Red, so it can only appear in Commander decks whose commander has a color identity that includes both {B} and {R}.
Does casting Dragonskull Summit actually improve your win rate?
In 694 participations where the card reached the battlefield, the normalized win rate was 26%. In 2563 participations where it stayed in the library, the rate was 23%. The delta is +3.1 percentage points. The lower bound of the confidence interval just clears zero, so this is an early positive signal, but read it as directional rather than conclusive.
Which commanders most often run Dragonskull Summit?
Doctor Doom, King of Latveria leads the list by raw deck count in our tracked data, followed by Valgavoth, Harrower of Souls and Auntie Ool, Cursewretch. The spread across commanders is wide, covering Grixis (UBR), Jund (BRG), Mardu (WBR), and pure Rakdos (BR) shells. That breadth reflects the card's role as a reliable dual land for any deck touching Black and Red.
How concentrated is Dragonskull Summit's data among a few players?
The data is well-distributed. 1439 distinct players have brought Dragonskull Summit to a tracked game on Playgroup Live, and the single heaviest contributor accounts for only 2% of all tracked instances. That spread means the numbers are not skewed by a single prolific player and can be read with reasonable confidence as a community-wide signal.