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Dragonskull Summit card art
Live Play Data

Dragonskull Summit

Land · Marvel Super Heroes Commander (MSC)
39%
Live Inclusion
Times Brought
872
Decks Running
501
Median Cast Turn
4
Drawn → Played
76%
Format

39% of tracked Rakdos-adjacent Commander decks run Dragonskull Summit, and 76% of drawn copies reach the battlefield, with a median first-cast turn of 4.

Dragonskull Summit earns its slot. Across 776 multiplayer Commander games tracked on Playgroup Live, it appears in 501 of 1275 distinct decks, a 39% inclusion rate among Black-Red-aligned lists. Its conditional-untapped clause rarely punishes players who build their mana base correctly.

When the land reaches a player's hand, 76% of those copies hit the battlefield before the game ends. Median first-cast turn lands at 4, with a notable cluster of early plays in turns 1 through 3, suggesting many copies arrive in the opening hand. The data here spans 387 distinct players, with no single contributor accounting for more than a small share of games, giving the numbers reasonable breadth.

Among the broader Playgroup.gg decklist dataset, Dragonskull Summit sits in roughly 9% of all tracked decks. That denominator includes every color combination; restricting to Black-Red and allied three-color shells would push that figure considerably higher. It remains a practical dual-land choice in any format where Shocklands are unavailable or budget is a concern.

At a glance
  • 39% of tracked Commander decks bring Dragonskull Summit to a game
  • 27% draw rate across all deck participations
  • 76% of drawn copies reach the battlefield before the game ends
  • T4 median first-cast turn across observed plays
  • 92% battlefield stickiness once the land is played
  • 387 distinct players contribute to the dataset, indicating broad spread

First-cast turn

n=183
16%
T1
18%
T2
15%
T3
9%
T4
9%
T5
26%
T6-9
6%
T10+
Median 4 P25 2 · P75 6 · max 11
Cast same turn as drawn 53%

The "good card" funnel

879 brought · 387 players
Brought to game
879
Ever drawn
240
Reached battlefield
183
Still on board at game end
169
76%

Of 879 copies brought to games, 240 were drawn, 183 of those were played onto the battlefield, and 92% stayed there through the end of the game.

≥ -3.1pp

Players who cast this card win 26% of the time (n=181) , vs 22% when it never left the library (n=579).

When players drew this card but left it in hand, they won 31% (n=54) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +3.6pp; 95% confidence interval -3.1pp to +10.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

270 instances
2.2%
Library
62.6%
Battlefield
16.3%
Graveyard
5.6%
Exile

The vast majority of Dragonskull Summit copies finish on the battlefield, a strong signal that when the land is drawn it does its job. The small handful ending in the graveyard largely reflect removal effects like Strip Mine or sacrifice effects.

Commanders that played this card

in tracked games

The commander list spans pure Rakdos shells all the way up to five-color decks, showing Dragonskull Summit earns a slot wherever Black and Red share a mana base, not just in dedicated two-color lists.

Frequently Asked

How often is Dragonskull Summit drawn in a Commander game?
In 776 tracked multiplayer games where Dragonskull Summit was in the deck, it was drawn 27% of the time. That is consistent with what you would expect for a singleton in a 100-card deck. Of 240 instances that reached a player's hand, 76% were played before the game concluded.
What turn does Dragonskull Summit typically enter the battlefield?
Median first-cast turn is 4. The distribution is notably front-loaded: the mode sits at turn 3, and a healthy cluster of copies land on turns 1 and 2, which reflects opening-hand keeps. The same-turn play rate is 53%, meaning roughly half of drawn copies are played on the very turn they are drawn.
Does casting Dragonskull Summit correlate with winning?
Games where Dragonskull Summit was cast show a win rate of 26% (n=181), compared to 22% in games where it stayed in the library (n=579). The delta is +3.6 percentage points. Both sample sizes are reasonable, but treat this as a directional signal rather than a definitive finding. The lift is consistent with landing early mana helping overall deck performance.
Is Dragonskull Summit legal in Commander?
Yes. Dragonskull Summit is legal in Commander, as well as in Legacy, Modern, Pioneer, Vintage, Historic, and several other formats. It is not legal in Standard, Pauper, or Old School. In Commander, the singleton rule means each deck may run exactly one copy.
Which commanders most often run Dragonskull Summit?
The top commander by raw deck count in the Playgroup Live dataset is Valgavoth, Harrower of Souls, a pure Black-Red commander where the land fits cleanly into the mana base. Auntie Ool, Cursewretch and Leonardo, the Balance also appear near the top. The spread across commanders is broad, reflecting that any deck touching Black and Red is a potential home.
How concentrated is the Dragonskull Summit data across players?
387 distinct players have brought Dragonskull Summit to a tracked game on Playgroup Live. The single heaviest contributor accounts for roughly 3% of all instances. That is well below the 15% threshold where concentration becomes a concern, so the dataset reflects genuine community-wide usage rather than one prolific player skewing the numbers.