Farseek
Farseek sits in 15% of tracked Commander decks on Playgroup Live. When drawn, it's cast 55% of the time, with a median first-cast turn of 3 — one full turn ahead of its mana cost.
Farseek appears in 15% of the 1,696 distinct Commander decks tracked on Playgroup Live, spread across 256 individual decklists. That figure reflects its nature as a non-green-fixing tool: it tutors for Plains, Island, Swamp, or Mountain, making it strongest in multicolored decks that need to hit off-color basics or dual lands with basic land types.
Draw-to-play rate lands at 55%. That number trails all-stars like Sol Ring, and the data offers a clean explanation: only 51% of drawn Farseeks are cast on the same turn they're picked up. Players hold it an average of 0.77 turns before firing, suggesting they occasionally wait to hit a specific mana threshold or have more urgent plays on the stack. When it does resolve, the early timing pays off. 30% of casts happen on turn 2, the earliest possible turn, and the median cast is turn 3.
Farseek is legal in Commander, Duel Commander, Pauper Commander, Legacy, Modern, Historic, and most other sanctioned formats. It is not legal in Standard, Pioneer, or Alchemy. Its color identity is green-only, so it slots into any deck that runs green regardless of the other colors present — and those other colors are precisely what it tutors for.
- 15% inclusion rate across tracked Commander decks
- 55% of drawn Farseeks are cast before the game ends
- T3 median first-cast turn, one turn ahead of its mana cost
- 51% of drawn-and-cast instances fired on the same turn it was drawn
- 30% of all casts landed on turn 2, the on-curve ideal
- 256 distinct tracked decks include Farseek
First-cast turn
n=61The "good card" funnel
554 broughtOf 377 Farseeks brought to games, 71 were drawn and 43 of those were cast — a funnel that narrows cleanly at each step and reflects a card that players cast promptly when they see it.
Players who cast this card win 44% of the time (n=61) , vs 37% when it never left the library (n=435).
Final zone distribution
554 instances292 of 377 brought Farseeks never left the library — the structural reality of a 100-card singleton deck, not a signal that the card underperforms when drawn. The 58 graveyard entries represent resolved casts that did exactly their job.
Top commanders running this card
by deck count-
1
Pantlaza, Sun-Favored
17 decks
-
2
Ureni of the Unwritten
17 decks
-
3
Ms. Bumbleflower
15 decks
-
4
Rin and Seri, Inseparable
15 decks
-
5
Hearthhull, the Worldseed
14 decks
-
6
Me, the Immortal
13 decks
-
7
Bello, Bard of the Brambles
12 decks
-
8
Sigarda, Font of Blessings
12 decks
-
9
Frodo, Adventurous Hobbit
11 decks
-
10
The Ur-Dragon
11 decks
The top 10 commanders spread from 14 decks down to 7, with no single commander dominating — a consistent signal that Farseek earns its slot across the full range of multicolor green strategies rather than being a build-around for one archetype.
How often is Farseek drawn in a Commander game? ▾
Farseek was drawn in 19% of the deck-participations where it was included. That's below the expected rate for a singleton in a 100-card deck, which reflects both deck size and that some games end before players cycle deep into their library. Of the 71 instances that reached a hand, 43 were cast — a 55% draw-to-play rate.
What turn does Farseek usually get cast? ▾
Median first-cast turn is 3, one turn later than its mana cost of 2 would allow. The earliest-possible turn-2 cast accounts for 30% of all casts (13 of 43), which is the single largest cluster in the distribution. The mean sits at 4.49, pulled up by a tail of late-game ramp casts out to turn 13.
Does casting Farseek actually improve your win rate? ▾
In our dataset, decks that cast Farseek won 37% of those participations versus 39% in participations where it stayed in the library. The delta is -1.5 percentage points. Both sample sizes (43 cast, 292 library) are within range for directional reading, and the near-zero delta is consistent with what we see for ramp spells broadly: they help the deck function, but the win-rate uplift gets absorbed into the whole strategy rather than showing up as a sharp individual signal.
Why does Farseek only search for Plains, Island, Swamp, or Mountain — not Forest? ▾
Farseek deliberately excludes Forest so it can slot into green-based multicolor decks as a fixing piece rather than a basic-land fetcher. Its real value is grabbing dual lands that carry basic land types — Shock Lands, Revised duals, Battlebond Lands — and putting them straight onto the battlefield. A green deck that only needs green mana has better options. Farseek earns its slot when the deck needs a second or third color reliably.
Which commanders most often run Farseek in the tracked dataset? ▾
The top slot on Playgroup Live is Ms. Bumbleflower (GUW) with 14 tracked decks, followed by Pantlaza, Sun-Favored (GRW) and Ureni of the Unwritten (GRU) at 13 each. The spread across ten different commanders — all multicolored, all with green in their identity — confirms the pattern: Farseek concentrates in three-color-plus strategies that need non-green fixing on a budget.
Is Farseek legal in Commander? ▾
Yes. Farseek is legal and unrestricted in Commander, Duel Commander, Pauper Commander, Legacy, Modern, Vintage, Historic, Timeless, and Gladiator. It is not legal in Standard, Pioneer, or Alchemy. Its color identity is green only, so it can appear in any Commander deck that includes green, regardless of what other colors the commander features.