Feed the Swarm
16% of tracked Commander decks in black run Feed the Swarm, making it one of the format's primary answers to enchantments. When drawn, 59% of copies reach resolution, with a median first-cast turn of 6.0.
Feed the Swarm fills a gap that black has historically lacked: reliable enchantment removal. 16% of tracked Commander decks on Playgroup Live include it, spread across 752 of the 4643 distinct decks that have played a tracked game. That breadth is the real headline, not depth in any single archetype.
As a sorcery, it resolves to the graveyard every time. 59% of drawn copies are cast before the game ends. The median first cast lands on turn 6.0, consistent with mid-game interaction timing rather than early disruption. Players hold it an average of roughly three turns before casting, which reflects the reality of waiting for the right target.
Black decks in Commander have always struggled to answer resolved enchantments. Feed the Swarm is one of the cleanest common-rarity solutions available at 2 mana, which explains its spread across wildly different commander archetypes: aggressive Rakdos shells, Dimir value engines, and mono-black tempo decks all lean on it.
- 16% of tracked Commander decks include Feed the Swarm
- 24% draw rate across tracked games
- 59% of drawn copies are cast before the game ends
- T6.0 median first-cast turn
- 570 distinct players have brought it to a tracked game, showing broad adoption
- 190 total casts logged across tracked games
First-cast turn
n=190The "good card" funnel
1345 brought · 570 playersOf 1345 copies brought to tracked games, 321 were drawn, and 190 of those were cast, a draw-to-play rate of 59% that reflects steady but not immediate execution.
Players who cast this card win 22% of the time (n=184) , vs 22% when it never left the library (n=884).
When players drew this card but left it in hand, they won 27% (n=120) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.1pp; 95% confidence interval -6.2pp to +6.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
379 instancesThe overwhelming majority of Feed the Swarm instances end in the graveyard, exactly as expected for a sorcery that resolves on cast. The small library remainder reflects decks that never found a target worth spending the card on.
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
34 decks
-
2
Sauron, the Dark Lord
26 decks
-
3
Felothar the Steadfast
20 decks
-
4
Sauron, Lord of the Rings
20 decks
-
5
Wilhelt, the Rotcleaver
16 decks
-
6
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
15 decks
-
7
Admiral Brass, Unsinkable
12 decks
-
8
Kardur, Doomscourge
12 decks
-
9
Captain N'ghathrod
11 decks
-
10
Davros, Dalek Creator
11 decks
No single commander dominates: the top entry holds 21 decks, and the list fans out across Rakdos, Dimir, Grixis, and Abzan strategies, showing Feed the Swarm earns its slot wherever black needs enchantment answers.