Foreboding Ruins
Foreboding Ruins appears in 20% of tracked Commander decks that share its Black-Red color identity, with 74% of drawn copies reaching the battlefield and a median first-cast turn of 4.0.
Foreboding Ruins is the go-to untapped dual land for Black-Red and Black-Red-X Commander decks. Across 1135 tracked multiplayer games on Playgroup Live, 20% of decks in the dataset include it, with 663 distinct decks bringing it to a game out of 3391 tracked.
The mechanics reward hand composition. Reveal a Swamp or Mountain and Foreboding Ruins enters untapped, making it a functional dual land in any deck that runs a reasonable basic count. That condition is nearly always satisfied in dedicated Rakdos builds, which explains why the draw-to-play rate sits at 74%. Of drawn copies, nearly three in four resolve before the game ends. The median first play lands on turn 4.0, with a strong early cluster: the mode across all tracked games is turn 1, driven by opening-hand keeps.
The commander distribution is broad. Doctor Doom, King of Latveria leads by raw deck count, but Foreboding Ruins appears across Rakdos, Grixis, and Mardu commanders alike. Any deck that can reveal a basic Swamp or Mountain gets full value from this land, and the data reflects exactly that spread.
- 20% of tracked Commander decks include Foreboding Ruins
- 74% of drawn copies reach the battlefield before the game ends
- T4.0 median first-cast turn, with mode at turn 1 in opening hands
- 91% battlefield stickiness once this land enters play
- 557 distinct players have brought Foreboding Ruins to a tracked game
- 26% draw rate, consistent with a singleton land in a 100-card deck
First-cast turn
n=240The "good card" funnel
1245 brought · 557 playersOf 1245 copies brought to tracked games, 326 were drawn, 240 of those were cast, and the vast majority stayed on the battlefield through the end of game.
Players who cast this card win 24% of the time (n=221) , vs 21% when it never left the library (n=766).
When players drew this card but left it in hand, they won 25% (n=68) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.7pp; 95% confidence interval -1.9pp to +9.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
372 instancesMost Foreboding Ruins copies that were never drawn simply stayed in the library throughout the game, the expected fate for any singleton land in a 100-card deck. The battlefield is the dominant final zone among observed instances.
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
96 decks
-
2
Valgavoth, Harrower of Souls
60 decks
-
3
Terra, Herald of Hope
38 decks
-
4
Sauron, Lord of the Rings
36 decks
-
5
Abaddon the Despoiler
22 decks
-
6
Sauron, the Dark Lord
22 decks
-
7
Admiral Brass, Unsinkable
17 decks
-
8
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
17 decks
-
9
Be'lakor, the Dark Master
14 decks
-
10
Kardur, Doomscourge
14 decks
Doctor Doom, King of Latveria leads by raw count, but the list spans Rakdos, Grixis, and Mardu commanders, showing that Foreboding Ruins is a format-wide staple rather than a build-specific pickup.