Foreboding Ruins
Foreboding Ruins appears in 19% of tracked Black-Red decks on Playgroup Live. When drawn, 75% of copies reach the battlefield, with a median first-play turn of 3.0.
Foreboding Ruins is a reliable dual land for any Black-Red or Grixis Commander deck. Across 612 tracked multiplayer games, it sits in 19% of decks in the dataset, appearing in 364 of the 1928 distinct tracked lists.
The key operational number is draw-to-play: 75% of drawn copies reach the battlefield before the game ends. That figure reflects how little friction the land faces once it's in hand. Mode first-play turn is 1, meaning the single most common outcome is playing it straight from the opening hand. Median lands on turn 3.0, pulled later by copies drawn mid-game.
Foreboding Ruins enters untapped for free whenever a player can reveal a Swamp or Mountain. In Black-Red and three-color Grixis builds loaded with basic lands, that condition is easy to satisfy, making this functionally a dual land that costs nothing to run on curve. The data is well-distributed: 308 unique players have brought it to tracked games, and no single player accounts for more than a small fraction of the sample, which adds credibility to the directional patterns we observe.
- 19% of tracked decks include Foreboding Ruins
- 75% of drawn copies reach the battlefield
- T3.0 median first-play turn
- 95% battlefield stickiness once played
- 62% of drawn-then-cast copies played the same turn they were drawn
- 308 unique players have brought this card to a tracked game
First-cast turn
n=130The "good card" funnel
659 brought · 308 playersOf 659 copies brought to games, 174 were drawn, 130 of those were played, and nearly all stayed on the battlefield through end of game.
Players who cast this card win 26% of the time (n=126) , vs 21% when it never left the library (n=423).
When players drew this card but left it in hand, they won 32% (n=40) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.3pp; 95% confidence interval -2.2pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
200 instancesThe vast majority of Foreboding Ruins copies finish on the battlefield rather than the library, which is unusual for a singleton in a 100-card deck and reflects how readily this land gets played once drawn.
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
43 decks
-
2
Valgavoth, Harrower of Souls
32 decks
-
3
Sauron, Lord of the Rings
22 decks
-
4
Terra, Herald of Hope
22 decks
-
5
Sauron, the Dark Lord
12 decks
-
6
Abaddon the Despoiler
11 decks
-
7
Admiral Brass, Unsinkable
11 decks
-
8
Kardur, Doomscourge
11 decks
-
9
Shadow the Hedgehog
9 decks
-
10
Be'lakor, the Dark Master
8 decks
Doctor Doom, King of Latveria leads by a wide margin, but the top-ten list spans both strict Rakdos and three-color Grixis builds, showing broad adoption rather than concentration in a single archetype.